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Atamg1994

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atamg

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About this mod

The mod gives you a ring with the Animating Spores skill, with its help you can take control of the dead and manage them
the skill also gives the revived creature 2 skills Equip and Un Equip
These skills allow you to put your items on the character and also make it possible to remove his items from the character

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs
This mod requires Norbyte's Script Extender.
And of course Mod Fixer as any other Mod.

The mod gives you a ring


With the Animating Spores skill


with its help you can take control of the dead and manage them





the skill also gives the revived creature 2 skills
 Equip and Un Equip





There may be compatibility issues with other mods 
Namely 
File affected
"\Public\Game\GUI\Widgets\CharacterPanel.xaml"

Lines are removed at the end of the file 
--
<DataTrigger Binding="{Binding CurrentPlayer.SelectedCharacter.CharacterType}" Value="Summon"> <Setter TargetName="InventoryColumn" Property="Opacity" Value="0.4"/>
<Setter TargetName="InventoryColumn" Property="Background" Value="{StaticResource LS_PanelBackgroundRed}"/>
<Setter TargetName="InventoryColumn" Property="IsHitTestVisible" Value="False"/>
<Setter TargetName="EquipmentHolder" Property="Visibility" Value="Collapsed"/>
<Setter TargetName="XPBar" Property="Visibility" Value="Collapsed"/>
<Setter TargetName="AlchemyToggleButton" Property="Visibility" Value="Collapsed"/>
<Setter TargetName="AlchemyInputOverride" Property="IsEnabled" Value="False"/>
<Setter TargetName="HeaderDecor" Property="Source" Value="{StaticResource decorated_header_2}"/>
</DataTrigger>

<DataTrigger Binding="{Binding CurrentPlayer.SelectedCharacter.CharacterType}" Value="Follower">
<Setter TargetName="InventoryColumn" Property="Opacity" Value="0.4"/>
<Setter TargetName="InventoryColumn" Property="Background" Value="{StaticResource LS_PanelBackgroundRed}"/>
<Setter TargetName="InventoryColumn" Property="IsHitTestVisible" Value="False"/>
<Setter TargetName="EquipmentHolder" Property="Visibility" Value="Collapsed"/>
<Setter TargetName="XPBar" Property="Visibility" Value="Collapsed"/>
<Setter TargetName="AlchemyToggleButton" Property="Visibility" Value="Collapsed"/>
<Setter TargetName="AlchemyInputOverride" Property="IsEnabled" Value="False"/>
<Setter TargetName="HeaderDecor" Property="Source" Value="{StaticResource decorated_header_2}"/>
</DataTrigger>


_
which gives us the opportunity to view the inventory of Summoned and Controlled creatures
Unfortunately, it won’t give you full control, but you will be able to see the creature’s inventory and you will be able to pick up items through the equipment skill...
and then you can throw the item on the floor through the disposal system.





Upcoming Update DescriptionIn the upcoming update, a new mechanic will be introduced - Essence of Spores.
Key Changes:
  • Essence of Spores for Raising Corpses:
    • Raising a corpse will now require Essence of Spores. The amount of essence needed will be equivalent to the corpse's maximum hit points.
  • New Skill - Essence of Spores Extraction:
    • A new skill will be added, allowing you to extract essence of spores from corpses. The amount of essence obtained will be equal to the corpse's maximum hit points.

Example Usage:
  • To raise a corpse with 50 hit points, you will need 50 units of essence of spores. This means you could use two corpses with 25 hit points each to gather the necessary essence.
This new mechanic aims to create a more balanced gameplay experience, preventing the skill of raising corpses from becoming too overpowered.
I am currently testing this update and would like to hear your thoughts. What do you think about this mechanic and balance?