LOTR-TW is a Total Conversion for Alexander TW based on The Lord of the Rings trilogy, focused to recreate the epic battles seen in the movies. It has a complete Middle Earth map, fully customised cities like Minas Tirith and Helm's Deep on Battle and Campaign map, a set of Historical Battles where you can play all the major and minor battles that take place in the trilogy, and a quest line for the Free-People's campaign where, if the player succeeds, will take the Ring-Bearer from Hobbiton to the wasteland of Mordor in an attempt to save the world from its doom.
New pack that includes all files from LOTR-TW v3.02 in one single pack (.zip), a couple of quality addons made since the lastest release, and a fix for the crash caused by trolls in some computers. It should be compatible (savegame and multiplayer) with installations that used the old installers.
In order to simplify the installation of the mod, we have made a new LOTR-TW v3.02 Pack.zip that includes all the necessary files (v2.0 + patch v3.0 + patch v3.02).
Since the release of the lastest patch, 5 years ago, we have not created new content, but there is one modder, CapnDan, who has been working to improve the balance of the campaign, to fix some minor bugs, and to create new provincial campaigns. One of the reasons for this new release was to introduce this addon.
There is another modder, Non-binary Person, that kindly adapted to lotrtw their work on vegetation and battle environments, and it was included here as an alternative.
Another reason for this new pack is that we found a fix/workaround for the crash caused by trolls in some computers, that was the main issue reported by players in the forums.
We wanted the default installation to be compatible with the old installers, thus the new content is optional and can be enabled by using the included tool named JSGME (Jonesoft Generic Mod Enabler). This tool simply copies the addon files to the main folders, but keeping a copy of the replaced files, so they can be restored when you decide to disable the addon:
I) CAMPAIGNS ADDON (by CapnDan)
It includes an improved balance for the main campaign, and some alternative provincial campaigns. I suggest to use it to play new games, because it will surely be used as base for future versions of the mod.
More info can be found in twcenter forum.
II) VEGETATION ADDON (by Non-binary Person)
It includes alternative vegetation, and some other changes to the battle environments.
It uses resources made by: Non-binary Person (RTR8), Alin/Tux (Europa Barbarorum), Tone (Roma Surrectum), Eorl (Fourth Age Total War), Nobiax/Yughues, Creative Assembly (M2TW).
III) TROLL FIX
It is a workaround to avoid the crashes caused by these Troll units on some computers. It reduces to zero the distance at which these units are rendered in 3d, so they are always shown 2d sprites (with much lower quality), but this way they never cause crashes.
In order to work, the unit detail, in video settings, must be any value lower than "highest".
This patch seems to be savegame compatible, and also compatible online with people who did not enable it (useful because many computers are not affected by this bug).
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INSTALLATION
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INSTALLATION INSTRUCTIONS FOR LOTR-TW PACK v3.02:
0) You must have the game Rome Total War: Alexander installed!
If you have a previous version of lotr-tw mod already installed, it is recommended to uninstall it, and then to remove the whole folder "...\alexander\lotrtw\", in order to get rid of all remaining temporary files. Note this will remove old lotrtw savegames and preferences too.
This mod uses its own folder "\alexander\lotrtw", for most of the files. It uses the folder "\Mods" for the files related to translations and submods. Only one file will be placed in the main "\Data" folder, but it will not overwrite any original file.
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STEAM VERSION ON WINDOWS
1) Extract the content of the LOTR-TW pack to the main game folder where RomeTW-ALX.exe is located.
The Steam version uses to be: "C:\Program Files\Steam\steamapps\common\Rome Total War Alexander\"
2) In your Steam game list, right click on your Rome Total War: Alexander game, click properties, and in the general tab click "Set Launch Options". In the space provided, type in this text:
-mod:alexander/lotrtw
This way, when you launch the game, it will load lotrtw mod instead of vanilla alexander. Delete this text if you want to play vanilla alexander again.
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DISC VERSION ON WINDOWS
1) Extract the content of the LOTR-TW pack to the main game folder where RomeTW-ALX.exe is located.
