Use Respec Spell. This is what I recommend. It's a very simple script that always works after SE updates.
Appearance Edit Enhanced. Not a simple mod and usually breaks after patches.
Enter Osi.StartChangeAppearance(GetHostCharacter()) into the console.
Use the optional patch to remove the Oathbreaker tag (I don't approve).
Questions about respeccing will be ignored. It's in like 6 different places.
Do I need Script Extender?
Yes. You can use the mod without, but several things will not function correctly: Profane Smite reactions, Shroud of Shadows, Crimson Sovereign, Disruptive Touch, Annulment, and any optional patches (minus tag removal).
You can set yourC:\Program Files\Steam\steamapps\appmanifest_1086940.acfto read-only to disable Steam auto updates.
Will you make a level 12 version?
No. Cramming all the 13+ features into 12 levels would be wildly unbalanced as well as a huge hassle to me. It's not something I'm interested in doing. The class is perfectly playable at level 12 just as Paladin is perfectly playable at level 12.
There is however an optional file to add the level 20 skills to level 12. These were meant to be high level skills so it's probably not balanced.
Please do not use the level 12 conversion by dbzmaster12. It's several versions out of date and incompatible with any versions past 3.0. Unless it is updated I cannot recommend it.
If you're having issues with crashing, class not showing up, whatever:
Make sure you have all the requirements, and the requirements of the requirements.
Make sure everything is up to date.
Try not to use ancient mods, they often have issues. Always check bug reports and comments on old mods before installing.
Check your Script Extender log for errors and resolve them if possible.
Outdated UI mods are often the culprit of crashes and level up issues.
Most issues can be solved by just reading mod descriptions.
Vortex bad. Use BG3MM. If you prefer the symlinked folders and ability to just download from Nexus to the mod manager that Vortex has, Mod Organizer 2 has this functionality and is supported for BG3. I can confirm it works great.
I found a bug:
Please make sure it is actually an issue with this mod.
Do not make bug reports for things already listed in Known Issues. I already know.
If neither of the above apply, please make a bug report.
Why so many requirements?
It's a big mod. I don't half-ass things.
This is required for icons to work: Improved UI and Improved UI Assets
These are required for VFX: 5e Spells, Vlad's Grimoire, VFX Library, VFX Vault
Mod Fixer is required for every mod ever. I shouldn't have to state it, but I do.
Required for level 20: Expansion (recommended) or Unlock Level Curve.
All things listed as optional are things I have natively supported, namely new spell mods. You do not have to have all of them installed, my mod will detect what you do have installed and patch spell lists accordingly. I patched spells relevant to the class, so most are buff/debuff type spells or Necrotic.
Will you add regular Paladin spells?
No. This isn't Oathbreaker. No divine light here.
Can you make a patch for something?
Probably, feel free to ask. I'm willing to patch most things.
Remove Spell List Combiner if you have it installed. It causes issues with spell lists. Use Spell List Sorter instead, it works correctly.
Known Issues:
Combat log sometimes incorrectly shows Wall of Gloom as Wall of Fire in the combat log.
Weapon/armor proficiencies not showing on class selection. I genuinely don't know how to make this work. It doesn't work on most custom classes. Proficiencies are the same as Paladin.
Curse of Haemorrhaging isn't reapplying correctly. I know. I'm aware.
Aura of Death VFX persisting out of combat. I haven't figured out why yet.
Yeah, that's the default icon. We can't do resource icons ourselves (for now, at least) like we can class/action icons so they need to be added to Improved UI but Djmr isn't taking any more pull requests until patch 7.
I reverted the change. I only changed it because someone told me it didn't work on Dragonborn... which it does because it's a generic item. I should have just checked first before changing it.
I think you misunderstood me when I said it didn’t fit Dragonborn, I should have specified that it doesn’t fit male Dragonborn. The neck seam is completely broken. Here is a Image of what I mean.
You shouldn't use Vortex for this game, use BG3MM instead. Vortex doesn't work well for BG3 and causes all sorts of weird issues. Download the requirements and read their mod descriptions. This mod isn't too fussy about load order, just have it somewhere after the libraries.
I'll reupload, Nexus was having some issues last night. I think some files may have gotten corrupted. I did also prune the 2e spells list, so if you had any of the ones prepared that I removed I advise un-preparing them before updating. The list is in the changelog.
543 comments
How do I respec?
Do I need Script Extender?
Will you make a level 12 version?
If you're having issues with crashing, class not showing up, whatever:
If you prefer the symlinked folders and ability to just download from Nexus to the mod manager that Vortex has, Mod Organizer 2 has this functionality and is supported for BG3. I can confirm it works great.
I found a bug:
- Please make sure it is actually an issue with this mod.
- Do not make bug reports for things already listed in Known Issues. I already know.
- If neither of the above apply, please make a bug report.
Why so many requirements?Will you add regular Paladin spells?
Can you make a patch for something?
[x] spells aren't showing up.
Known Issues:
(Endorsed)
Could randomize loot generator affect this, it didnt before so im not sure
Not sure if its a mod conflict or an error on this mod
One thing I was wondering if there was anyway to add more spell slots? I'm getting 3 spell slots at level 3, and that's too low...
is there any way to deactivate the aura of desecration visual its cool but after hours of green beam everywhere its really tiring to see