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- Listonomicon - A BG3 Wabbajack Overhaul Modlist
Listonomicon - A BG3 Wabbajack Overhaul Modlist
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Versionv0.9.9.9.9
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Ajax and LillyBirdUploaded by
ApplejaxcVirus scan
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This page was last updated on 22 July 2024, 8:41PM
- Changelogs
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Version v0.9.9.9-v0.9.9.9
- # Listonomicon v0.9.9.99
- # Fixing Stragglers
- # Save safe? Kinda from v0.9.9.9
- 1. ADDED Grove and Growl Act 1 and 2, adding druid-focused gear to the game.
- 2. ADDED Necromancy of Thay rebalance, making the book more than just a convenient way to get speak to dead.
- 3. ADDED Corrosive Ring, a new ring for spicier weapon attacks.
- 4. ADDED Unholy Oathbreakers, allowing Oathbreakers to better buff their own undead adn dish necrotic damage.
- 5. ADDED Fix Stragglers, which helps your entire party with a temporary jump height buff after you jump, to help them keep up!
- 6. ADDED Waiting With Style, adding act-sensitive new loading screens.
- 7. ADDED Gear Revised - Footwear. Replaces the effects of many footwear items with less lame ones, hopefully without going as far as the old VEO did.
- 8. Automated Summons. This breaks Listo's "don't flood the UI with an annoying # of toggle abilities" but I promise this one is worth it - allow your summons to be AI controlled, vastly simplifying combat for players who love Scratch + the new Thay undead + the old Thay undead + summon undead + summon elemental + summon etc etc etc. :)
- 9. ADDED 5e Reckless Attack, which changes reckless attack to a toggle passive for barbarians. You have to dedicate to using it, you don't get to swing, miss, and then invoke it.
- 10. ADDED Rat-Catcher's Flute.
- 11. ADDED Relative Ability Boost Items. This vastly cuts down on the number of magic items that set the owner's stat to a certain number, and changes them to instead be +X stat items. This hopefully fixes some stat dumping cheese, while also opening new avenues for players to reach over 20 in their stats.
- 12. ADDED Wayward Faces.
- 13. ADDED Half Orc Heads.
- 14. ADDED Kirby's Hair Pack.
- 15. ADDED Pretty Boys.
- 16. ADDED Scars and Horror Head Presets.
- 17. TWEAKED mod settings, especially as some mods have updated to use MCM instead of their old config system. Make sure to update your mod settings when you update Listo!
- # Listonomicon v0.9.9.9
- # The QoL also No More Scaling Update
- # Save safe? Yes from v0.9.9.8
- 1. ADDED Poesielibre's Githyanki Head Trio, adding more Gith head options.
- 2. ADDED Lydia's Heads - Dark Seldarine, adding more elf head options.
- 3. ADDED Understated, adding more realistic eye options or hint-of-glow/fantasy but realistic eye options.
- 4. ADDED Astralities' Wondrous Skintones, providing even more skin color options.
- 5. ADDED Reforged Head, adding more male draongborn head options.
- 6. ADDED Elixers Revised. Note that this makes a lot of tweaks to how all elixers / "until long rest" potions work, making some of them less useless.
- 7. ADDED Speak With Animals AoE. SWA is now an AoE spell, allowing you to share it with your entire party at once.
- 8. ADDED Longstrider AoE. Longstrider is now an AoE spell, allowing you to hit your entire party at once after a long rest.
- 9. UPDATED several mods.
- 10. CHANGED Combat Extender, again.
- 10.1: Removed the "enemies scale to the player's level" part of the code.
- 10.2: Tweaked enemy stats accordingly. Enemies will receive buffs to their HP based on the player's level according to my testing, but their buffs to everything else (rolls, dice, stats) will rely on their vanilla level rather than scaling to you and then calculating.
- 11. ADDED an optional section. If you feel strongly that leveling up faster is more fun, enable Fast 3 Quick 20 - Faster XP (and then make sure to disable Fast 3 Quick 6 Slow 20). The actual mod .pak name is the same so you do not have to touch anything in BG3MM.
- 12. REMOVED Valdacil's buff hider mod. Positive buffs (including "lasts until long rest" ones) will appear next to your party member icons again.
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Version v0.9.9.8
- # The [Witty Title] Update
- # Save safe? No. No. No. Absolutely not.
- 1. REPLACED the XP/level curve. Previously, Listo required aboutt 306k total XP to reach level 20, it now requires 401k total XP. The bulk of increased XP requirements are in the second half, meaning that you should still be level 3 at the end of the tutorial; you should reach level 6 relatively quickly as you knock out early Act 1 content; the progression will be more vanilla-like around level 10; and then it will be noticeably slower on the way to level 20. For comparison, vanilla BG3 would theoretically require about 360K to reach level 20, but because of AEE adding more encounters, and CX making encounters scale to the players level (including increased XP rewards), it is still possible to reach level 20 by the end of the game. The goal is not to move level 20 out of reach; the goal is to reduce the rate at which players are exploring the Gith Creche and already level 12+. Feedback/playtesting, as always, is needed.
- 2. ADDED Death Domain as a Cleric class.
- 3. ADDED Durge's Managed Head. This mod is a new base for dragonborn, enabling cosmetics for this previously underserved race. No new female dragonborn options yet :( but making progress.
- 4. ADDED Crystal Crowns, which adds more crest and horn options to Durge's Managed Head.
- 5. ADDED Missing Gods, more heads for vanilla races.
- 6. ADDED Indoct's Subtle Piercings.
- 7. ADDED Heir of Thunder for a sweet rockin' hairdo.
- 8. ADDED Astralities Fluffy Ears, for you degenerates.
- 9. ADDED Fantastical Stylist. This patch brings various cosmetic hair mods to many of the races from Fantastical Multiverse, such as Firbolgs. The options for these races is still far smaller than vanilla races, but it's nice to see them granted more options!
- 10. REMOVED Vanilla Equipment Overhaul, something that I have mixed feelings about. Some of the items added/changed were really nice, some ranged the gamut from unbalanced to actually non-functional. This means the selection of good magic items will be smaller, as many old Gale Food items are now squarely back in the Gale Food category, but do not forget about JWL Soul Smithing as a way to improve the magic weapons that are still viable.
- 11. REMOVED Unlock Level Curve. This is something I should have done many updates ago, as ULC and Expansion 13-20 are two mods that do the same thing and have both been in Listo for a while now. I don't know if particular conflicts between the two mods is/was responsible for situations players were running into where they were stuck at the level up screen, or if that was an issue that a recent ImprovedUI Assets update fixed, either way I hope it's gone.
- 12. REMOVED various patches related to VEO and ULC that are no longer necessary.
- 13. UPDATED a ton of mods.
- 14. FIXED (hopefully) the distribution of the BG3MM .json and mod settings files and did not uber-goof that stuff again.
- 15. TWEAKED Combat Extender further. Regard changes in the Listo instructions document regarded recommended party size, which is now 4 in Act 1; 5 in Act 2; and 6 in Act 3 (the old recommendation was 6 in all acts). Enemies have been made tougher again, in line with or above the CX "Harder Enemies and Bosses" config, in addition to various direct edits made to many Act 1 and some Act 2/3 bosses and encounters. I hope that, combined with the changes to XP, players feel challenged to consider their equipment, options, class features, and game mechanics with more critical thinking that ever before in BG3; but no one feels punished by an anti-fun, overly difficult, slow and excruciating experience. There is no shame in making the game easier for yourself by using more party members (why not bring the whole camp when fighting an entire goblin army?), the game is in your hands and Listonomicon wants to empower YOUR fun. Change stuff, turn mods off, add new ones, make the game even harder if you want to, just make sure when providing feedback and reporting bugs that you let us know what you have changed, or else it is a lot harder to help!
