Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod.

For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 game. We have also been inspired by the original Rome Total War game which we pride ourselves on the inspiration, mechanics and game play from great mods such as Roma Surrectum and SPQR. The mod is about Wars and expanding and conquering, but it still gives you an option to plan and build your empire!

Wars Of The Gods is not a College Thesis, or micro managing and nor is it an extension of Vanilla game, It is totally unique experience and we are proud what we have delivered in this mod to our players.

Features include:

Unlocked all factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Caesar In Gaul, Hannibal At The Gates, Empire Divided and Rise of the Republic with Traits and Victory Conditions added for all factions. Thats over 345 Major and Minor factions to choose from.

Features include:

  • Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic

  • Over 1500 units added across all factions

  • Unique AOR (Area Of Recruitment) for many units

  • Roman Army Major Overhaul

  • Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience.

  • Unique UI, Loading Screens, Unit Cards

  • All units for all factions have received a reskin overhaul and much more....

Many other features include Graphical and Campaign Gameplay improvements.

Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity to perform on its decisions on Diplomacy and Strategy.

Here is a flavour of what to expect......AI armies are well balanced mix of units and are powerful and Faction growth with expansion and formation of empires. Also your allies will assist and aid in wars with you, less squalor and more food production, cities are harder to take down as the ai will defend them. Ai will be aggressive and attack you and will grow stronger still as the campaign continues faction growth with improved factions will research more and build up their cities.

Battles in game are also now more creative by the AI when facing your opponents as they will plan there attacks carefully. AI armies keep their formations better and are clever -units will disengage reform and attack your weak points, better flanking, units will counter player moves better, battles last longer...but not too long, units have better endurance and morale, better AP for javelin units. battle will be tough and bloody affairs-do not take AI faction for granted they are not push overs.

​The Mods preferred level to be played on is Hard/Very Hard difficulties. Please visit our website which is located in right column next to "Homepage" to view more details and the additional mods we recommend you to use that are compatible.

Experienced Players:If you want the most challenging campaign it is recommended you play on Very Hard Campaign difficulty and use some of the following submods: Harder Economy, Double Research and Building Costs, Total Slaughter or the Super Slaughter submod. Also if you play as the Romans the preferred level is Very Hard as they have buffs in game so that the AI when using them stay in game and do not get wiped out early on!

​So that's it for now and stay tuned for further developments....

IMPORTANT NOTE: This mod is only compatible with the sub mods that are listed on our download section or steam sites and any other mods are not supported and will give either erratic game play or crashes in game. We will only consider and offer help on bug reports with the provision that you are using no other unsupported mods, however if you wish to contact the mod authors direct to confirm if compatible, thanks.

On Major updates to mod we advise a new start as some save games will not be compatible, however we will always try and let you know if they are save game compatible. Also on major updates it is always best to start a new campaign game so that you can play with all the new stuff that has been added.

Also please visit our official website for news, updates and Sub Mod downloads: Website

Discord Channel: Discord.gg

Steam Download: Steam Site

Nexus Mods Download: Nexus Site

Game Watcher Download: Game Watcher Site

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Fix for technology tech research times to proper 4tpy scaling. Fix for Tylis not have the correct faction type..changed to Celtic. Changed the focus on the Ai priorities for tech development so they will make better upgrade units. Reconfiguration of Ai construction priorities to focus on a more balanced set of buildings.

Overhaul of diplomatic events and behaviors to make the diplomacy have more logical sense. War and peace settings changed so as not to make wars last forever. Changed Ai occupation setting for more occupation and less sacking and razing. Lowered Ai Gdp bonuses. Trespassing is a big deal may start wars! Lowered money amounts for Loot and Sacking settlements. Some factions will have changed Ai personalities for better expansion behaviors.

Changed some faction unit recruitment priorities so they will make more powerful units with better experience. Raise some resource prices for slaves. Changed some starting money for certain factions so they they have a better starting chance. Rome, Carthage Macedon, Seleucid, Egypt, Pontus get small money subsistance. Raised costs for human player for building, units and upkeep. Lowered upkeep penalties by Imperium levels by 50% to off set higher costs. Changed some states for some units for balance. Better AI army unit mix of better units. More chance of events happening in campaign word. Lots of Action going on all the time.

