Dirge

This is a CHA/DEX based subclass that specializes in necrotic effects and influence over life and death. Using Bardic magic to pierce the veil between life and death the Dirge can harm enemies and summon undead hordes to assist them. Especially accomplished Dirge's can even focus their song and their willpower to bring an ally back from death.

The Dirge shares many similarities with the Necromancer and even gets access to Necromancer subclass features at later levels. You might consider this subclass as being a kind of Necromancy Lore Bard.

Proficiency
The Dirge is proficient with firearms, medium armor, and simple weapons. There is nothing preventing you from using a longbow or a sword and shield and/or wearing heavy armor, but it will require taking Feats. Your guns are the tools of the trade, a Gunslinger needs little more than that.

Unique Dirge Weapon
All new Dirges begin the game with a Dirge revolver infused with necrotic magic. The Dirge's revolver will level with you and take you all the way to end game.

Ka
This is a class resource that all Gunslingers use to power some of their abilities.

Requirements

HIGHLY Recommended
  • Animate Dead ++ - Includes a lot of QoL stuff for undead summoning.
    ^^ this mod does not require CF or SE

The rest of these DO require CF and SE
Progression
* If I don't include a description its a spell from the basic BG3 spell lists, usually Necromancy. You can look them up on https://bg3.wiki

Level 3

  • Spell - False Life
  • Spell - Necrotic Magic Missiles - Magic missiles, but with necrotic damage.
Level 4
  • Spell - Valkrana's Corpse Grenade - Overcharge a corpse or allied undead with negative energy, causing it to explode and damage all creatures in the immediate vicinity. Deals 2d12 Necrotic +1d12 Piercing damage, Dexterity Save for half.
  • Spell - Bad Moon Rising - AoE necrotic damage that leaves behind frozen ground. Damage scales with level.
  • Passive - Grim Harvest
Level 5
  • Spell - Animate Dead
  • Spell - Spirit Guardians Necrotic
  • Spell - Valkrana's Impart Undeath - Permanently infuse an allied creature with undeath. The nature of undeath means many spells and effects interact with you differently, or not at all. You have Advantage on Death Saving Throws, are Immune to Disease and Poison, and are healed by Necrotic damage. Once per long rest, when reduced to 0HP, immediately gain 1d12 HP. May be removed with Remove Curse. Ritual.
Level 6
  • Spell - Valkrana's Skeleport - Swap skeletons with target corpse or allied undead within range, even if you can't see your target. Then, swap the rest. May repeat as a bonus action for the 10-round duration.
Level 7
  • Passive - Undead Thralls: Better Summons
  • Passive - Undead Thralls: Additional Undead
Level 8
  • Ranged - Destroy Undead - A ranged attack that Turns undead and does bonus damage if the target doesn't save.
  • Ranged - Undead Healing Shot - This ranged shot heals up to two undead allies for 25% of their max HP.
Level 10
  • Ranged - Rise! - You channel your song and your willpower into a powerful shot that heals a companion for 33% of their max HP, this will even bring a dead companion back to life. (usable once per long rest)
Level 11
  • Passive - Inured to Undeath
  • Spell - Dethrone
Level 12
  • Spell - Create Undead

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Tet42