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- Baldur's Gate 3
- Mods
- Baldur's Gate 3
- Gameplay
- AI Allies
AI Allies
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.4.24
- Download:
- Manual
File information
Last updated
Original upload
Created by
InfernalSkysUploaded by
InfernalSkysVirus scan
Main files
-
Requires Script Extender.
Check description and docs for changes.
Optional files
-
(Only for advanced users) This will allow you to edit and load your own custom archetypes in game. Please open the zip file and follow the instructions there. This will also enable some debug spells in the 'Extra Spells' container.
-
Makes Focus/Ignore cost a Bonus Action and also turns them into a buff/debuff:
Focus Target - Allies get 1d4-1 (0 to 3) bonus to attack rolls against targets.
Ignore Target - Enemies get -1d4+1 (0 to -3) malus to attack rolls against allies. -
Mindcontrol Art
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Date uploaded02 Jul 2024, 2:12AM
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File size1KB
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Unique DLs-
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Total DLs-
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Version
-
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Enables the Mindcontrol spells and mechanics.
Load after AI Allies. Spells get added automatically when starting a new game or when you visit your camp on an existing save.
Old files
-
Load last if you don't see the spells.
in this version you can't control your companions outside of combat if they are under AI but if you had a problem with the AI skipping turns during the first or second turns of combat then this version solves that. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and changelogs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Load last if you don't see the spells.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and changelogs for changes. -
Will grant you the spells using Script Extender
-
Requires Script Extender.
Check description and changelogs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and changelogs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Load last if you don't see the spells.
-
Load last if you don't see the spells.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Load last if you don't see the spells.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and changelogs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender
(Previously the Combat Only version) -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Will grant you the spells using Script Extender
-
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender
(Previously the Combat Only version) -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Load last if you don't see the spells.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Load last if you don't see the spells.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Load last if you don't see the spells.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Will grant you the spells using Script Extender
-
Load last if you don't see the spells.
-
Requires Script Extender.
*Important* You now need to go to your camp at least once in order to receive the spells.
Check description and docs for changes. -
Requires Script Extender.
Check description and docs for changes. -
Load last if you don't see the spells.
-
Load last if you don't see the spells.
-
Requires Script Extender.
Check description and docs for changes. -
AI Allies - Always Active
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Date uploaded15 Dec 2023, 12:14AM
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File size14KB
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Unique DLs-
-
Total DLs-
-
Version
-
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This version keeps the AI active at all times which eliminates turn skipping that sometimes happens (first 2 turns at the start of combat), but might be somewhat inconvenient since you will need to disable the AI if you want to change equipment, etc.
SE* -
AI Allies - Always Active
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Date uploaded25 Nov 2023, 6:08AM
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File size14KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
This version keeps the AI active at all times which eliminates turn skipping that sometimes happens (first 2 turns at the start of combat), but might be somewhat inconvenient since you will need to disable the AI if you want to change equipment, etc.
SE* -
AI Allies - Always Active
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Date uploaded21 Dec 2023, 4:13PM
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File size18KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
This version keeps the AI active at all times which eliminates turn skipping that sometimes happens (first 2 turns at the start of combat), but might be somewhat inconvenient since you will need to disable the AI if you want to change equipment, etc.
SE* -
AI Allies - Always Active
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Date uploaded25 Nov 2023, 8:52AM
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File size14KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
This version keeps the AI active at all times which eliminates turn skipping that sometimes happens (first 2 turns at the start of combat), but might be somewhat inconvenient since you will need to disable the AI if you want to change equipment, etc.
SE* -
AI Allies - Always Active
-
Date uploaded25 Nov 2023, 12:05PM
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File size14KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
This version keeps the AI active at all times which eliminates turn skipping that sometimes happens (first 2 turns at the start of combat), but might be somewhat inconvenient since you will need to disable the AI if you want to change equipment, etc.
SE* -
AI Allies - Always Active
-
Date uploaded25 Nov 2023, 12:25PM
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File size14KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
This version keeps the AI active at all times which eliminates turn skipping that sometimes happens (first 2 turns at the start of combat), but might be somewhat inconvenient since you will need to disable the AI if you want to change equipment, etc.
SE* -
AI Allies - Always Active
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Date uploaded03 Dec 2023, 8:32AM
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File size14KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
This version keeps the AI active at all times which eliminates turn skipping that sometimes happens (first 2 turns at the start of combat), but might be somewhat inconvenient since you will need to disable the AI if you want to change equipment, etc.
SE* -
AI Allies - Always Active
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Date uploaded29 Dec 2023, 12:30AM
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File size19KB
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Unique DLs-
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Total DLs-
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Version
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This version keeps the AI active at all times which stops turn skipping that sometimes happen at start of combat (in main version they get a dodging buff to compensate). since feature parity seems unlikely, this is the last update for this version.
SE* -
AI Allies - Always Active - Non SE
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Date uploaded15 Dec 2023, 12:15AM
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File size14KB
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Unique DLs-
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Total DLs-
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Version
-
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Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Always Active - Non SE
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Date uploaded26 Nov 2023, 12:18AM
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File size14KB
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Unique DLs-
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Total DLs-
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Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Always Active - Non SE
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Date uploaded21 Dec 2023, 4:13PM
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File size18KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Always Active - Non SE
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Date uploaded03 Dec 2023, 8:33AM
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File size14KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Always Active - Non SE
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Date uploaded29 Dec 2023, 12:31AM
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File size19KB
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Unique DLs-
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Total DLs-
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Version
-
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Non Script Extender version
-
Requires Script Extender.
This version has the latest features and fixes I've been working on. (As well as potential crashes and bugs)
Check the changelogs to see what's new. -
Requires SE.
Re-enabled usage of bardic inspiration.
Testing for AI usage of action surge and most of the wildshape spells.
Should be safe to switch to and from the main version. -
Requires Script Extender.
This version has the latest features and fixes I've been working on. (As well as potential crashes)
Check the changelogs to see what's new. -
Requires Script Extender.
This version has the latest features and fixes I've been working on.
Check the changelogs to see what's new. -
Requires SE.
Ver. C
Re-enabled usage of bardic inspiration.
Testing for AI usage of action surge and most of the wildshape spells.
Should be safe to switch to and from the main version. -
Requires SE.
Ver. F
Re-enabled usage of bardic inspiration.
Testing for AI usage of action surge and most of the wildshape spells.
Should be safe to switch to and from the main version. -
Requires SE.
Re-enabled usage of bardic inspiration.
Testing for AI usage of action surge and most of the wildshape spells.
Should be safe to switch to and from the main version. -
Testing prioritizing different wildshapes based on tiers
-
Requires SE.
Ver. D
Re-enabled usage of bardic inspiration.
Testing for AI usage of action surge and most of the wildshape spells.
Should be safe to switch to and from the main version. -
Requires Script Extender.
This version has the latest features and fixes I've been working on.
Check the changelogs to see what's new. -
Requires SE.
Ver. G
Re-enabled usage of bardic inspiration.
Testing for AI usage of action surge and most of the wildshape spells.
Modified conditions for Hunter's Mark.
Should be safe to switch to and from the main version. -
Requires Script Extender.
This version has the latest features and fixes I've been working on.
Check the changelogs to see what's new. -
Requires Script Extender.
This version has the latest features and fixes I've been working on. (As well as potential crashes)
Check the changelogs to see what's new. -
Requires Script Extender.
This version has the latest features and fixes I've been working on. (As well as potential crashes and bugs)
Check the changelogs to see what's new. -
Requires Script Extender.
This version has the latest features and fixes I've been working on.
Check the changelogs to see what's new. -
Requires Script Extender.
This version has the latest features and fixes I've been working on. (As well as potential crashes and bugs)
Check the changelogs to see what's new. -
Requires SE.
Ver. E
Re-enabled usage of bardic inspiration.
Testing for AI usage of action surge and most of the wildshape spells.
Should be safe to switch to and from the main version. -
AI Allies - Make-an-Archetype Addon (Advanced)
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Date uploaded27 May 2024, 12:16PM
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File size104KB
-
Unique DLs-
-
Total DLs-
-
Version
-
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(Only for advanced users) This will allow you to edit and load your own custom archetypes in game. Please open the zip file and follow the instructions there. This will also enable some debug spells in the 'Extra Spells' container.
-
AI Allies - Make-an-Archetype Addon (Advanced)
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Date uploaded10 Apr 2024, 1:04PM
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File size102KB
-
Unique DLs-
-
Total DLs-
-
Version
-
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(Only for advanced users) This will allow you to edit and load your own custom archetype in game. Please open the zip file and follow the instructions there.
-
AI Allies - Make-an-Archetype Addon (Advanced)
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Date uploaded10 Apr 2024, 1:47PM
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File size103KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
(Only for advanced users) This will allow you to edit and load your own custom archetype in game. Please open the zip file and follow the instructions there.
-
AI Allies - Make-an-Archetype Addon (Advanced)
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Date uploaded02 Apr 2024, 3:48PM
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File size17KB
-
Unique DLs-
-
Total DLs-
-
Version
-
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(Only for advanced users) This will allow you to edit and load your own custom archetype in game. Please open the zip file and follow the instructions there.
-
AI Allies - Make-an-Archetype Addon (Advanced)
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Date uploaded21 Apr 2024, 9:40AM
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File size104KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
(Only for advanced users) This will allow you to edit and load your own custom archetypes in game. Please open the zip file and follow the instructions there. This will also enable some debug spells in the 'Extra Spells' container.
-
AI Allies - Make-an-Archetype Addon (Advanced)
-
Date uploaded15 Mar 2024, 11:10AM
-
File size17KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
(Only for advanced users) This will allow you to edit and load your own custom archetype in game. Please open the zip file and follow the instructions there.
