Overview:We know and love long lasting buffs we acquire through quests, or interracting with interesting things.
But they go away, and you could be tempted to time the moment you acquire them to use them exactly when you need them, instead of
organically playing the game. You could also be tempted to take a habit of renewing them after every long rest, for those you can (looking at you, Ethel's well).
No more! With this mod, you get to keep those buffs. No more
unimmersive planning!
*Some of these buffs are very powerful however, so they have been tuned down to accomodate for their new duration.
But that's not all, some other things I found not useful enough got buffed or altered as well.
Keep in mind this is somewhat modular. If any of these changes are not to your taste, it is easy to remove/alter them for yourself, I'll explain how.
Note as well this is balanced towards a modded increased difficulty. If any of this is too much for your personal game experience, that's why it's modular. If you like my work and would like to support me, it would mean a lot. Changed Various Buffs:Gray text = unchanged from vanilla
White text = context for changes
Brown text = changed from vanilla
Green text = made stronger
Red text = made less powerful
Blue text = QoL/UI/visuals
Gold text = Brand new
Bliss Spores
Affected entity has a +1d6 bonus to Attack Rolls, Ability Checks, and Saving throws until the next Long Rest.
After Long Rest, becomes a permanent passive (no HUD clutter). Bonus of passive is +1.Rapture
Affected entity has a +1d6 bonus to Attack Rolls, Ability Checks, and Saving throws until the next Long Rest.
After Long Rest, becomes a permanent passive (no HUD clutter). Bonus of passive is +1.
New icon.
Dark Lady's Erudition
Has a +5 bonus to Intelligence until finishing a Long Rest.
Retain a permanent +1 afterwards.
Passive (no HUD clutter). New icon.
Dark Lady's Grace
Has a +5 bonus to Charisma until finishing a Long Rest. Retain a permanent +1 afterwards
Passive (no HUD clutter). New icon.
Dark Lady's Awareness
Has a +5 bonus to Wisdom until finishing a Long Rest. Retain a permanent +1 afterwards
Passive (no HUD clutter). New icon.Ethel's Well
Refreshed condition, which will increase the character's max Hit Points by 10 until their next Long Rest.
(Note that temporary hit points will be removed at the same time.) (Doesn't share a stack with temporary HP anymore) After a Long Rest this is replaced with the Nauseated condition, which inflicts vulnerability to Psychic and Acid damage until another Long Rest.
Becomes a permanent buff after long rest (no HUD clutter).
Scales with level (same as Tough).
Also pointless to try to get it again now. New icon.Loviatar's Love
Pain is the path to clarity.
When you have 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns. Gain +1 bonus to Attack Rolls and Wisdom Saving Throws per 20% missing HP (up to +4).
No duration. Made permanent (not removed by death).Morninglord's Radiance
Your weapon attacks You (with every damage source) deal an additional
1d4 1Radiant damage
until Long Rest permanently.
Toggleable.
Anointed in Splendor
Has a +2 bonus to all Saving throws.
Becomes a permanent buff after long rest (no HUD clutter).New icon.
BOOOAL's Blessing
Advantage on Attack rolls against Bleeding creatures, as long as there are Kuo-toa to worship BOOOAL.Turned into a passive (no HUD clutter).Isn't removed by death.
Githzerai Mind Barrier
Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws.Turned into a passive (no HUD clutter).Isn't removed by death.New Icon.
Nightsinger's Favour
Affected entity is Resistant to
Necrotic damage until your next Long Rest.
Turns into a permanent passive granting Necrotic damage reduction equal to Proficiency bonus.Potion of Everlasting Vigour
Permanently increases your
Strength the ability of your choice by 2.
The choice is made with a spell.
Auntie Ethel's Charm
After long rest, keep +1 to Ability & Skill checks.
(Requires the Hag Eye)
Unlocks a spell for the day it is used. Spell allows to heal the Hag Eye condition, removing the effects and visuals. You keep the dialog tag. You can undego Volor's operation afterwards. This consumes the Enhanced Ability effects.