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Version v0.9.9.7
- # Listonomicon v0.9.9.7
- # The Deities & Demigods Update 2
- # Save safe from v0.9.9.6? Maybe - no if you are playing a lich.
- 1. ADDED Faithful and Faithless, and Origins Gods. These mods build on top of the last update, which enabled all classes to pick a deity. Unfortunately, it force defaulted all characters to deities that did not make sense, which has no real gameplay impact but bothers me. Origins Gods assigns an appropriate faith to all playable and recruitable characters (though it is still up to you to make any necessary updates, if Act 2 or Act 3 events causes anyone to change allegiances...)
- 2. ADDED Multiclass Preferred Casting Ability. In theory this should fix issues where multiclassing caused a character's "Spellcasting Stat" to be reassigned from what they actually want to use, to whatever their new class is. For example, the classic Sorcerer 19 / Storm Cleric 1 with maxed out Charisma and dumped Wisdom, just trying to get that sweet sweet lightning damage bonus, would also have Wisdom assigned as their "Spellcasting Stat," interfering with things such as scrolls, Illithid powers, or the Infernal Rapier. This should remove tedium with having to plan your multiclasses around ensuring your preferred stat class is chosen last.
- 3. ADDED the Caustic Feat, which is like Elemental Adept but for poison damage spells.
- 4. ADDED Way of the Astral Self Monk subclass.
- 5. ADDED The Lads, Onyx Eye Collection, and Ghouls Custom Piercings.
- 6. UPDATED many, many, many mods. Many of these updates include cosmetic mods which have added even more heads and customization options, especially for the playable undead lovers!
- 7. POSSIBLY solved the issue that caused some Listonomicon playthroughs to end prematurely due to crashing whenever the game required the dice roll UI. This was possibly caused by the Trade Clutter Begone (TCB) mod, which the author diagnosed as causing save corruptions when unexpectedly dedicated game safeguards tried to force un-delete the vendor trash that TCB tried to delete. This silent battle in the invisible recesses of vendor inventories is why no one could find and destroy corrupted items (as every Reddit help thread said we should try to do). The update to TCB v1.3 promises to have this issue fixed. Moreoever, the mod now uses MCM. BY DEFAULT, there is a large list of junk items which were manually chosen, and will be deleted as soon as a vendor's inventory is closed after sale. This makes it safer to mass dump all of your vendor trash wares, without cluttering vendors *too* much. However, if you want even less trader clutter, you can enable the deletion of all sold items. CAUTION: Leave the setting enabled to only delete Common-rarity items from vendors, or else if you accidentally sell a magic item to Arron and close the inventory that crafty halfling bastard will hide it forever and force you to reload a save when you realize the Periapt of Wound Healing is actually based and not "some dumb heart necklace who needs healing anyway." Even if you do not plan to update Listo to v0.9.9.7, I would recommend you update this specific mod.
- 8. The updates to Ghouls Playable Undeads will break in-progress Lich playthroughs. All other undead should be* fine to update mid playthrough. But in general, mid-playthrough updated is not recommended to most people.
- 9. Further tweaked Combat Extender
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Version v0.9.9.5 to v0.9.9.6
- # Listonomicon v0.9.9.6
- # The Deities & Demigods Update
- 1. ADDED Gods Extra, and specific 6 deities from OddCoward which restore cut dialogue and RP opportunities for Bhaal, Jergal, Myrkul, Shar, Silvanus, and Bane's faithful. NOTE this will default all controllable characters to a deity that does not reflect their lore, however you can respec at Withers to an appropriate faith or an appropriate lack of faith.
- 2. TWEAKED Combat Extender further, based on actual play testing/running multiple fights against the Phase Spider Matriarch and goblin camp NPCs to ensure that they only have features that their AI and the game can handle and will function as expected. Act 1 enemy Rangers have less access to spells. If you only want these tweaks without updating, check the pinned file in the #cx-xxx-xperimental channel.