-
AI Allies - Make-an-Archetype Addon (Advanced)
-
Date uploaded11 Apr 2024, 7:05AM
-
File size104KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
(Only for advanced users) This will allow you to edit and load your own custom archetypes in game. Please open the zip file and follow the instructions there. This will also enable some debug spells in the 'Extra Spells' container.
-
(Only for advanced users) This will allow you to edit and load your own custom archetype in game. Please open the zip file and follow the instructions there.
-
AI Allies - Make-an-Archetype Addon (Advanced)
-
Date uploaded23 May 2024, 1:10AM
-
File size104KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
(Only for advanced users) This will allow you to edit and load your own custom archetypes in game. Please open the zip file and follow the instructions there. This will also enable some debug spells in the 'Extra Spells' container.
-
AI Allies - Make-an-Archetype Addon (Advanced)
-
Date uploaded25 May 2024, 3:41AM
-
File size104KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
(Only for advanced users) This will allow you to edit and load your own custom archetypes in game. Please open the zip file and follow the instructions there. This will also enable some debug spells in the 'Extra Spells' container.
-
AI Allies - Make-an-Archetype Addon (Advanced)
-
Date uploaded09 Apr 2024, 5:31PM
-
File size103KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
(Only for advanced users) This will allow you to edit and load your own custom archetype in game. Please open the zip file and follow the instructions there.
-
AI Allies - Non SE
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Date uploaded26 Nov 2023, 12:17AM
-
File size15KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Non SE
-
Date uploaded15 Dec 2023, 12:15AM
-
File size15KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Non SE
-
Date uploaded21 Dec 2023, 4:13PM
-
File size19KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Non SE
-
Date uploaded30 Dec 2023, 5:27AM
-
File size20KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Non SE
-
Date uploaded03 Dec 2023, 8:33AM
-
File size15KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
Non Script Extender version, you should load it last since there could be compatibility issues if another mod overwrites the method used to give the player the spells
-
AI Allies - Only Combat
-
Date uploaded23 Nov 2023, 2:08AM
-
File size18KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
AI Allies - Only Combat
-
Date uploaded20 Nov 2023, 4:45AM
-
File size13KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
AI Allies - Only Combat
-
Date uploaded20 Nov 2023, 3:25PM
-
File size13KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
AI Allies - Only Combat
-
Date uploaded20 Nov 2023, 4:29PM
-
File size13KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
AI Allies - Only Combat
-
Date uploaded19 Nov 2023, 11:03PM
-
File size11KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
AI Allies - Only Combat
-
Date uploaded21 Nov 2023, 5:45PM
-
File size13KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
AI Allies - Only Combat
-
Date uploaded20 Nov 2023, 2:43AM
-
File size12KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
In this version the AI will only be active during combat so you can freely control them outside of combat, but using this method the AI might skip their first turns at the beginning of combat (will fix if I find a better way)
-
AI Allies - Only Combat - SE
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Date uploaded20 Nov 2023, 2:44AM
-
File size13KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - Only Combat - SE
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Date uploaded23 Nov 2023, 2:09AM
-
File size18KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - Only Combat - SE
-
Date uploaded20 Nov 2023, 4:46AM
-
File size13KB
-
Unique DLs-
-
Total DLs-
-
Version
-
-
SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - Only Combat - SE
-
Date uploaded21 Nov 2023, 10:12PM
-
File size14KB
-
Unique DLs-
-
Total DLs-
-
Version
-
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SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - Only Combat - SE
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Date uploaded20 Nov 2023, 3:26PM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - Only Combat - SE
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Date uploaded20 Nov 2023, 4:29PM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - Only Combat - SE
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Date uploaded19 Nov 2023, 11:17PM
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File size11KB
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Unique DLs-
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Total DLs-
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Version
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SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - Only Combat - SE
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Date uploaded21 Nov 2023, 5:45PM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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SE version of the Only Combat version.
SE is unsafe to uninstall. -
AI Allies - SE
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Date uploaded20 Nov 2023, 2:44AM
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File size12KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded23 Nov 2023, 2:09AM
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File size18KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded20 Nov 2023, 4:46AM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded21 Nov 2023, 10:13PM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded20 Nov 2023, 3:25PM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded20 Nov 2023, 4:28PM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded19 Nov 2023, 11:04PM
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File size11KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded21 Nov 2023, 5:45PM
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File size13KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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AI Allies - SE
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Date uploaded19 Nov 2023, 6:58AM
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File size10KB
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Unique DLs-
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Total DLs-
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Version
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This will give you the passive using the Script Extender so that makes it compatible with everything, with the caveat that it will also make the mod unsafe to uninstall so use only if the main version doesn't work with your mod list when loading it last
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Enables the Mindcontrol spells and mechanics.
Load after AI Allies. Spells get added automatically when starting a new game or when you visit your camp on an existing save.