Hag's Hair
Added icons to the passives, they were missing one.
Mirror of Loss
Bonuses no longer cap at 24.New Hag's Hair:Want to play a rightous character, but not miss on Ethel's hair while killing her?
Help yourself, her head is right there. And why only take one strand? Take the whole scalp.
A new item is added to Ethel. It acts as an all stats hair, isn't consumed when used, so can be given to all characters, but works only once per character.
Extremely powerful, but it can feel wrong to have only one party member get such a buff, which is useful to everyone.
Note: There is an optional file to choose the stats via a spell, the main file gives all 6 stats.
Changed Playable Characters' Powers:
Astarion:
Vampire Ascendant
Behold, the Vampire Ascendant! Thousands of souls have bought you power, granting you Ascendant Bite and Gaseous Form. You also have a
+1d10 +1d4 (scaling)Necrotic damage bonus to
weapon and unarmed Attack Rolls every offensive action you do.
Gale:
Mystra's Benevolence
Gale has Advantage on Concentration checks. Transforms the status into a permanent passive (no HUD clutter) after long rest. Changed icon.
Gale:
Mystra's Blessing
Gale ignores up to 10 points of incoming elemental damage.Retain half the effect (and the tag) after long rest.Changed icon.Minthara:
Soul Branding
Bestow the Absolute's flames on a creature. Its movement speed increases by 1.5m and its next attack deals an additional
2d4 + 1 1d4 +1Fire damage.
This condition ends upon landing a successful attack.Is no longer consumed on an attack (acts as day-long buff).
Corrected the movement buff to match the tooltip and fit with the new effective duration (1.5m instead of 5).
Hag potion:
Broken Promises
Grants +2 Strength until long rest, then turns into -1 Strength forever. If you remove the curse before you get -1 Strength, you can keep the +2 forever (as a passive).Racial Blood Elixirs:
Dragonborn
Permanent.
Spells are once per long rest.
Display as a passive instead of a status for UI clarity.
Dwarf/Elf/Drow/Gnome/Halfelin/HumanPermanent.
Display as a passive instead of a status for UI clarity.Githyanki/TieflingPermanent.Spells are once each per long rest.
Display as a passive instead of a status for UI clarity.Half-ElfPermanent. Added a recurring aoe heal every 10 minutes. Changed value from supposedly Constitution value (was actually 1d20 + Con modifier) to 1d10 + Con modifier.
Display as a toggleable passive instead of a status for UI clarity.Half-OrcPermanent. Relentless available once per long rest.
Display as a passive instead of a status for UI clarity.
Exceptions:
Awakened
Deliberately uncovered. Will be implemented as part of Illithid Powers Overhaul 2.0Survival Instinct
Deliberately uncovered. Will be implemented as part of Illithid Powers Overhaul 2.0
Modularity:You can deactivate any of these changes for yourself to get just what you want. You can also tweak the values, if you know what you're doing.
I conveniently separated every change listed above in one file for each. For most of them, you can simply delete the corresponding file to revert my changes.
I also commented the code and isolated what I actually changed from the game, so if you want to play with values, look after these lines.
There is one exception to this: the new hag hair. If you
really don't want it, you should also delete the RootTemplates folder, and the TreasureTable file.
Limitations/Known issues:*: You still only get the buffs on the current party members only, so it still involves some planning.
I intend to look for a way to remove that limitation, and add each of the group buffs to all the party, even if not present, or not recruited yet.
If you can help in that regard, please contact me.
Installation:Use BG3MM.
No dependencies.
Can be Installed mid-playthrough.Changes will be retroactive, but you won't get back the bonuses you lost.
If you want them, you'll have to use console commands.Compatibility: Will likely conflict with other mods altering these effects.
You can play around with load order to adjust which mod takes precedence in case of conflicts.
You can also delete modules from this mod (advanced users).
Uninstallation instructions: Before attempting to uninstall, you have to remove every status added by this mod. Here is the list: