The Redark is a habitation prototype established by The Corporation beneath the surface of Mars. The site has been dark for decades. Untill a few hours ago, this site and its inhabitants did not exist. it's down to you to find out what's down there... Discover. Rescue. Survive. Run! Siren is a total coversion for Doom 2. Bringing a new rosta of weapons, enemies and maps through its exclusive campaign.

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Changelog v0.86

News

V0.86

-Fixed black screen bug with GZdoom 4.12+

-Fixed particles looking strange with GZdoom 4.12+

-Fixed progression bug in map 04.

-Reworked hacking locks to be more intuitive.

-Introducing repairing: use graphene weave to repair certain obstacles for alternate paths.

-Made a few things clearer, better objectives. Objectives push a hud message when received.

-Blackops have new voice lines (WIP) and expanded behaviour


Moddb.com

Major Campaign Update!

Major Campaign Update!

News 3 comments

Siren has been updated to 0.8. This is an update to the campaign and features 3 large maps.

Siren : The Weapons

Siren : The Weapons

News 2 comments

Manufacturer's info on the weapons featured in this mod.

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Siren v0.86

Siren v0.86

Demo 49 comments

Unzip and drop Siren.pk3 onto gzdoom.exe, or use the pk3 with your favourite launcher. GZDoom v4.10 or above required.

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Mr_Mendelli
Mr_Mendelli - - 3 comments

Enjoying the mod so far, it has a lot of promise and the incorporated Project Brutality mechanics make it play fast-paced really well.

For the most part, it is very solid and I rarely encountered bugs or hitches in the AI. I do not know if there are specific ledges you disallow climbing on, but there were some that seemed low enough but the animation would just loop and not allow me up and over. An example would be the second level near the beginning. The large room with trees in tubes on either side; The railings along the hall as you enter don't allow you to climb up.

While I only made it here once, the end of the second level also seems bugged. The large tank-like machines seemed to have either got stuck, or the scripting broke and the doors that let them into the final arena never opened. I had to use noclip to get to them and destroy them.

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Guest
Guest - - 699,703 comments

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JjForcebreaker
JjForcebreaker - - 933 comments

I'm having a blast so far. ATM certainly one of the most promising TCs.Good luck with development!

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Guest
Guest - - 699,703 comments

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DiamondBorne
DiamondBorne - - 695 comments

How do I enable HUD? I'm stuck at map2 where I can't remembered how many energy canister I have because there is no HUD.

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Guest
Guest - - 699,703 comments

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Mr_Mendelli
Mr_Mendelli - - 3 comments

You can append " +screenblocks 11" (minus the quotes) in the commandline or a launcher that supports arguments to default to the built-in HUD with GZDoom.

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whtpaws
whtpaws - - 4 comments

Found it, press + one time..

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whtpaws
whtpaws - - 4 comments

Having the same situation.
No HUD in GZDoom g4.7.1.

Already did a setting reset.

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DOOMDUDE643
DOOMDUDE643 - - 1 comments

Absolutely fantastic TC! Seriously this is AAA quality, i can't wait to see whats next. Keep up the great work who knows maybe a studio will contact you in regards to turning it into a standalone game ;)

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