The original retail Disc location usually is: "C:\Program Files\Actision\Rome - Total War\"
2) Create a short-cut to launch the game:
2.1) Right-click on your RomeTW-ALX.exe and select 'Create Shorcut'
2.2) Right-click on the new short-cut and choose Properties
2.3) In the "Target" window in properties, ADD this line at the end: -mod:alexander/lotrtw so the line looks something like this:
"C:\Program Files\Actision\Rome - Total War\RomeTW-ALX.exe" -mod:alexander/lotrtw
Note that it may not look exactly as that. Do NOT change or delete anything between the quotation marks.
3) Use this short-cut to play the mod.
Alternately, you may also launch the mod using the "lotr-tw launcher.bat" file placed in the main game folder.
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STEAM VERSION ON LINUX (WITH WINE)
It is possible to install the Windows version of Steam, under Linux, by using Wine. This way you can install and play the Windows version of Rome Total War: Alexander. Just use this command to launch Steam:
wine Steam.exe -no-cef-sandbox
The rest is the same as Steam version on Windows (see above).
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DISC VERSION ON LINUX (WITH WINE)
1) Extract the content of the LOTR-TW pack to the main game folder where RomeTW-ALX.exe is located.
2) With Wine v1.8.5, it works for me by simply executing:
wine RomeTW-ALX.exe -mod:alexander/lotrtw
You may also use the file "lotr-tw launcher.sh" placed in the main game folder.
3) Since I updated to Wine v2.2.1, the splash screen is shown, but it crashes just before the intro.
For me, it worked to disable the lib winegstreamer.
Execute winecfg -> go to "libraries" tab -> select winegstreamer -> press "add", then "edit" -> choose "disable".
I have played on Ubuntu this way, even online, and I did not notice any problem, except the response of the mouse being a bit loose.
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ON WINDOWS 10
Note that older disc versions may not work at all on Windows 10, due to lack of support related to SECDRV.SYS
1) You might need to run the game as administrator, in compatibility mode for Windows 7:
* Right-click on RomeTW-ALX.exe and go to "Properties".
* Go to the tab called "Compatibility" and look all the way down to "Change settings for all users". Click that.
* Select the box called "Run this program in compatibility mode for:" and select "Windows 7" from the scroll-down menu.
* Also check the box saying "Run as administrator".
2) It seems the screen resolution in the game preferences (both strategy and battle) must fit your desktop resolution:
* Open the file: "...\alexander\lotrtw\preferences\preferences.txt"
* Search for this text:
AA_QUALITY:AA_OFF
STRATEGY_RESOLUTION:1024x768
STRATEGY_MAX_RESOLUTION:2048x1536
STRATEGY_32_BIT:TRUE
BATTLE_RESOLUTION:1024x768
BATTLE_MAX_RESOLUTION:2048x1536
BATTLE_32_BIT:TRUE
* Replace "1024x768" by your desktop resolution, for example "1920x1080". No need to change anything else.
* To know your actual resolution: right-click on your desktop (wallpaper), click on "Display Settings", and press "Advanced Display Settings".
3) You need to launch the game in windowed mode.
Follow the installation instructions for Windows (see above), but when it says to insert:
-mod:alexander/lotrtw
you have to insert:
-mod:alexander/lotrtw -ne
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COMMON ISSUES
On Windows Vista/7/8 it is recommended to disable UAC (User Account Control) in Control Panel while installing the game.
In order to avoid issues with file permissions, it is recommended to install the game to a folder different than \Documents and Settings, or \Program Files.
Alternately, it should be possible to copy the whole game folder, to paste it somewhere else, and then to run the game from there.
If you still have problems to get the mod working, and you do not care to overwrite the original game files of your current installation, you can try to copy all the folders located inside lotrtw folder (data and preferences):
...\alexander\lotrtw\
and to paste them into alexander folder, overwriting everything:
...\alexander\
After that, you do not need any short-cut or launching option to run the mod, just execute RomeTW-ALX.exe
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KNOWN BUGS
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Current list of known causes of Crash To Desktop (CTD), and suggested solution:
1) CTD at the start of a new campaign, just when the campaign map appears.
If campaigns were working and later they start to crash, the cause might be a corrupted "advice" file. It is fixed by removing these two files:
...\alexander\lotrtw\data\world\maps\campaign\Alexander\map.rwm
...\alexander\lotrtw\preferences\advice
(don't worry, the game will generate a new one)
2) CTD at start of a battle, or during a battle, with Trolls:
Trolls (and similar units like Ents or Sauron) may cause a crash in battle on some computers (on other computers there is only a visual glitch).
