Original description by Maktaka:
Soulstorm may be a wonderfully balanced game compared to its predecessor, but it is sadly a buggy game as well. As we wait for an official patch from Relic to address the bugs, a large list of fixable (and some unfixable) bugs have been compiled at Forums.relicnews.com. I've fixed every bug on the list that I could and compiled them into this mod so people who aren't dependent on competitive online play can at least get closer to the game Iron Lore and Relic designed. I'm not including any balance changes in this mod, it's exclusively for bug fixes.
Obviously, since people using this mod won't be able to play against most other players online, they'll be reliant on AI opponents for more of the game. Towards that end, I got in touch with Thudmeizer and got permission to bundle in the Dawn of Skirmish team's excellent AI mod. If you've never used it before, don't feel bad when you get whooped in a few matches.
Changes:
Fixed problem with Imperial Guard Guardsmen squad sizes and the 2nd HQ addon.
Fixed SoB Seraphim displaying weapon upgrades despite having no weapon upgrades.
Fixed DE Mandrake displaying weapon upgrades despite having no weapon upgrades.
Fixed DE Torture Amp bleeding like infantry
Added new effects for Dark Eldar and Eldar troop reinforcement and weapon upgrades
Added SoB Chainsword texture fix by mdcertainty
This update adds some minor fixes including some minor AI tweaks and a fix for a problem with Imperial Guard Guardsmen squad sizes and multiple HQ addons...
This update adds many map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.
This is a minor update to fix some small issues including Dark Eldar Wyches AI staying in ranged combat after using Combat Drugs and also the Assassinate...
Version 1.50 of the Soulstorm Bugfix Mod has been released. This minor update incorporates some map fixes by Kasrkin84 as well as fixing a minor issue...
Before installing, delete any previous installations of the Bugfix mod. To install, extract the "Bugfix" folder and "Bugfix.module" from the zip file...
Just a few new fixes, including some corrected Tau icons and fixes to various single player and multiplayer maps.
Mainly minor fixes regarding Imperial Guard Guardsmen squad sizes when the 2nd HQ addon is researched and some minor graphical changes.
Mainly minor fixes regarding Imperial Guard Guardsmen squad sizes multiple HQ addons and some AI tweaks.
This update adds lots of map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.
This is a minor update to fix some small issues, including fixing the Dark Eldar Wyches AI bugging out when using the Combat Drugs ability and the Assassinate...
Does this mod by any chance fix the "No Range" problem?
What "No Range" problem?
this mod is good damm good if i may say was playing the campaign with a few races such as the space marines and the ork ai is alot smarter on normal saw them make a warboss and everything
tried the chaos side and i had trouble on one map (due to the fact i had only like 3 points to use as resources and they had like 10) i raged so much i force quit the game
thank you for giving me a challenge and making both the bugs fixes and the AI allot smarter i might just have to head back to that map with more honor guards
good work - that AI ... is too much for me on easy ... i've ended (all races) the game (original) on normal ... need more training :p
Is this mod compatible with the steam-version?
Yes.
Great mod as ever
Does this fix the Tau AI for skirmish games? Tau AI players never capture any points and never attack, just using what they have to build a small base and do nothing.
hi is there any to know if ive installed this mod correctly?
nvr mind i managed to figure it out