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Celes

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DiZ91891

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248 comments

  1. DarkAnsem
    DarkAnsem
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    How did you make the custom icons?
  2. MrD18
    MrD18
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    Love the mods, but as of recent the icons for the spells don't appear, they still work as normal, though
    1. DiZ91891
      DiZ91891
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      Er, nothing has changed with the mod. Based on your download history, you downloaded the mod on July 9th but the last update to this mod was on July 4th so I'm not sure how they're suddenly not working for you. Still popping up fine on my end at least.
  3. Asyrin25
    Asyrin25
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    Hey Celes thanks for your work!

    I see the mod lacks the “Fair and Balanced” tag.

    In your opinion, are these spells balanced with vanilla and 5e spells or are they more of a “Just for fun!” type of unbalanced mayhem?

    Thanks again!
    1. DiZ91891
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      Eh, that's a bit too subjective I would say. I will say I do believe the creators of these spells do have a pretty masterful knowledge of DnD spells and do feel they're fair and balanced with represent to spells in DnD in particular but I wouldn't want to go about adding that tag specifically.
  4. Jconner0204
    Jconner0204
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    Not sure if its something on my end or not, but Aether Storm has no actual spell VFX. There's a casting animation, and the enemies take initial force damage, but nothing else happens after that.

    The tooltip says "When a creature moves into or through the storm, it takes 2d4 force damage for every 5 feet it travels, and whenever a creature ends its turn in the storm it takes an additional 8d4 force damage" but even if I walk through the area where the spell was placed, nada. 

    The option to move the storm pops up on the hot bar, but that doesn't do any damage or anything either.
    1. DiZ91891
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      Aether Storm hasn't been added to spell lists since it's not been fixed up and prettified from Early Access. Not sure how you got access to it but its not listed on the mod page as an available spell for a reason.
  5. SageePrime
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    Anyone know what might be causing these errors?

    "Error while dispatching event StatsLoaded:      [string "HomebrewAIO/HomebrewSpellLists_AlternateArcan..."]:39: attempt to index a nil value (local 'list')
    stack traceback:
            HomebrewAIO/HomebrewSpellLists_AlternateArcaneTrickster.lua:39: in global 'AltATHB_SpellLists'
            HomebrewAIO/HomebrewSpellLists_AlternateArcaneTrickster.lua:28: in function <HomebrewAIO/HomebrewSpellLists_AlternateArcaneTrickster.lua:19>
            [C++ Code]: in function 'xpcall'
            builtin://Libs/Event.lua:129: in method 'Throw'
            builtin://Libs/Event.lua:184: in function <builtin://Libs/Event.lua:183>
    Error while dispatching event StatsLoaded:      [string "HomebrewAIO/HomebrewSpellLists_Surgeon.lua"]:33: attempt to index a nil value (local 'list')
    stack traceback:
            HomebrewAIO/HomebrewSpellLists_Surgeon.lua:33: in global 'SurgeonHB_SpellLists'
            HomebrewAIO/HomebrewSpellLists_Surgeon.lua:22: in function <HomebrewAIO/HomebrewSpellLists_Surgeon.lua:15>
            [C++ Code]: in function 'xpcall'
            builtin://Libs/Event.lua:129: in method 'Throw'
            builtin://Libs/Event.lua:184: in function <builtin://Libs/Event.lua:183>"
    1. DiZ91891
      DiZ91891
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      No idea. It's tied to the Homebrew Spells Compatibility Patch mod enabling these spells to be added to spell lists for custom classes - I assume Surgeon - but I dunno the specific cause.
  6. Gandrac
    Gandrac
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    [Bug]

    Hello there. First of all, thanks for the awesome Mod! Really enjoy some non-fire options.
    Not sure if it has come up yet, but at least for me, the (delayed) portion of Decaying Touch is not triggering.

    1.0.0.8 seems to be the last working version despite the changelog for 1.1.1.1
    1. DiZ91891
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      Yep just tested it despite having sworn it was working after the first, it appears the 5th level and beyond upcasting parts of it weren't working due to inheriting from the leftover old data of the initial version. Should be fixed with latest update.
  7. Mikemonkey98
    Mikemonkey98
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    Hello! Is blade mirage supposed to only be casted on allies and never the actual caster? Nevermind, I understand how it works now. Wording threw me off
  8. harikenn
    harikenn
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    this mod is awesome!
    can you supply an optional patch that allows the spells to be picked by any spell casting class? i was really sad when my necromancer wizard couldnt use the necrotic cantrip, and my ice sorcerer couldnt use the ice weapon cantrip
    1. DiZ91891
      DiZ91891
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      I'll think about it.
    2. BigBozat
      BigBozat
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    3. DiZ91891
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      Ah right, that works too.
    4. harikenn
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      Thanks!
  9. serkan1504
    serkan1504
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    sky burst can't cast with up scale. (for 7-8-9 level slots etc) (working but not increase damage dice amount) (ulc with 5espells and pf2e)
    1. DiZ91891
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      I don't entirely understand what you're saying. It can't upcast but at the same time its working? And it's not supposed to increase the dice amount. It increases the number of bolts you can create. It even says as much in the tooltip upcasting description.

      Can call down an additional bolt of lightning to strike an area per level.
  10. SageePrime
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    Perhaps I'm doing something wrong here but Lightning tendril and perhaps a few other spells do nothing.  I'll get what looks like an AOE lightning animation around my character but it never targets anything and never does damage to anything.
    1. DiZ91891
      DiZ91891
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      Similar to Witch Bolt and some other base game spells, you gain a temporary spell on the right side of the hotbar that allows it to be used on creatures within its given range after casting the spell.

      If there are other spells, better to go ahead and specify what are the potential issues upfront unless they're similar to the aforementioned.
    2. SageePrime
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      Got it, the part of the hotbar that is usually hidden for me.  I do have a hotbar and some other UI mods but the far right section after passives can't be reordered nor can the bar be tabbed to like the others so I didn't see it.  Thanks
    3. DiZ91891
      DiZ91891
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      Yeah I've witnessed that recently with some UI mods.