The chances of crash are higher at night battles, so try to avoid them when there are Trolls/Ents in the armies.
There are chances of crash only when some of these units appear on the field of view of the camera. A workaround is to minimize the time that Trolls/Ents appear on the screen.
OR Enable the submod named TROLL FIX (see below).
3) CTD during a battle might be related to audio settings.
In options, set sounds to Miles 2D Audio, and problem should be fixed.
4) CTD just after a battle (while loading the campaign map again) might be caused by wrong video resolution settings.
If you delete (or rename) the preferences file, the game will create a new one based on your computer specs:
...\alexander\lotrtw\preferences\preferences.txt
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SUBMODS AND TRANSLATIONS
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How to activate submods like "Campaigns Addon" or "Vegetation Addon", as well as Spanish or Italian translations:
1) Execute the program JSGME.exe (JoneSoft Generic Mod Enabler).
2.a) Select the translation or mod in the window "Available Mods" and click the button ">" until it is moved to "Activated Mods".
2.b) OR use the button "<<" to return to original version.
3) Then you can close the JSGME program.
More info about this tool can be found in the file:
...\Mods\JSGME_Help.txt
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CAMPAIGNS ADDON (by CapnDan)
It includes an improved balance for the main campaign, and some alternative provincial campaigns. I suggest to use it to play new games, because it will surely be used as base for future versions of the mod.
The translations are not compatible with these campaigns.
For the full list of changes, see the file:
...\Lotrtw_Readme_Campaigns_Addon.txt
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VEGETATION ADDON (by Non-binary Person)
It includes alternative vegetation, and some other changes to the battle environments.
It uses resources made by: Non-binary Person (RTR8), Alin/Tux (Europa Barbarorum), Tone (Roma Surrectum), Eorl (Fourth Age Total War), Nobiax/Yughues, Creative Assembly (M2TW), textures.com.
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ENHANCED HDR GRAPHICS
If you launch the game with this HDR filter enabled, when you see the green text on the screen, press alt+tab to minimize to desktop, and then return to the game again.
Some options can be adjusted inside the file:
...\Mods\Enhanced HDR graphics\enbseries.ini
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TROLL FIX
It is a workaround to avoid the crashes caused by these Troll units on some computers. It reduces to zero the distance at which these units are rendered in 3d, so they are always shown 2d sprites (with much lower quality), but this way they never cause crashes.
In order to work, the unit detail, in video settings, must be any value lower than "highest".
This patch seems to be savegame compatible, and also compatible online with people who did not enable it (useful because many computers are not affected by this bug).
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SETTINGS
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RECOMMENDED VIDEO SETTINGS FOR SLOW COMPUTERS:
Anti-aliasing = OFF
Terrain = HIGH (MEDIUM looks much worse and I don't notice much performance differences)
Buildings = LOW
Grass = LOW (or OFF)
Unit size = NORMAL (or up to LARGE)
Unit detail = MEDIUM (do not use HIGHEST because it disables the use of 2d sprites)
Effects = LOW (or up to HIGH)
Vegetation = MEDIUM
Battle Shadows = OFF (buildings and vegetation look better if shadows are disabled)
Smoke/Dust = ON (or OFF, but the battles do not look the same without it)
Reflections/Glints = OFF
Desynchr />Unit Shaders = ON (it could reduce performance if disabled)
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GAMEPLAY INFO
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LAUNCHING THE SCRIPTS
The campaign of lotr-tw uses a script file that is automatically executed when you start a new campaign, and it enables several unique features while running in the background.
When you load a saved game, the scripts must be restarted again. In some cases it is automatic, otherwise you need to:
* PRESS ANY BUTTON or select any of your settlements or armies,
* then CLICK ON THE ADVISOR PORTRAIT WHEN IT POPS UP.
(The advisor will show a text message to confirm the scripts are running).
You can verify that scripts are working if there is no winter season. If you see snowy terrain at the beginning of a turn, then the scripts are not active. Try reloading the savegame again and be sure to click the advisor icon when it appears, before pressing end of turn.