- 3. ADDED more cosmetics: Ponytail hair styles, Lara Croft-style hair, and a surprise change to everyone's favorite Selunite in Act 3.
- # Listonomicon v0.9.9.5
- ## The Encounters Gone Wild Magic Update (aka the CXXX Update)
- 1. ADDED "Action Resource Passives." This utility mod changes nothing in your game directly, but it is a library of effects that can be used with Combat Extender to further customize enemies.
- 2. TWEAKED Combat Extender mod settings HEAVILY. Over 200 lines of json code have been added, spicing up a variety of Act 1, 2, and 3 encounters with never-before-seen twists and dangers. Combined with the d100 Wild Magic Surges mod, this now provides the opportunity for your goblin, fey, mephit, and kuo toa spell casters to trigger a number of random effects. These are not always obvious; be on the look out for the surge VFX and makek sure to inspect enemies to see if they have gotten any crazy buffs - or debuffs! Many Act 1 boss fights have been altered and a few non-boss encounters have been turned into pseudo-boss fights. BE ON YOUR TOES!
- 3. REMOVED the physx piercings mod. While I very much like the author's work, the reality is that incompatibility with custom heads means the piercings are just broken options to click through for 90% of the cosmetic options in Listo. This also means Gale Edits was removed as it is no longer needed.
- 4. REMOVED the 5e-spells specific portions of the "5e Spells Duration Fixes" mod due to its age and lack of updates/compatibility with the current state of 5e spells.
- 5. ADDED Valdacil's Spell Adjustments Vanilla, 5e, and VFX to preserve most of the spell rebalancing ideas. NOTE that this makes several key changes to spells you have be used to behaving a certain way in older Listo versions; make sure to read tooltips carefully!
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Version v0.9.9.4
- # Listonomicon v0.9.9.4
- Safe safe? Very no.
- 1. ADDED "Automatically Hide Summons" as a QoL feature.
- 2. ADDED "Statue Bless Fix" so your Act 3 gold investment feels less silly.
- 3. ADDED "Way of the Long Death" as a monk subclass.
- 4. ADDED "Monk 5e Adjustments" as a more modern alternative to Alternate Monk, combined with the changes from Expansion 13-20.
- 5. ADDED "Astral" as a half-elf choice to go with astral elves.
- 6. ADDED "Wild Magic d100" - this is a test candidate that needs feedback. I don't know if all 80 new wild magic surges work or not so if you do not want to be a gineau pig, you can safely disable this mod before starting a new game. Otherwise expect Wild Magic Barbarian and Sorcerer to get whacky.
- 7. ADDED a rising % chance for a wild magic surge to occur for each spell cast in combat.
- 8. ADDED several cosmetic mods.
- 9. REMOVED Ranger Leather Armor. The armor is aesthetically pleasing but so statistically underwhelming that I don't think anyone has ever bought a set in Listo.
- 10. UPDATED Volition Cabinet, and related mods, to the Mod Configuration Menu-empowered version. Hit "Insert" to open the MCM menu when in game. NOTE: Any changes to mod settings is considered changing Listonomicon and will earn you a +custom :)
- 11. TWEAKED mod settings across the board.
- 12. All enemies will have a little more HP, though not quite to "Stronger Bosses and Enemies" CX config level. Bosses now have an extra bonus action. Enemies have a slight damage buff that scales slightly sooner. Enemy AC scaling has been slightly delayed to scale later. Enemy bonus to hit and stat increases kick in slightly sooner.
- 13. Updated mods. Updated updates. So many updates. As I was finishing this update Community Library snuck in a midnight update. ahhhhhh
- 14. REPLACED an older spell list sorter mod with a newer spell list sorter mod (which should be more compatible with non-English languages and break less often)
- 15. Got my head out of my ass and figured out how to actually include optional mods. All of the old attempt optional mods are gone, what you have now are ultrawide 21:9 UI options. Make sure to disable the corresponding 16:9 mod.
