Zombie DOOM
Demo 11 commentsThis is my work so far on my Zombie DOOM mod. It currently features six levels, modified monsters and guns.
Zombie Doom is a Doom II mod set in a more "realistic" setting against a hoard of zombies, cultists, and demons. The weapons are meant to be more realistic, requiring reloading. The player has a limited carrying capacity with weapons.
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This is my work so far on my Zombie DOOM mod. It currently features six levels, modified monsters and guns.
A very good mod but i lost my hope to have a new update :(
Me too sadly . I really hoped this would get more content . Its Such a great mod
Hey man is it alright if I borrow some sprites for a mod I'm working on? I really love the siren and fountain sprites for instance. Credit will be given of course.
I'm playing your mod and I like it a lot !!
I like the scenario, the fact that we need to search everywhere for weapons, the discoveries we make while playing ... Also I like the animation of your zombies ! Simple and efficient ! Great great job, your mod desserves to be known more.
you could add a option to turn on and off the health regeneration and when turned off you need to get medkits when turned on the medkits are just to make the health regeneration faster
outer sugestions:
-add more melee weapons
-add a bag that can carry more weapons
-in the start you can carry only 2 weapons (thats why i want bags)
-add more weapons
and thats it
(theres a bug and i cant play the haunted city level)
Thanks. I haven't worked on this in a while (I pumped out a different 32 WAD this last year), but I kind of want to get back into this. I might be able to make regeneration an on-off thing. The backpack does let you carry an extra gun. Also, since working on this, I figured out the source of the ceiling height bugs, so I can go and fix those...
so when this new update is comming out? (im the guest guy)
I'm not sure, right now. I started working again, leaving me much less free time.
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its been 1 year any news?
any progress?