Steam Workshop Page: Steamcommunity.com

Official Discord Server: Discord.gg

Installation Tutorial by TSJ: Youtu.be

With this Mod a new age of warfare has dawned in the world of Warhammer:


The Empire has entered a new age of technology and received new units, buildings technologies and much more.

This Mod is the first part of a project to rework all factions. We decided to release it here in the workshop to let people have fun with it and get more feedback from the players.


IMPORTANT!!!

To use the Imperial Skydestroyer, you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .


THE UNITS

63 units are added to the Empire:

  • 25 Infantry units
  • 2 Cavalry units
  • 13 Artillery units
  • 14 Vehicles
  • 9 Aerial units
  • 8 ROR units

The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site.


BALANCE

The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)


COMPATIBILITY

Since Update 1.6 overhauls the Empire as a whole faction, every other mod that adds content to it will most likely not be compatible and will require a compatibility patch. For other mods it is simply hard to predict, if it will be compatible or not. In most cases it is advisable to try the mod in question with this mod and nothing else activated.


KNOWN BUGS

  • Electorial Machinations have the wrong name and tooltip (Colleges of Magic)
  • Willhelm is missing his 2D porthole picture
  • Some 3D portholes are not displayed correctly


CREDITS

Huge thanks go to MPD for creating some amazing unit cards and loading screens in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

I also want to thank Apache49 for providing descriptions for all new technologies.

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: Steamcommunity.com

Thanks go to Necrorise for letting us use some of his animations.

Steamcommunity.com


FAQ

Will you make a SFO / Radious / etc. version ?

The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?

Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans ?

  • In the short term we will finish adding additional content for the Empire.
  • In the long term we will rework Bretonia Kislev and Cathay in the same manner. Maybe more factions will follow in the future.

This isn't conform with the lore !!!

  • We are aware.
  • We don't care.
  • You don't need to use this mod.


SUBMODS

Submod for recruitment in T1 Imperial barracks

!This mod is currently being reworked and will be updated later!

Submod for more tanks

!This mod is currently being reworked and will be updated later!

Submod pour la Traduction Française

Submod for Chinese Translation/中文翻译


STANDALONE MODS

TW Millennium Imperial Skydestroyer Standalone

!This mod is currently being reworked and will be updated later!


RECOMMENDED MODS

Mixus’s Unlocker

Shorter Weapon Trails

Large Battlefields Project

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TW Millennium: Modern Warfare 1.6.4

TW Millennium: Modern Warfare 1.6.4

Full Version

This file contains the entire mod including the newest update 1.6.4. Replace any old files you still have with this.

TW Millennium: Modern Warfare 1.6.3

TW Millennium: Modern Warfare 1.6.3

Full Version

This file contains the entire mod including the newest update 1.6.3. Replace any old files you still have with this.

TW Millennium: Modern Warfare 1.6.2.2

TW Millennium: Modern Warfare 1.6.2.2

Full Version

This file contains the entire mod including the newest update 1.6.2.2 Replace any old files you still have with this.

TW Millennium: Modern Warfare 1.6.2

TW Millennium: Modern Warfare 1.6.2

Full Version

This file contains the entire mod including the newest update 1.5.9.1 Replace any old files you still have with this.

TW Millennium: Modern Warfar 1.6

TW Millennium: Modern Warfar 1.6

Full Version

This file contains the entire mod including the newest update 1.5.9.1 Replace any old files you still have with this.

TW Millennium: Modern Warfar 1.5.9.1

TW Millennium: Modern Warfar 1.5.9.1

Full Version

This file contains the entire mod including the newest update 1.5.9.1 Replace any old files you still have with this.

Post comment Comments
Crighton
Crighton - - 153 comments

Cant wait to see more factions! Great MOD! Keep up the good work!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 699,589 comments

Incredible mod!

But the newest release is so resource-intensive that framerates are usually halved at best, or made unplayable in some cases. Can you advise on what kind of graphics card is needed now? I have a 2080Ti which was more than adequate pre-update, but now simply isn't.

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Jensehc Creator
Jensehc - - 1 comments

Most performance issues are caused by large amounts of infantry. The new models from the last major update are very detailed and we can't optimize their LODs as much as CA does with their vanilla models. The only thing I can recommend you, is to reduce the amount of infantry in your army or to select a smaller unit size in general.

Reply Good karma+2 votes
Guest
Guest - - 699,589 comments

This comment is currently awaiting admin approval, join now to view.

zachman1201
zachman1201 - - 356 comments

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Guest
Guest - - 699,589 comments

Absolutely fantastic!!!!
Love this, this is the reason I am still playing total war.

S U P E R B !!!!

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