- # Listonomicon v0.9.9.3
- Skipped, all internal testing.
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Version v0.9.9.2
- # Listonomicon v0.9.9.2
- ## The Big Community Feedback, Cleaning Up Legacy Issues, Changing Outdated Decisions, and Optional Mods Update
- Save safe? No.
- 1. REMOVED Cleric Subclasses. Hopefully this mod will receive updates and fixes, or individual cleric class mods will fill in the gap.
- 2. REMOVED Alternate Monk Complete. Hopefully this mod will receive updates and fixes, or individual cleric class mods will fill in the gap.
- 3. REMOVED PF2e Spells. This is now an "Optional" mod.
- 4. REMOVED Legendary Equipment - Class and Armor Sets.
- 5. REMOVED Better Autosort Containers. This is now an "Optional" mod. Read below.
- 6. ADDED around 14 new cosmetic mods.
- 7. ADDED around 8 new gameplay mods - but some of these are optional. Read below.
- 8. ADDED Homebrew Spells, to help make up for the loss of PF2e. RIP.
- 9. ADDED alternate options for UI mods to better suit ultrawide 21:9 players.
- 10. UPDATED Listo mod settings, please re-do this install step as always. It may be safest to nuke the contents of %appdata%/local/larian studios/script extender first to get rid of anything old and no longer needed.
- 11. UPDATED Yuuko Shionji's Listonomicon Patch to address a magic item economy inflation issue in AEE.
- ## Listonomicon Now Has "Optional" Mods
- Support is not explicitly offered for enabling these mods. Anyone trying to play Multiplayer should probably ignore them to avoid introducing new sources of conflict. For everyone else, this includes:
- 1. Re-adding PF2e to the game, for those who can't live without it.
- 2. Alternate Dynamic Sidebar options.
- 3. 21:9 versions of Better Hotbar and the Party View.
- 4. Extending Wild Magic to a d100 table of whacky effects.
- Optional files _should_ be able to be placed anywhere in your BG3MM load order, with the exception of PF2e spells which must be below Unlock Level Curve and 5e Spells.
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Version 0.9.7
- 1. Enemy HP bonuses are reigned in to be ideally half of what they were before.
- 2. Removed the acceleration bonus to movement speed (but kept the increased movement speed itself) done
- 3. Remove firearms mod
- 4. Briney Bolt and the Firework spells have been moved off the basic caster list.
- 5. Withers Little Money update: He should now only sell basic supplies and food. Note that any gear sold to him from mods will be stuck in his inventory forever, just like a lot of other shop keepers.
- 6. Thanks to @yuuko_shionji I have added tweaks to Dynamic Sidebar to reduce the size of statuses, and to let them wrap into two rows.
- 7. Added Faith and Fortitude (Act 1), introducing new Cleric-centric gear throughout Act 1.
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Version 0.9.6
- 1. Briny Bolt has been moved off of regular casters and is now exclusive to boss fights. I'm sorry for everyone who was blinded trying to find Withers.
- 2. Mod settings and the BG3MM are now 1 download. The manual install instructions are still the same (drag and drop to the right places for mod settings, load the .json in BG3MM and hit deploy to game) but there's less places to hunt down files.
- 3. 7 mods have been updated.
- 4. Better Hotbar 2 has been replaced with BH2 "Vova's Edition." **Please let us know what this experience is like**. Was the old hotbar better?
- 5. **XP curve has been finally fixed**. This means the update is not save safe as changing XP requirements mid game will break leveling. You will now hit **level 3 in the tutorial**, and have a slower path to level 20. But with the extra encounters and working level scale, this should mean the level pace is now where Listo wanted it. As always, please provide feedback on this critical area.
