The TIE Fighter Total Conversion (TFTC) project ports the original classic 1994 LucasArts game TIE Fighter, into the 1999 X-Wing Alliance (XWA) engine. Based on the original TFTC from 2005 and built upon the X-Wing Alliance Upgrade (XWAU) project, this is a complete overhaul of the game from graphics to gameplay. All 13 battle campaigns and their training missions have been ported over along with 8 Reimagined battle campaigns, taking advantage of the much better XWA engine and imagining how TIE Fighter could've been had the technology of the time not limited it. But here's a general breakdown of what you can expect from this mod!
Make sure to watch the Installation Tutorial video for full details and step by step instructions on installing TFTC.
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Hello everyone, Angel here with a TFTC update for you! As some of you may be aware, I've been working on a major rebalance project for Reimagined the past few months and I'm pleased to say its now ready for some public testing and feedback. As such, I've now posted a version of the Rebalance project for Reimagined publicly on our discord server and now I seek your help in playing it and getting some detailed feedback on the changes to see how it works out for you.
What exactly is changed you ask? Well every ship and station has had a balance pass on it to one degree in all aspects of its abilities, but most importantly their firepower and overall combat effectiveness. The rebalance seeks to make capital ships actually deadly, effective and cool to watch as they fight and also to give every fight its own individual flare or set of stats. This means all primary flyable Imperial fighters also have unique stats which define how they fly and fight to make them more specialised to the roles they were intended for.
For detailed information on what each ship or station can do now, I created a very large Miro board which details all the new stats with the change differences added when compared to TFTC v1.3.4 as it currently stands. You can view this board in our Discord server or in the description of this video. Please note this will most likely not work on a mobile device so view it on a desktop instead. It will probably take a moment or two to load and be sure you zoom out... a lot.
The rebalance also features a complete rebalance of Battle 1 under this new regime. All 6 missions have had various, sometimes significant changes to their combat and progression so these will need thorough testing. All the other battles have not had any changes and will likely be broken or unbalanced in some way. The exception here also is B7M1, Destroy The Protector as this mission also had a major balance pass under the new regime.
To install the rebalance, please join our Discord server for the link if you haven't already. I do this because I want feedback and Discord is the place for it. I need your honest feedback and suggestions as to what I've done and remember my core aim is to make gameplay more fun, varied and interesting as well as giving me the tools I've needed all this time to actually balance missions in a more fine tuned away that I couldn't do before. So its super important that as many of you as possible try this out and provide some feedback to me. I can't do this without you!
If you want some further details or showcasing of the Rebalance, check out my last livestream where I go into detail of each flyable fighter and demonstrate their abilities there. If all goes well and the overall response to the changes are positive, I will move forward with rebalancing the rest of the current Reimagined campaign, then I can finally go back to finishing the rest of the campaign off.
And that's it for this update, feel free to leave your comments otherwise I look forward to seeing you all in Discord. Until then pilots, fly safe.
Version 1.3.4 of the TIE Fighter Total Conversion is here with more bug/balance fixes and a handful of other new features and updates!
A quick update regarding the release of TFTC 1.3.3 and some issues that have cropped up we feel need addressing.
Here is the release of the 1.3.3 patch for TFTC, as well as other updates that have been happening since! This new patch will bring TFTC up to date with...
The v1.3.2 patch fixes a few critical issues that were discovered in v1.3 as well as a bunch of other fixes and balance changes. There's also an updated...
NOT COMPATIBLE WITH XWAU 2024!! PLEASE USE XWAU 2020 ONLY!! TFTC version 1.3 has finally been released! This version sees the all important GPU Ddraw...
NOT COMPATIBLE WITH XWAU 2024!! PLEASE USE XWAU 2020 ONLY!! The 1.3.4 patch for TFTC. This patch mostly focuses on bugs and balance fixes and a handful...
The 1.3.3 patch for TFTC. This patch introduces some new things, fixes bugs and does some balance changes. You do not need any of the older patches as...
The v1.3.2 patch fixes more critical issues that were found in 1.3.1 which severely impacted the Reimagined campaign in a negative way. This patch includes...
OBSOLETE VERSION: You do NOT need to install this patch separately, you can simply skip to the 1.3.2 patch The v1.3.1 patch fixes a few critical issues...
This is the complete version of the TIE Fighter: Total Conversion Remastered soundtrack. It has been reorchestrated from the original MIDI files by James...
Thanks Angel for all the great work!
By the way, is there a tool to browse through/extract the text of the mission briefings and debriefings with the officer and the cloaked figure?
Hello and thank you! You can use the community mission editors of AlliED (which is old and not updated since 2007) or the current, more modern version which is called YOGEME. Both editors can open up the .tie files of all the games.
Thank you once again! That's exactly what I'm looking for.
Please keep up the good work. I and so many others feel blessed to play my/their favorite childhood-game in such high quality once again. Better than most of the company-released remasters out there, so hats off to you!
Are there any new added craft? is adding new craft even possible?
Hello! Yes TFTC has added nearly 30 new craft and stations to the roster that XWA has, with even more profile variants of existing craft being available via simple INI configurations.
Latest version crashes on launch for me. v1.3 worked fine though. Tried disabling steam and such but still no luck. Weird thing is it'll sometimes launch, like the 10-15th try then it'll crash again when clicking a room.
Hello, there could be any number of reasons for a crash. Please join our Discord server and give us any further specific information so we can try to identify and resolve the problem for you. I know a recent issue is an uptick in false positive issues from anti-virus programs deleting our DLL files so make sure its not being caused by this. Otherwise, jump into our Discord, its much easier to help you this way :)
It's super weird but when it actually manages to launch if I let it sit on the concourse for about a minute it seems to work fine from then on. I'll head over to discord if I run into any other problems.
Cheers for your hard work. I'm having a blast shooting down rebel scum lol
is there an editor for making your own missions/campaigns - WITH the tie fighter total conversion assets?
Hello, yes you can use the YOGEME editor Github.com