Hello guys,
I have a failed shader compilation after I installed the following mods : Enhanced shaders color garding, Beefs_NVGs (with the patch for Only ES No SSR) , Screen Space Shaders and Atmospherics Anomaly. For the installation, I followed the installation process provided by the Screen Space Shaders mod and I used Mod Organizer. Yes, I did delete the shader cache in AppData. I am running the 1.5.2 version of Anomaly. Here below is the crash log. Can someone help me figure what is the problem ?Many thanks in advance.
* Detected CPU: 12th Gen Intel(R) Core(TM) i7-12650H [GenuineIntel], F6/M10/S3, 2687.00 mhz, 15-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 10/16
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 51304 files cached 67 archives, 9514Kb memory used.
Init FileSystem 0.479078 sec
'xrCore' build 9245, May 31 2024
Modded exes version 20240531
Game started: 02.06.2024 09:34:13.604
-----loading c:/games/anomaly\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
gamedata: 'configs\axr_options.ltx'
gamedata: 'configs\cache_dbg.ltx'
gamedata: 'configs\environment\dynamic_weather_graphs.ltx'
gamedata: 'configs\environment\effects.ltx'
gamedata: 'configs\environment\sun_positions.ltx'
gamedata: 'configs\environment\suns.ltx'
gamedata: 'configs\environment\thunderbolt_collections.ltx'
gamedata: 'configs\environment\thunderbolts.ltx'
gamedata: 'configs\environment\weather_effects\fx_blowout_day.ltx'
gamedata: 'configs\environment\weather_effects\fx_blowout_night.ltx'
gamedata: 'configs\environment\weather_effects\fx_psi_storm_day.ltx'
gamedata: 'configs\environment\weather_effects\fx_psi_storm_night.ltx'
gamedata: 'configs\environment\weather_effects\fx_surge_day_3_stancia.ltx'
gamedata: 'configs\environment\weathers\night.ltx'
gamedata: 'configs\environment\weathers\w_clear1.ltx'
gamedata: 'configs\environment\weathers\w_clear2.ltx'
gamedata: 'configs\environment\weathers\w_cloudy1.ltx'
gamedata: 'configs\environment\weathers\w_cloudy2_dark.ltx'
gamedata: 'configs\environment\weathers\w_cloudy3.ltx'
gamedata: 'configs\environment\weathers\w_cloudy3_dark.ltx'
gamedata: 'configs\environment\weathers\w_foggy1.ltx'
gamedata: 'configs\environment\weathers\w_foggy2.ltx'
gamedata: 'configs\environment\weathers\w_foggy3.ltx'
gamedata: 'configs\environment\weathers\w_indoor_agr_underground.ltx'
gamedata: 'configs\environment\weathers\w_indoor_ambient.ltx'
gamedata: 'configs\environment\weathers\w_indoor_default.ltx'
gamedata: 'configs\environment\weathers\w_indoor_jupiter_underground.ltx'
gamedata: 'configs\environment\weathers\w_indoor_sarcofag.ltx'
gamedata: 'configs\environment\weathers\w_partly1.ltx'
gamedata: 'configs\environment\weathers\w_partly2.ltx'
gamedata: 'configs\environment\weathers\w_rain1.ltx'
gamedata: 'configs\environment\weathers\w_rain2.ltx'
gamedata: 'configs\environment\weathers\w_rain3.ltx'
gamedata: 'configs\environment\weathers\w_storm1.ltx'
gamedata: 'configs\environment\weathers\w_storm2.ltx'
gamedata: 'configs\mcm_key_localization.ltx'
gamedata: 'configs\mod_system_sss_zones.ltx'
gamedata: 'configs\text\eng\ssfx_ui_florafixes.xml'
gamedata: 'configs\text\eng\ssfx_ui_hud_raindrops.xml'
gamedata: 'configs\text\eng\ssfx_ui_interactive_grass_mcm.xml'
gamedata: 'configs\text\eng\ssfx_ui_rain.xml'
gamedata: 'configs\text\eng\ssfx_ui_rain_footsteps.xml'
gamedata: 'configs\text\eng\ssfx_ui_shadow_cascades_mcm.xml'
gamedata: 'configs\text\eng\ssfx_ui_shadows.xml'
gamedata: 'configs\text\eng\ssfx_ui_ssr.xml'
gamedata: 'configs\text\eng\ssfx_ui_strings_mcm.xml'
gamedata: 'configs\text\eng\ssfx_ui_wet_gloss.xml'
gamedata: 'configs\text\eng\ssfx_ui_wet_surfaces.xml'
gamedata: 'configs\text\eng\ssfx_ui_wind.xml'
gamedata: 'configs\text\eng\ui_st_mcm.xml'
gamedata: 'configs\text\rus\ssfx_ui_florafixes.xml'
gamedata: 'configs\text\rus\ssfx_ui_hud_raindrops.xml'
gamedata: 'configs\text\rus\ssfx_ui_interactive_grass_mcm.xml'