Playing some turns with the scripts inactive is not going to break the game, but you might miss some features, and the balance of the campaign might not be exactly the same.
If you want to start a new campaign, it is best to exit the game first to ensure that the old scripts in temporary memory do not prevent the new ones from starting. Also, it is recommended to choose the lowest ADVICE LEVEL (NO ADVICES) because advice messages could potentially block scripted messages.
Detailed info about the features enabled by the scripts can be found at:
...\alexander\lotrtw\Lotrtw_Scripts.txt
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DIFFICULTY LEVELS
We have tried to balance the mod so it is well balanced for any difficulty level, though I would like to explain the main differences:
CAMPAIGN: It seems the main effect of higher levels is to make AI more aggressive against the human player, but I think the probability of allies attacking you is similar in all levels.
BATTLE: It seems the effect of battle difficulty is just a bonus to attack: +4 at hard, and +8 at very hard.
In battle, I suggest MEDIUM if this is your first campaign, because the mod already gives some bonuses to AI units (+2 to experience).
The best way to choose the battle difficulty is to start a custom battle, with 12000 gold, flat land, choosing the same faction that you are going to play in campaign. Then play some battles in Medium, High, and Very high (or Easy), until you see the forces are even.
I like to play VH/VH, but most of the testing for the mod was made at M/M, with large unit settings.
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CAMPAIGN BALANCE
There is a script that reduces the population to the minimum (400) when an enemy settlement is captured. It has a big impact on the campaign gameplay, because it forces players to wait several turns until they can start recruiting units in conquered cities, and they must rely on the core regions to recruit most units.
Many units require the appropriate resources to be recruited (for example horses, wargs, or trolls), and most factions can only recruit their elite units in their home regions.
Some special units may appear randomly (5%) in certain cities (for the home faction) when there is a named character acting as governor, and the happiness in the city is at green level.
* Urabhaya: trollman
* Hobbiton: hobbit archer, hobbit militia
* Minas·Tirith: gondor fountainguard
* Fornost: gondor ranger dunedain
* Nenuial: gondor ranger dunedain
* Beorn: beorning
* Barad-dur: battle trolls
* Fangorn: ents
In order to make the campaign more challenging, there are several scripts which give bonuses to the AI:
* Extra armies for the main enemy factions, that appear during the initial turns of the campaign.
* Extra money every turn if treasury is low.
* Costs and construction times of buildings are reduced (almost halved). Tax income is doubled for the largest cities.
* Units are recruited with 2 extra chevrons.
* Extra garrison forces might be added to AI homeland cities if they are under siege.
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SPECIAL TRAITS
* WOUNDS: Characters may be wounded in battles or sieges. If a character is wounded, you should send him to a settlement and keep him there until the wounds are healed. If the injured character moves or continues to fight there is a chance that the wounds will get worse (which involves losses in command and hit points). If the wounds reach the 3th level (seriously injured), he has a chance to gain the permanent trait "scarred" that reduces his influence progressively until the wounds are healed.
Wounds are better healed in large cities, and better if the city has healing houses.
This rule tries to avoid that players use always the same character for every battle.
There is a special wound produced when you fight against a Nazgul. Dark wounds are harder to heal, and they can remove the movement points of the character if he doesn't reach a settlement soon.
* CORRUPTION: When your character carries items which sum more than 25 burden points, he has a chance to gain a demoralized trait. The chance is higher if the burden points are more than 50 or 100.
To counter this trait, the character must rest in a happy settlement or to reduce his burden points under 0.
This rule tries to avoid that players give all the best items to the same character.
The One Ring also causes a special corruption trait that has no going back. If the corruption of the Ring bearer reaches level 3 (Entranced by the Ring), all the other factions start declaring war on you (except if the Ring bearer is a hobbit).
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UNIT BALANCE
In lotr-tw, each unit type has its own characteristics, and sometimes they are hidden. I'll try to list the hidden parameters here so people can evaluate them properly:
Spearmen:
* Slow attack (Kill ratio ~ 0.6)
* They use to have more mass or closer formations to stand better against charges.
* 2 handed spearmen: they get the "spear" attribute, a big bonus to defense against cavalry, and a similar penalty against other infantry.
* Spearmen with shield: they get a plain bonus to attack against cavalry. They are vulnerable to cavalry charges, but they do not get penalties against other infantry.
