It's a Metroid themed Doom map. Metroidvania-style.

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Metroid Doom v2.2

Metroid Doom v2.2

Patch 2 comments

Version 2.2 fixes the Walker's death animation for real, improves ACS music changing, prevents Unholy Massacre from showing in LZDoom, removes some unnecessary...

Metroid Doom v2.1

Metroid Doom v2.1

Patch 4 comments

Version 2.1 adds a TITLEMAP, makes the default Power Beam faster, adds new firing frames to the Missile Launcher, (hopefully) fixes the Walker's death...

Metroid Doom v2

Metroid Doom v2

Patch 1 comment

An updated version of Spram's Metroid Doom, now with less files!

Spram's Metroid Doom

Spram's Metroid Doom

Singleplayer Map 4 comments

It's Doom. It's Metroid. It's Metroid Doom. It's a Metroidvania Doom 2 map with new sounds, music, enemies graphics and gameplay and a new map which is...

Post comment Comments  (0 - 10 of 19)
PlamzDoomTV
PlamzDoomTV - - 4 comments

there's a piece of foliage that is blocking my progression on the latest version any help?

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Guest
Guest - - 699,540 comments

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Guest
Guest - - 699,540 comments

Nice work. Just finished yesterday. I've got a couple o bugs tough: The Nightmare acts like an Archvile and starts to ressurect dead momsters around. The Archvile sprite even pops up.

Also even after getting the Autoaim off it still keeps working. Making the red gun almost useless at close range.

But still, one of the best things i'ved played on the last years. Congrats!

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OKDoomer174
OKDoomer174 - - 3 comments

Thanks for the feedback and bug reports! Sorry about the delayed response, I've been on a bit of a Doom hiatus.
Nightmare is actually supposed to revive enemies, however its sprites for doing so weren't named correctly. They've been renamed and the proper animation will be in the next patch.
As for the autoaim issue, it's not actually autoaim. Especially fast projectiles have buggy movement in GZDoom, and the FastProjectile code class exists to fix their issues. Strangely, none of the beams were FastProjectiles, so I went in and set them as such. Aiming at close range now works properly and should be much more intuitive in the next patch.
As for what this fabled "next patch" entails, expect the described fixes, as well as a new Quake-style intro map (and some other technical changes that would bore you to death if I described them). Metroid Prime 4's release date-ish announcement got me all hyped up on Metroid again, so I've been back to work at the mod. Thanks for playing!

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Guest
Guest - - 699,540 comments

Is there anyway this could run on Chocolate or no?

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OKDoomer174
OKDoomer174 - - 3 comments

Nope. It's far too advanced, never mind the fact that it's in a format that Chocolate doesn't support. Someone could probably create a pretty close approximation on ports like Woof and DSDA-Doom, though, since they have a lot of tools for modders while still being very vanilla-accurate.

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SemVision
SemVision - - 508 comments

Looks amazing

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Guest
Guest - - 699,540 comments

this kind of incredible, one of a kind mod

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press__start
press__start - - 14 comments

Thank you so much for this mod, finally a metroid experience for VR (gzdoomvr)

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Guest
Guest - - 699,540 comments

can you make a zandronum version plz ?...

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