Gunslinger

The Gunslinger is DEX based subclass that uses firearms and has access to Fighters ranged Battle Master maneuvers.

Charisma is your spellcasting ability, it is not currently used often but you should not ignore this stat. It does add bonus damage to the Kill With My Heart ability.

Smites
Ranged FORCE damage smites (normal and critical) as reactions are available on all ranged attacks except Trick Shot and Banishing Shot.

Proficiency
The Gunslinger is proficient with firearms, medium armor, and simple weapons. There is nothing preventing you from using a longbow or a sword and shield and/or wearing heavy armor, but it will require taking Feats. Your guns are the tools of the trade, a Gunslinger needs little more than that.

Unique Gunslinger Weapon
All new Gunslingers begin the game with a Gunslinger revolver. The Gunslinger's revolver will level with you and take you all the way to end game.

Ka
This is a class resource that all Gunslingers use to power some of their abilities.

Battlemaster Progression
This class follows standard Battlemaster progression but only receives half the amount of maneuvers (ranged only) and superiority dice.

Exclusive Gunslinger Revolver Abilities
  • Banishing Shot - Banishes target enemy for 2 turns.(only available on Gunslinger revolvers of Legendary (yellow) quality

Progression

Level 1

  • Aim With My Eye - Carefully aim for the thigh, causes weapon damage and slows your target.
  • Gunslinging - Includes gun proficiency, gun pointblank (no disadvantage at close range), and evasion. 
Level 2
  • Gunslinger Smite - reaction based Force damage smites that scale with level (like divine smite reactions, but force damage)
  • Gunslinging Fighting Style - You gain a +2 bonus to attack rolls you make with ranged weapons.
  • Action Surge - Immediately gain an extra action to use this turn.
Level 3
  • Battle Maneuvers - Choose 2
  • Superiority Dice - 2 D8 dice
  • Shoot With My Mind - Targeting a vital area, causes weapon damage and bleeds your target.
  • Inspiring Palaver - You inspire with your words, giving yourself and your companions advantage for the next turn.
  • Trick Shot - This is a ranged flourish that starts at 2 targets and scales up to 6 targets by level 11.
Level 4
  • Gunslinger Countershot - A reaction shot that counters enemy spell casting and deafens them.
Level 5
  • Extra Attack - You can make one additional attack after attacking with your main-hand weapon. 
  • Elemental Weapon - Imbue your guns with elemental power of your choice. They receives a +1 bonus to attack rolls and deal an additional 1d4 elemental damage.
  • Kill With My Heart - Heavy hitting ranged attack that scales with level. If the target is both bleeding and slowed it does extra damage and knocks the target prone. Also does additional Charisma mod damage.
Level 6
  • The Reload Trick (passive) - Decrease reload times on firearms. Changes the dual reload ability from 1 AP to 1 Ka
  • Natural Explorer - Pick one of 5 different traits.
  • Aura of the Gunslinger - You radiate an inspirational aura. Your enemies have disadvantage on opportunity attacks against you and your companions, and the number needed to roll a Critical Hit is reduced by 1.
Level 7
  • Superiority Dice - 1 D8 dice
  • Gunslinger Focus - You focus your eye, mind, and heart and restore your Ka.
  • High Velocity Round - Fires a round in a straight line for 9m hitting targets in that line that don't save (dex).
Level 9
  • Indomitable - Whenever you fail a Saving Throw, you can roll again, using the new result instead. 
  • Gunslinger Haste - Haste for the Gunslinger only.
Level 10
  • Improved Combat Superiority - Superiority dice increases to D10
  • Battle Maneuvers - Choose 1
Level 11
  • Improved Extra Attack - You can make two additional attacks after attacking with your main-hand weapon.
  • Improved Gunslinger Smite (passive) - All ranged attacks deal an extra 1d8 Force damage.

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Tet42