2 Handed:
* Fast attack (Kill ratio ~ 0.8)
* They do not have "armour piercing", but 2 handed animation is faster than anyone else, so they kill quicker than other units, even if their attack is lower.
* They use to have higher charge and mass values than standard infantry, and at the same time looser formations.
Infantry:
* They use to have the better balance between attack, defence/shield and killing speed.
* Swordsmen: Normal attack (Kill ratio ~ 0.7)
* Daggermen: Slow attack (Kill ratio ~ 0.6)
Missiles:
* Units with arrows have more range and more ammunition, compared to thrown weapons, but they are also more expensive.
* Thrown weapons (like javelins and axes) have an special attribute (rebound value) that makes them more effective than arrows against units with shield.
* Arrows and thrown weapons are equally effective against elephant units (unlike vanilla RTW).
Cavalry:
* Charge values are lower than in vanilla RTW, but in this mod there are no units with bonuses against charging cavalry, so charges are still very powerful.
The best way to use the cavalry is to charge and retreat, keeping the horses always in the move, because they do not last long while engaged in melee.
* Units with spears are a bit better while charging, and units with swords use to survive a bit better in melee.
* The mass of horses is not enough to break close formations. They are better used to surround the enemy, or to attack missile units.
Note that armoured archers in this mod are not killed easily, it is better to use cavalry with heavy armour against them.
* Heavier cavalry has more mass and more charge, but lower speed.
Heavy or medium cavalry can not catch mounted archers. You need light cavalry (or Wargs) to eliminate them.
* Rohan cavalry is the only one with wedge formation, that can be used to attack units in the 2nd line of the enemy army, causing huge damage to the units in the 1st line when they charge through them.
Chariots:
* One chariot alone has not much power, but several units of chariots together can beat any kind of cavalry, and can be used to slaughter loose infantry units.
* If you place your chariots behind the enemy formation and you move them close to the back of the soldiers, the razors of the chariots will kill many soldiers and will cause panic to the others. So, instead of attacking the infantry, keep your chariots moving close to their backs and they will be more effective.
Creatures:
* Trolls, Ents, and Berserkers are powerful in melee, but vulnerable to missiles. They have penalties to attack other creatures, so they are not very effective to kill each other.
* Mumaks and Fellbeasts are powerful while charging, but as other cavalry, they are vulnerable when they stand in melee.
* Mumaks, Trolls, and Ents can break gates in a siege battle, but there is a bug that prevents Fellbeasts from doing it (although they may try anyway).
Detailed info about unit stats, as well as an automatic cost calculator, can be found at:
...\alexander\lotrtw\Lotrtw_Tablas.xls
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SUGGESTED MULTIPLAYER RULES
I) 12.000 money for each player.
The mod should be balanced for any amount between 10k and 15k, though some factions might become useless in some cases.
Money per team, and Max number of units per team that keeps same balance even if different number of players:
For 1vs1 & 1vs2 == 12.000 each team == Max 20 units each team
For 2vs2 & 2vs3 == 24.000 each team == Max 40 units each team
For 3vs3 & 3vs4 == 36.000 each team == Max 60 units each team
II) MAP SELECTION:
Better choose a flat map.
No red line camping allowed.
III) FACTION SELECTION:
The person who chooses his faction first is the "defender". The one who chooses later is the "attacker".
If a player changes his faction, he becomes the "attacker", but I'd suggest not to reselect.
The host who selected the map should allow the other to decide who will attack (=to choose faction later).
In battle, if no player want to advance, the "attacker" is forced to move until some unit is being attacked. Shooting arrows or catapult fire count as valid attacks.
IV) ARMY SELECTION
Suggested rules:
* Max 5 of the same unit.
* Min 50% of the army must be infantry (non-cavalry, non-skirmishes, nor creatures).
For 1vs1 battles, I suggest to use 33% (1/3) instead of 50%.
* Max 3 creatures (Mumaks/Trolls/Ents/Fellbeasts/Berserks, in total)
* Max 2 artillery
* Max 1 bodyguard unit (those with horn ability, or hero portrait in the unit card)
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CREDITS
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THANKS TO
* Wlesmana, the creator of the mod, for all the unit models, and most of the hard work. And to Cyen, for the forum support.