- 6. Added 1 new gameplay mod (JWL Discordant Instruments), added an achievement enabler, 2 more sets of eyes and 1 hair pack.
- 7. We removed all mods by Aether at their request. We thank the many mod authors who have shown support to Listonomicon :)
- # Listonomicon v0.9.8
- Save safe? Yes
- 1. Used Yuuko's better auto junk list to save sponges and cleaning supplies (thanks @yuuko_shionji again).
- 2. Remove sell_list.json and replace with blank one. When you drag items onto the auto junk bag, they get saved so that in the future those items will always be junk. In previous updates I was careful to leave this file out of mod settings so that you guys weren't stuck with everything *I* don't like being treated as junk but messed this up on the last update. After applying v0.9.8's mod settings, please go to AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\Fall_AutoSeller and make sure the sell_list.json is empty outside of some basic code.
- 3. Update customized difficulty to x4 prices to *actually* do what I wanted it to. If you have already started a game, you can adjust this in your custom game difficulty settings manually.
- 4. Added Undead Warlock, a class I have had my eye on for a long time but was waiting to receive more updates. Thank you @mattwiththegat for bringing it back to our attention to look at again.
- 5. Adjusted the mod order in BG3MM *slightly* to move the compatibility framework back to the bottom, just in case other changes knocked it into a position where it no longer did its job.
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Version 0.9.5
- Big Money Withers Update. Added and changed mods to let Withers sell several cosmetic dyes and other supplies, reducing bloat in shopkeeper inventories.
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Version 0.9.4
- Initial Nexus debut of beta.
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- Author's activity
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July 2024
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22 Jul 2024, 8:41PM | Action by: Applejaxc
Changelog added
'Change log added for version v0.9.9.9-v0.9.9.9'
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22 Jul 2024, 8:41PM | Action by: Applejaxc
Attribute change
'Mod version changed to v0.9.9.9.9.'
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22 Jul 2024, 8:40PM | Action by: Applejaxc
File added
'Listonomicon.wabbajack [version v0.9.9.99]'
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22 Jul 2024, 8:28PM | Action by: Applejaxc
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'zzz_ListonomiconModSettings [version v0.9.9.9.9]'
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22 Jul 2024, 8:28PM | Action by: Applejaxc
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'zzz_Listo Mod Order for BG3MM.zip [version v0.9.9.9.9]'
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20 Jul 2024, 10:28PM | Action by: Applejaxc
Attribute change
'Description changed.'
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15 Jul 2024, 6:16PM | Action by: Applejaxc
File added
'Listonomicon.wabbajack [version v0.9.9.9]'
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15 Jul 2024, 6:08PM | Action by: Applejaxc
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'zzz_Listo Mod Order for BG3MM.zip [version v0.9.9.9]'
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15 Jul 2024, 6:06PM | Action by: Applejaxc
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12 Jul 2024, 2:27AM | Action by: Applejaxc
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09 Jul 2024, 2:17AM | Action by: Applejaxc
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05 Jul 2024, 4:39AM | Action by: Applejaxc
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'Listonomicon.wabbajack [version v0.9.9.9]'
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05 Jul 2024, 4:06AM | Action by: Applejaxc
Mod image added
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05 Jul 2024, 4:06AM | Action by: Applejaxc
File added
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05 Jul 2024, 4:06AM | Action by: Applejaxc
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02 Jul 2024, 4:59AM | Action by: Applejaxc
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02 Jul 2024, 4:59AM | Action by: Applejaxc
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June 2024
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24 Jun 2024, 6:30PM | Action by: Applejaxc
Mod image added
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24 Jun 2024, 6:16PM | Action by: Applejaxc
Attribute change
'Description changed.'
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24 Jun 2024, 5:57PM | Action by: Applejaxc
Changelog added
'Change log added for version v0.9.9.8'
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- Mod page activity
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July 2024
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25 Jul 2024, 5:45AM | Action by: sorcky
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