The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

**HUGE JAN-2023 UPDATE PLEASE READ PINNED COMMENT** [DLTX & 1.5.2 REQUIRED] Full Reanimation For Both The VSSK & Ash12. VSSK includes New Model, New Sounds & Animations including 3 New Animation Types For Checking Magazines And Multiple Unjam Variants. All Animations Converted To Work For The Vanilla Ash12 As Well.

Preview
[1.5.2] VKS Vykhlop a VSSK Reanimation and Remodel (UPDATE 5)
Post comment Comments  (50 - 100 of 135)
alexander-mayor6
alexander-mayor6 - - 12 comments

hola buen mod me gusta

quiero regalarte 2 ideas para mods

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Aonestr
Aonestr - - 132 comments

Youtube.com (from twitch)

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Lauta_ro
Lauta_ro - - 260 comments

i think your mod broke my weapons, they dont check the mag when inspecting ammo

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BarryBogs Author
BarryBogs - - 403 comments

i swear lauta, ill get you! '-'

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Chimo69
Chimo69 - - 190 comments

Hey i'm having 3 issues with the mod:

1 The base Ash 12 has audio sync issues on reloading,
2 The VSSK has no sound when you shoot, u can hear it when youre nearly empty mag
3 I can use the check ammo animation, i have the mods but there is no animation

I'm using 1.5.1 and i wonder if youre gonna give suport to this version

Thanks for the mod

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BarryBogs Author
BarryBogs - - 403 comments

the mod clearly states in the description its meant for 1.5.2 only.

1. i can work on that, a few others have said the same thing.
2. you need 1.5.2
3. you need 1.5.2

no i will not be giving 1.5.1 any support sorry.

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SniperHellscream
SniperHellscream - - 985 comments

Hello friend, I don't know if it only happens to me, but I'm using the Adjustable Scopes V 1.8 complement and what happens is that when I install the Ash-12 Reanimation section when I want to use Acog, EOTech or C-More, the sights appear very far away in my Ash-12 and I cannot adjust them with said complement, they only look fixed and very far

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BarryBogs Author
BarryBogs - - 403 comments

hihi!
Ive never used that myself so i cant say for certain but in the main Ash12 section of the config thats supplied with my mod, try deleting the very first line:
hud_fov = 0.5
Delete that out of the config and let me know if it helps

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SniperHellscream
SniperHellscream - - 985 comments

Hello friend, it works! now I can adjust the scopes, but now there are 2 problems, the Acog sight is a little tilted to the left which makes the shot not centered, this happens with the 3d version of Acog, the same happens with the EOTech scope but also the EOTech appears without the holographic cross.

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BarryBogs Author
BarryBogs - - 403 comments

Both sights now since youve removed the fixed hud_fov (which i dont recommend doing) will require you to get the aim positions for those sights set up again. use the hud editor and adjust them to where your preference is.
as for the "holographic cross", it only appears directly on the crosshairs so youll only see it once you have it lined up again. (you can even use it to help you line that one up)

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vari0us
vari0us - - 94 comments

Love the mod! Where are the arm models/textures from the preview video from?

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BarryBogs Author
BarryBogs - - 403 comments

Currently unreleased, theyre made by the wonderful creator of Old Dog Sleeves & will release in a hands pack by them eventually
link: Moddb.com

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singleplayer
singleplayer - - 77 comments

Wow nice!

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Guest
Guest - - 699,996 comments

inspecting ammo of empty ash12 still shows a bullet in the mag for me

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BarryBogs Author
BarryBogs - - 403 comments

Unfortunately whoever set up the vanilla ash12 rigged it wrong. the bullets are not rigged to the proper bones so you will always see bullets in those mags.
I fixed this rigging issue in the cortex scope version of the ash12 since i rigged that one myself but all the actual vanilla ash12 variants have that issue unfortunately as i dont touch the models, only animations for those

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StronGV
StronGV - - 599 comments

Now everything is fine with the sound thanks for fixing it. But what is layered sound?

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JustJoJo
JustJoJo - - 6 comments

Could you please add the ability to use a grenade launcher and silencer on the ASH-12 (AFAIK a real assault rifle has this options)? If it's not difficult for you, of course. Anyway, thanks for the great addon!

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Isthar
Isthar - - 282 comments

It's not difficult for you either ^-^

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BarryBogs Author
BarryBogs - - 403 comments

No Sorry,
This is mainly a VSSK overhaul. I only converted the animations for the ash12 cause it was minimum work. Im not interested in doing anything extra with the ash12.
It may not be difficult as you said, but it is certainly a lot of work, i would need to create a new animation set for the grenade launcher idles/poses which is not going to happen

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kRePiN
kRePiN - - 96 comments

Ash-12 having an empty mag, shows a cartridge in the mag when checking ammo, and yes vanilla ash-12. Imgur.com

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BarryBogs Author
BarryBogs - - 403 comments

read comment from me 5 posts up.