* Seth Krnell, for all the custom cities, the buildings, and the research to make them possible.
* Bardo, for putting it all together, and for continuing to create patches.
* Falcons1988, for the new sounds and music.
* mac89, messenger, crayon, hellenes, rumil, Lupus, Baza, Raphael, Rhythalion, for being part of the team for v2.0.
* Tranky, Wulfburk, Hopit, Nelduin, CapnDan, for their collaboration on v3.0.
* Roma Surrectum 2 team for the new battlemap environments:
Tone: trees, vegetation, grass, ground textures, terrain generator, and campaign map textures.
dvk901: water improvements, rivers, and a few textures here and there.
* TheLordz and NTW2 team for the skies, and some ground textures.
* METW team for the campaign map, and Metal Storm for his professional improvements.
* Aradan, Dol Guldur, Eorl, and rest of FATW team for all their researches and tutorials, and for sharing with us the spreadsheet to calculate their unit costs, the base of our unit balancing system.
* Darth_Vader and Sinuhet for the AI formations.
* Echolyn for the great intro video, and the setup of the Last Alliance historical battle.
* Mods like Europa Barbarorum, DarthMod, SPQR, Roma Surrectum, Rome Total Realism, Iberia TW, ChivTW, Napoleonic Total War 2, ... for inspiration
* Legendary modders like Vercingetorix, Myrddraal, Epistolary Richard, Lord Adherbal's, SigniferOne, Simetrical, The_Mark, Makanyane, Red Spot's, khelvan, Thor the Bassist, Monkwarrior, Athenogoras... for their contribution with tools, tutorials, or support.
Specially helpful for every release:
* HouseOfHam - EDB validator, and his important discoveries on scripting
* RedFox - Zeus the Omnipotent EDB, DMB, DS Validator
* Squid - ATVTW - Trait/Ancillary Validator, descr_geography.db Editor
* MrHide - Trivium independant Map Editor (TiME)
* Italian translation: Seth Krnell.
* Spanish translation: TRanky, Meister, Neiklot, Alegrenchu, Bleacloco, Lordkoal, Isildru, Atanatári, Elros Tasartir, Kevin.
* Betatesters: paradamed, Metallistic, zedestroyer, Vicious the Conqueror, Freelancer Tex, godofruin, Prdo, Maverick, Codename_V, SHaDoWxCrUsAd3r, Blacktemplar221, niko21, Miszel, Primo, Smasher 282, Clagius, masterslay, drdans41, Johnny12, cc7734, anchoret, Falconwatch, Xerdun, Arrow2daknee, Predator1994...
* People at multiplayer for many enjoyable games, in special to Kellhus, Curro, Adrix, Mataputas, and TheWitchKing.
And all the people at twcenter.net, totalwar.org, and lotr-tw.net forums.
Very cool! Thanks for the continued support, I was not expecting it :-)
Thanks for the continued interest of players in this mod. I wasn't expecting it either after so many years :).
I mean. It was the first lotr mod for a tw game I played, so i still love it, and I'm about to reinstall it
Awesome! I was looking for some LOTR mod that would run on my non-gaming laptop and I remembered this. What I did not expect it was it to be still being updated in 2018 :D Thanks!
great!! keep the good work!
Awesome!! I was expecting this! Thanks!! :D
dude, i thought this mod is dead XD im gonna play it again :)
I Thougth the mod was finnished,i'm impressed to see this new version very good job!
HOLY COW! After 5 yearas! Thank you so much! We love you very much! We all thought it was done for and you guys either stopped or moved to a different Total War. thank you for bringing this joy to us, especially the low end specs players haha
how i can play the game in spanish please?
1) Ejecuta el programa "JSGME (Enable Mods - Translations)"
2) Selecciona la traduccion en la ventana "Available Mods" y pulsa el boton ">" para moverla a la ventana "Activated Mods".
3) Cierra el programa JSGME y lanza el juego.