Battles: Raised unit mass for heavy infantry. Higher moral penalties for Flank And Rear attacks and Army Losses. Raised javelin damage and lowered hoplite shield stats. Gave Roman Principes shield wall ability and Triarii anti cav ability. Raised matched combat 5% and lowered hit chance 5%. Changed Naval Morale settings. Added some files from Ave Metals Better Siege mod for major cities only. NOT SAVE GAME COMPATIBLE- You Must start a new campaign.

Wars of the Gods - Ancient Wars 10.6

Wars of the Gods - Ancient Wars 10.6

News

Bug fix for AI not recruiting armies. Ai will now research technology types better to build correct buildings to recruit units and also better civic buildings...

Wars of the Gods - Ancient Wars 10.5

Wars of the Gods - Ancient Wars 10.5

News

Construction times for building raised 35%. Reduced Ai research priorities on some technologies by 75% as they were too fast. Ai will build better balanced...

Wars of the Gods - Ancient Wars 10.4

Wars of the Gods - Ancient Wars 10.4

News

Better AI Naval recruitment. Changed Ai money allocation FOR more for military recruitment. Better AI expansion. Diplomacy: War will have a more negative...

Wars of the Gods - Ancient Wars 10.3

Wars of the Gods - Ancient Wars 10.3

News

Better Ai recruitment of armies and navies. Fix for Roman recruitment. Better AI Tech research. Changed some Ai battle formations. Better spotting rules...

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Wars Of the Gods - Ancient Wars

Wars Of the Gods - Ancient Wars

Full Version 111 comments

Features include: Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul, Hannibal At The Gates and Rise of the Republic...

Post comment Comments  (40 - 50 of 516)
Tigersd
Tigersd - - 3 comments

Having Trouble while in battle, me as Syracuse against epirus. The Thorakitai and Marines are not killing any of there Epistratoi phalangitai and hoplitai in Melee on top of the wall or off the wall. only when i throw their javelins or any other missile troops fire, they die. other wise my troops get wiped out while epirus dont lose a single man.

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toontotalwar Creator
toontotalwar - - 281 comments

well historically thats correct, Use javelins and cavalry to attack hoplites and pike from behind. Why would you attack with sword units from the front? Thats just plain suicide.

Reply Good karma+1 vote
Tigersd
Tigersd - - 3 comments

I get that, but a thorakitai is going up the ladder onto the walls landing in the middle of phalangitai. They cant go into pike formation so its pretty much sword against sword and even when they were running off the walland i was in pursuit behind them i couldnt kill any stragglers at all. They continued to kill my men though while they had a perfect 320/320 unit

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Tigersd
Tigersd - - 3 comments

Just did a few tests and can see why the romans are failing so hard. I completely surrounded one basic epistratos hoplitai with 6 cohor legions and they only killed 3 of the hoplitai, in pure melee while i lost all legions. Is there a way i can change the stats of swords?

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toontotalwar Creator
toontotalwar - - 281 comments

yes, using PFM you can tweak the stats but thats cheating lol. As I said use Javelins and slingers to take them out, also were the legions chevroned?

Reply Good karma+1 vote
Guest
Guest - - 698,157 comments

what is the difference of the mod in steam and here in moddb bcoz it has 4 parts of patch 20

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toontotalwar Creator
toontotalwar - - 281 comments

this is the all in one version so no need to download the 4 parts of steam if you use this one.

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trinithos
trinithos - - 1 comments

Hi! For the first time today i used your mod. I started with Macedon but..alexander the great was alive in 278 bc? or it is fictional somehow?

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toontotalwar Creator
toontotalwar - - 281 comments

correct, it was requested many years ago when we designed the mod that we had the heros available from the start. looking to remove these in forthcoming updates though. For now you can delete by disbanding the hero in game.

Reply Good karma+2 votes
toethetyrant
toethetyrant - - 5 comments

Been enjoying my campaign so far but run into a problem after declaring war on factions with strong fleets, I used to just auto resolve but these work best if I fight them..... Now the issue is these guys wont land for me to kill them, I have to wait for timer to go run out which is becoming frustrating. I'm playing Octavian in imperator campaign in case that helps

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toontotalwar Creator
toontotalwar - - 281 comments

thats odd, but i think this is the ongoing developers problem which they never resolved this bug issue

Reply Good karma+1 vote
toethetyrant
toethetyrant - - 5 comments

Found a fix,just move the troops far away

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