STAR WARS TOTAL WAR - a MOD first conceived and released by modder siskinEDGE between 2008-2009, later revived by me - Mr_Nygren, and modder Dagovax Sirrianus in 2020 during the Pandemic- the mod has had 3 custom battle DEMO's since then where you could play as both the Rebel Alliance and the Galactic Empire, but it only had a map with 10 regions/sectors/planets and with no buildings, no balanced recruitment, no gameplay etc.. This is the first release adding a playable campaign - and possibly the last one too - You'd get a map with all 45 Planets of every movie, you'd get 3 factions - the Galactic Empire, the Rebel Alliance and the "Neutrals" which is the slave-faction of RTW Alexander - everything has been polished to an extent where there are no vanilla rebel units, vanilla general portarits, heroes have been added for both main factions - 8 for each and everyone starts with 8 planets, costs and stats have been altered to be balanced between the factions - there are some new units!
Edit as of 2023-09-25:
IMPORTANT MESSAGE:
The mod crashed when clicking "Start Campaign" on Steam, which I didn't know about - while it worked fine using the DVD/CD. If you have Alexander on STEAM you'd need to downoad this launcher by Dagovax Sirrianus and place it in the main Alexander folder.
Moddb.com
Steam\steamapps\common\Rome Total War Alexander.
Then start the mod through it.
Rome Total War Mod Launcher v1.4 file
This Rome: Total War Mod Launcher is a very helpful tool for both Rome Total War modders and users.
Rome: Total War Mod Launcher
1.4
This Rome: Total War Mod Launcher is a very helpful tool for both Rome Total War modders and users.
Select a mod, change the wanted startup parameters, and launch the mod!
The launcher features a self-extracting method to fix the steam issue (where it can't load the mod), and swaps everything back when the game closes, so don't worry about losing any data.
This Launcher requires .NET Framework 3.5 to be installed to work!
Installation:
Just place the launcher in your Rome: Total War root directory and run it. You get an error message when you placed the launcher in the wrong location!
The Launcher searches for the engine, so that should be working properly
Features in patch 1.4
+ Fixed the issue where the Launcher could not be used in Alexander from steam.
+ Added a random mod select tool. Roll the dices and let the Launcher select a mod for you!
Features in patch 1.3
+ Fixed an error about the logging file used. It seemed to be a problem for intel core only
Features in patch 1.2
+ Increased sprite generation tool, you can now easily create sprites using the Launcher
+ Added more mods to the known list
+ Fixed some minor bugs
Features in patch 1.1
+ Added Lite version (smaller but fewer functions
+ Now all settings you make should be saved correctly
+ The launcher saves the last mod you played
+ Reworked 'Create Sprites' parameter
+ When 'Create Sprites' is enabled (modders), it automatically uses a special preferences.txt
+ Added log to keep track of errors
+ Registered more mods
Edit as of 2023-09-23: Update due to the generals and captains of the Rebel Alliance crashing when attacking in melee. This was due to them using the same entries as the Rebel Hoth Troopers etc - and unlike a normal unit the cap/gen can't switch between a melee-weapon and a ranged-weapon which caused a crash.
- I've now added unique entries for the general and captain of the Rebel Alliance, and for the general of the Neutrals. The game as such shouldn't crash in battle anymore, at least not when the general or captain goes into a melee fight.
Re-download the mod and delete the other version if you're one of the 14 people who already downloaded it.
STAR WARS TOTAL WAR - a MOD first conceived and released by modder siskinEDGE between 2008-2009, later revived by me - Mr_Nygren, and modder Dagovax Sirrianus in 2020 during the Pandemic- the mod has had 3 custom battle DEMO's since then where you could play as both the Rebel Alliance and the Galactic Empire, but it only had a map with 10 regions/sectors/planets and with no buildings, no balanced recruitment, no gameplay etc.. This is the first release adding a playable campaign - and possibly the last one too - You'd get a map with all 45 Planets of every movie, you'd get 3 factions - the Galactic Empire, the Rebel Alliance and the "Neutrals" which is the slave-faction of RTW Alexander - everything has been polished to an extent where there are no vanilla rebel units, vanilla general portarits, heroes have been added for both main factions - 8 for each and everyone starts with 8 planets, costs and stats have been altered to be balanced between the factions - there are some new units!
Enjoy!
INSTALLATION:
Rome: Total War - Alexander is needed - update it to the latest version if using the DVD.
STEAM updates automatically.
It is also recommended and advised to patch the alexander.exe-file with the 4gb patch or the "large address aware"-patch found here:
Moddb.com
- It will allow your game RTW - Alexander to make use of more than 2gb of RAM-memory - it will decrease the risk of the game crashing in battle due to too much memory usage.
Place the SWTW-folder inside of your D:\Games\The Creative Assembly\Rome - Total War\alexander-folder using the CD - then move the Star Wars Total War.bat-file to the main Rome Total War directory and double-click it to start the mod.
PS: If you want to play with vanilla music on Youtube then go into the SWTW/data/sounds-folder and move the folder named "music" elsewhere or delete it.