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If you have windows 7 and you are having trouble getting the mod to load up and you download the new update without having downloaded all the other updates. (beside 2.08) I might can help took me 3 days to finally get the new update to work right with my steam and previous load files ,but stubborn I am. I re-downloaded all of them. checked the beta download instructions and changed my desktop icon properties, and added -mod:alexander/lotrtw to the end of it example: Rungameid**-modalexander/lotrtw. *=number
and now.... mine works so idk maybe Im wrong, but im playing it sooooo ya.
amigo el mod no me funciona, ya instale todo en orden y demas pero cuando trato de iniciarlo se me cierra, ayuda!!!!!!
friend the mod not work, i installed all in order but when i try start the mod closes, help!!!!
Solo necesitas instalar este ultimo lotrtw pack v3.02.
Si alguna vez instalaste versiones anteriores del mod, sugiero borrar primero el directorio: /alexander/lotrtw/
Y despues reinstalar el mod, para que no quede ningun archivo de instalaciones previas.
Espero que sea eso.
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Hello, i´m from spain and i become crazy trying to instal the latest version. I don´t have the original game, and i try to follow the instructions but i don´t understand :( Are there any video or something like that to follow the instructions? thank you so much :)
Installations: step-by step and one thing at a time is recommended, and verify each step where possible along the way.
There are detailed install instructions attached to the post above and also in the Readme file in the download itself.
If still having problems after reviewing all these then the home forum for the mod probably has a thread with your problem and a solution (or three) available:
Twcenter.net(LotRTW)-(ALX)
Bad :( so much units in the first time of the mod
now you have a small size of troops
Unit sizes can be changed in the ingame options menu from the Title screen click:
Options - Video Settings (Advanced Settings) - Unit Scale
Could anyone explain me please what I did wrong?When I tried to eopen the modded game from Steam, it said ”Failed to read censored dictionary file: data//chat_filter.san
Installation troubleshooting can be found here:
Twcenter.net(How-to-install-on-Steam-Mac-Windows-10)
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Theres somthing wrong, it says that the game cant read a chatfilter.san file then the game crashes at the intro. How can i fix this?
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Hola me pueden decir como se instala?
Eh.. I try playing the mod, it launches, i can hear it play, but i get blackscreen, can't play ... any solution ?
followed all the steps correctly, dosent even work or load up! help please
after days of installing and uninstalling, following installation instructions , I still cannot get this mod to work on my windows 10 laptop. I have tried running this with the Rome Total War: Alexander disc inserted in CD/DVD drive and without it. Nothing seams to be happening. I have had nothing but issues when using mods for total war from this website. NOTHING works as stated or as it should do!
Is it possible at all to make this work for the mobile port?
I mean theoretically it could be possible as long as the mobile port is using Alexander.exe or an updated version. I'd be curious myself to know actually.
Hey guys, just wondering if you can somehow play as the Númenóreans in the campaign? Or are they solely for custom battles. Cheers.
Go to the mod folder data, world maps than a campaign. and find descr_strat.txt
Add numenorreans to the playable faction with no blank spaces in the text file line. now if the numenorians have a settlement in the campaign you should be able to play them.
otherwise you can assign any settlement of your choosing to that faction but I forgot the name of that file to do that.
Cheers mate.
Man I am a failure, I thought that this would be simple as just that but no T_T
Just install the Campaigns Addon (basically expansion back for LotR-TW 3.0+). There is a full custom provincial campaign built around the numenorian faction.
Twcenter.net(for-LotRTW-v3-0-)
Hi . Is this mod is standalone and dosent change the main game file or effet ?
Yep - totally mod-foldered, won't touch the base game.
Yo tampoco puedo iniciar, en un segundo se vuelve al escritorio :(
bro, I had to uninstall the mod because it did not run in any way, after that, my alexander and barbarian invasion does not open and I do not know what to do, does anyone know what I do?
Detailed installation instructions (and various support posts below) can be found on the forum here:
Twcenter.net(How-to-install-on-Steam-Mac-Windows-10)
Who more still plays this gem in 2020?
Please help me how to install this for my nephew. There's no installation in the latest version (3.02v). Just copy and paste the files then copy the "-modalexanderlotrtw" to target in the shorcut. When I open the desktop shortcut the LOTR pops up then goes back to the desktop. Did I do something wrong?
Detailed installation instructions (and various support posts below) can be found on the forum here:
Twcenter.net(How-to-install-on-Steam-Mac-Windows-10)
Already fixed the game a few weeks ago. Thanks for replying though! :)