gamedata: 'configs\text\rus\ssfx_ui_rain.xml'
gamedata: 'configs\text\rus\ssfx_ui_rain_footsteps.xml'
gamedata: 'configs\text\rus\ssfx_ui_shadow_cascades_mcm.xml'
gamedata: 'configs\text\rus\ssfx_ui_shadows.xml'
gamedata: 'configs\text\rus\ssfx_ui_ssr.xml'
gamedata: 'configs\text\rus\ssfx_ui_strings_mcm.xml'
gamedata: 'configs\text\rus\ssfx_ui_wet_gloss.xml'
gamedata: 'configs\text\rus\ssfx_ui_wet_surfaces.xml'
gamedata: 'configs\text\rus\ssfx_ui_wind.xml'
gamedata: 'configs\text\rus\ui_st_mcm.xml'
gamedata: 'configs\ui\ui_mcm.xml'
gamedata: 'configs\ui\ui_mcm_16.xml'
gamedata: 'configs\ui\ui_mm_main.xml'
gamedata: 'configs\ui\ui_mm_main_16.xml'
gamedata: 'scripts\dph_mcm_save_storage.script'
gamedata: 'scripts\mcm_log.script'
gamedata: 'scripts\ssfx_001_mcm.script'
gamedata: 'scripts\ssfx_001_settings.script'
gamedata: 'scripts\ssfx_florafixes.script'
gamedata: 'scripts\ssfx_florafixes_mcm.script'
gamedata: 'scripts\ssfx_florafixes_settings.script'
gamedata: 'scripts\ssfx_interactive_grass.script'
gamedata: 'scripts\ssfx_interactive_grass_mcm.script'
gamedata: 'scripts\ssfx_interactive_grass_settings.script'
gamedata: 'scripts\ssfx_lut.script'
gamedata: 'scripts\ssfx_rain.script'
gamedata: 'scripts\ssfx_rain_footsteps.script'
gamedata: 'scripts\ssfx_rain_footsteps_settings.script'
gamedata: 'scripts\ssfx_rain_hud_raindrops.script'
gamedata: 'scripts\ssfx_rain_hud_raindrops_settings.script'
gamedata: 'scripts\ssfx_rain_mcm.script'
gamedata: 'scripts\ssfx_rain_settings.script'
gamedata: 'scripts\ssfx_shadow_cascades.script'
gamedata: 'scripts\ssfx_shadow_cascades_mcm.script'
gamedata: 'scripts\ssfx_shadow_cascades_settings.script'
gamedata: 'scripts\ssfx_shadows.script'
gamedata: 'scripts\ssfx_shadows_mcm.script'
gamedata: 'scripts\ssfx_shadows_settings.script'
gamedata: 'scripts\ssfx_ssr.script'
gamedata: 'scripts\ssfx_ssr_mcm.script'
gamedata: 'scripts\ssfx_ssr_settings.script'
gamedata: 'scripts\ssfx_terrain_parallax.script'
gamedata: 'scripts\ssfx_underground_check.script'
gamedata: 'scripts\ssfx_wetness.script'
gamedata: 'scripts\ssfx_wetness_mcm.script'
gamedata: 'scripts\ssfx_wetness_settings.script'
gamedata: 'scripts\ssfx_wind.script'
gamedata: ... 48133 more ...
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "c:\games\anomaly\bin\anomalydx11avx.exe" -smap2048
Executing config-script "user.ltx"...
[c:/games/anomaly\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434310560 K], reserved[4390012 K], committed[252836 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[60125 K]
* [x-ray]: economy: strings[57069 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=C:\GAMES\Anomaly\
dir[2]=C:\GAMES\Anomaly\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "c:/games/anomaly\gamedata\configs\default_controls.ltx"...
[c:/games/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:/games/anomaly\gamedata\configs\rspec_default.ltx"...
[c:/games/anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:/games/anomaly\gamedata\configs\default_controls.ltx"...
[c:/games/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
[c:/games/anomaly\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:249D]: NVIDIA GeForce RTX 3070 Laptop GPU
* CREATE: DeviceREF: 3
* Texture memory: 8020 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
- SSS SSR SHADER INSTALLED 1
- SSS TERRAIN SHADER INSTALLED 1
- SSS VOLUMETRIC SHADER INSTALLED 1
DX10: c:/games/anomaly\gamedata\shaders\r3\fakescope.ps is missing. Replace with stub_default.ps
DX10: c:/games/anomaly\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
! c:/games/anomaly\appdata\shaders_cache\r4\ssfx_ssr.ps\20481111001100000000001000001101010131102001121000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
pbr_brdf.h(67,11): error X3004: undeclared identifier 'SRGBToLinear'
pbr_brdf.h(185,10): error X1507: failed to open source file: 'pbr_brdf_blinn.h'