This Patch fix all of the game bugs/glitches & improves the gameplay and balance. To use this Patch first Extract the file from RAR, then put the file "WKB_Plus.bcp" in the game folder, the Patch will be loaded when you start the game. To remove this Patch, just move it out from the game folder or delete it.
WKB Plus is a Patch that fix all of the game bugs/glitches & improves the gameplay.
Patch Notes:
**Additions**
-Added Missile bullets to Wall Towers where previously gunners bullets did no damage.
-Added Fire Proofing to Gatehouses.
-Holy Warriors can now be assigned to Training from Holy Chapter.
-Added a Charge Bar to the Wickerman & Archangel statue to stay in track with the summoning progress.
-Added Players Scores tab in Last game stats file that's get generated in saved folder (only the host of the game get it).
-When building Maypole, Chruch, Bank, the buildings of same type will display their range.
-Merchants now have zzz effects when they are idle and dispalyed with peasants in shopping task.
-Command in Warehouse to display all Merchants in Minimap.
**Changes:**
-Increased Armor & HP of War Elephant and Behemoth.
-Increased Armor for Stone/Gold Elemental.
-AI Will Spawn All of their Faction Units & use all of the Upgrades.
-Players Can Control Their own Abaddon or Archangel.
-Balances to Some Costs & Stats of Units.
-Trees have now x2 amount of wood.
-Increased Fire Proofing of Fort.
-Only One Cathedral Allowed.
-Improved War Elephant/Behemoth Responses.
-User Interface appears to the player who got defeated to make spectating easier.
-Dock is now is Enabled even with AI Players.
-Can build in Sand Terrains.
-Game Balance.
-Added Guard Command for Undead Legion.
-Added Scale Siege Tower Command to some Infantry that didn't have it.
-Big Beasts can now board boats.
-Arch druid Entangle spell can only be blocked now by another Arch druid and religious buildings.
-Abaddon cannot be exorcised.
-Abaddon cannot be banished.
-Lowered the damage of Deathwyrm special attacks and the duration of squirt ichor.
-Fixed the healing bug of Monastic Knight
-Added Hold Ground action to ranged siege units
-Light Infantry do x1.5 damage to Light Cavalry
-Light Infantry/Cavalry do x2 damage to Heavy Infantry
-Heavy Infantry do x2 damage to Heavy Cavalry
-Reduced the attack time of Light Cavalry
-Removed the x3 damage bonus of the Wedge formation
**Fixes:**
-Fixed Abaddon & Archangel Responses.
-Fixed a bug where Entangle spell doesn't consume Mana.
-Fixed a bug when casting Barkskin consumes alot of Mana & can't re use it to units that have been Barksined
-Fixed Ghost Army spell where the Ghost Army would spawn with out having enough Mana.
-Fixed a Parameter for Observatory when the telescope upgrade starts you get infinite telescope sight.
-Fixed a glitch where you could summon more than one Abaddon or Archangel.
-Fixed a bug where the sappers can't continue building the Siege Towers.
-Fixed a bug where the Units in Garisson & Passenger mode get bugged & invincible after they are converted to their next Technology units.
-Fixed a parameter for Spider Demon where it could not damage buildings.
-Added Resupply to Mounted Huntress.
-Fixed some Text Hints.
-Fixed a bug where Charm of Madness could be used with out doing the Upgrade.
-Fixed a bug where you could spawn More than one Arch Druid.
-Fixed some walls didn't have fire proofing.
-Fixed Alignment glitch University - Temple of the Moon & University - Cathedral.
-Fixed some other bugs/glitches.
-Fixed Spider Demon Attack.
-Fixed Manor Bugs.
-Fixed a bug where Fomorian could shoot explosive shots.
-Fixed a bug where Gunners bayonet/with out bayonet after bayonet upgrade not attacking or shooting.
-Fixed & Improved Baresark spell.
-Fixed death Animation of Imperial Archer.
-Fixed Exploits & more glitches.
-Fixed King Piece Bugs.
-Fixed Pagan Dark Portal.
-Fixed Peasants Extinguish Fire Command.
-Fixed a bug where you could heal buildings.
-Fixed a bug where you could pick up buildings with Cog.
-The upgraded gates now convert to the correct state.
-Fixed various attack notifiations.
"-AI Will Spawn All of their Faction Units & use all of the Upgrades."
O
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Thank you!
You don't even know how many years I dreamed how awesome it would be if AI worked properly
Hi, thank you, your welcome.
I also was wondering why AI didn't use all of it's stuff when the first time i played this game, but now we got it fixed :)
I always wanted to try this game, this seems cool.
it's one of the best rts games ever made, you will enjoy it
download doesn't work! :(
Hello, you still can't download ?
I downloaded your AWESOME MOD truly you are a person dedicated to breating new life into old games saw there was a new update so updated it tried to play a campaign level froze skirmish froze the fatal error and this is what the fatal error said all punctuation is as it was displayed
Something went unrecoverably wrong parsing
ATTACHMENT_POINT_TRIGGGER Blueprint.
Got up to : "Warrior Kings Game Set\Mechanics\Fire
Arrow.cpp'(239):
ACTION CREATE_OBJECT_VIA "Fire Bolt" FINDER_SELF
Hi, thank you a lot, i think you have other mods in your game folder, you should only use one mod, put wkb_plus.bcp alone in your game folder
This mod i great!
I have one question. Is it possible to add feature, that players spawn randomly on map? When I play with bots I always spawn in one spawn point, this makes game a bit predictable. Random spawn place would make this game more interesting :)
What do you think?
Thank you for support, ye i thought to add player positions in maps, but due to no source code of the game it's impossible to add this feature.
New Update v5.6!
What would be the suggested number of elite AI to play against with this patch?
I can barely manage 4 in vanilla. So 2 elite and 1 veteran maybe?
Edit:
Well I played a skirmish aginst 3 elite AI but something is terribly wrong with the AI. This mod makes them flounder about. Out of 3 AI, only one faction was attacking and only in dribs and drabs. Ultimately it was too easy and not very fun.
I have the boxed copy and the version reads A1.23. Maybe I have the wrong game version I dunno.
I see did, you place wkb_plus.bcp in the game folder ? also the unlocked elite AI from the campaign are stronger than the ones available, there are also some veteran AI who are strong like beastmaster, if you want a challenge i recommend do 1v7 Elite AI :D or play against another real player.
Sorry for late reply. Hard to respond since this site has no notifications for these comments.
Not sure what happened but the AI get very timid once I installed this mod. It actually feels a lot easier than vanilla AI. It seems I could handle 10 elite AI simply because they don't attack consistently.
Better to have 4 AI that are super aggressive imo.
thanks for this one thing i noticed the archers keep forgeting to use fire arrow after one round you haveto keep re-commanding them
You are welecome, probably cause they were out of ammo the blue circle is their charge bar which represents their ammo
Does this work with the CD version of the game.
It does if your game version is v1.23, you have to place the file inside the game folder where data.bcp is located.
But i do recommend using a downloaded from(steam or any) version cause it's easy to locate the files.
Check the discord link for more info:
Warrior Kings: Battles Discord Community: Discord.gg
New Update v5.7!
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New Update v5.8!