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kRePiN
kRePiN - - 96 comments

my bad, guess i missed that post :(

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Salem_N_Morozov
Salem_N_Morozov - - 36 comments

VSSK has no Shoot or Rechamber sound...I tried with/without MO2, fiddling with the sound files/.ltx but nothing works....not even creating new sound files...what could be?

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BarryBogs Author
BarryBogs - - 403 comments

1.5.2?
sounds to me like youre not on 1.5.2..

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Calzado
Calzado - - 6 comments

bruh your character has painted nails

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Drinkmilkgamers
Drinkmilkgamers - - 5 comments

How do you get that area in the showcase video

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Guest
Guest - - 699,996 comments

Where can I find a scope? It's not in the base or the dealers.

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BarryBogs Author
BarryBogs - - 403 comments

Its in tier 2 of all the main traders.

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FujinWasTaken
FujinWasTaken - - 57 comments

i did see the love you pour on this project and i just i have no word, the animation i really like and the litte edit you have done to the model ect, 10/10

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BarryBogs Author
BarryBogs - - 403 comments

thank you fujin <3

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Guest
Guest - - 699,996 comments

Merchants don't have a scope. No matter how many times I waited and raised the reputation, nothing. The rifle can be fitted with other sights, such as Acog

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BarryBogs Author
BarryBogs - - 403 comments

ill be updating the addon later today with a slightly changed trade injector script, should help with a couple people with it not working for whatever reason.

Make sure to update later, for now you can spawn it via debug if you really want it now.

Sorry for the inconvenience, i dont know why its not working for a couple people, it works for 99%
This newscript version was optimized by a friend and says it should fix the issue for the few that its not working for

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Dinash923
Dinash923 - - 1 comments

The sound disappeared what to do at such a moment?

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StronGV
StronGV - - 599 comments

It seemed to me or the textures became less clear than in the previous version? But I judged from the video, I don’t know how it is in the game.

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StronGV
StronGV - - 599 comments

Thank you very much for the minus! I understand that it was probably very difficult to confirm or refute my suspicions.
I don't have a chance to test this in game right now, which is why I asked.

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BarryBogs Author
BarryBogs - - 403 comments

i did not downvote you,
& the textures are different from last version

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LogWedro
LogWedro - - 28 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...aly vanilla/bin/..\gamedata\scripts\uni_anim_core.script:65: attempt to index field 'JamType' (a nil value)

stack trace:

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BarryBogs Author
BarryBogs - - 403 comments

please read the install instructions.
this is because you have an old outdated version of WPO.

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LogWedro
LogWedro - - 28 comments

When I was writing that comment I was getting crashes even though wpo was updated. Maybe I was just blind.

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BarryBogs Author
BarryBogs - - 403 comments

if youre 100% sure you have the most up to date version, make sure you dont have anything overwriting WPO that might contain outdated versions of the scripts maybe
make sure nothing is overwriting the VSSK either unless youre sure that mod contains up to date common anim scripts as well

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seregakr2006
seregakr2006 - - 2 comments

What hand model u use?

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BarryBogs Author
BarryBogs - - 403 comments

my own, they arent available

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tint08771
tint08771 - - 668 comments

is it possible to add a definition like "anm_ammo_check_gl" in the script file for the attached grenade launcher ?

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BarryBogs Author
BarryBogs - - 403 comments

Im not sure what attached grenade launcher you mean, this gun does not have one.
If you mean for another gun's animations using the same scripts, yes its already possible, you dont need to edit anything.

Id reccomend checking out the documentation for the animation scripts to learn what is and isnt already doable:
Docs.google.com

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Pr1nkos
Pr1nkos - - 5 comments

[ENG]Russian translation for Cortex scope decription
[RUS]Русская локализац��я прицела Cortex
Drive.google.com

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BarryBogs Author
BarryBogs - - 403 comments

большое вам спасибо, мне действительно нужно быть лучше в попытках включить это с самого начала

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ltsobachiy
ltsobachiy - - 163 comments

BarryBogs I have Better Knives and Better Axes installed, all three overwrite each other... Any advice?
Should I just use the scripts from mod or Better Knives? WinMerge shows differences I don't really understand yet lol.

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BarryBogs Author
BarryBogs - - 403 comments

I recommend having the VSSK overwriting all of them

those mods all contain common animation scripts a lot of other mods use the VSSK contains the most up to date versions

I personally recommend setting up those scripts as a separate mod tho and keeping them up to date yourself, instructions on doing so can be found in the description under the animation scripts section

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Guest
Guest - - 699,996 comments

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'up_gr_fourtab_vssk'. Please attach [*.ini_log] file to your bug report

stack trace:


hello, what could be the problem?

здравствуйте, в чём может быть проблема?

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BarryBogs Author
BarryBogs - - 403 comments

the VSSK addon removes up_gr_fourtab_vssk,
if youre getting an error about not finding it then you have a different addon looking for that section, remove that addon.

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