Korax' Heritage: Scattered Evil cross-breeds a 3D first person shooter with a fantasy role playing game in the world of Hexen. Some of its features:
Throughout the development of Scattered Evil, there has been steady progress replacing 2D sprites with 3D models. While the first public beta in 2012 used very few models, by the last release in 2019 the environment was nearly exclusively 3D.
Scattered Evil 2.0 takes the logical next step towards a full 3D game: NPCs and monsters. NPCs have been converted from freely available Wavefront and Blender assets, reskinned and animated by us. Some of them have also been extensively modified with equipment like weapons, cloaks and helments.
Unlike DOOM and Heretic, the Hexen community only created MD2 models for some of the monsters, so we had to start small. Building on the Ettin model by Cain that had animations for walking, attacking, standard death and xdeath (overkill), I added a damaged version missing limbs, as well as custom weapons replacing the standard mace and custom skins to make visual identification easier.
Building upon the Chaos Serpent by Slyrr that included walking, attack and standard death animations, I've added a damaged variant missing bits and pieces from horn to tail. Since there was no xdeath animation included, I let my inner child go wild, cutting up the monster in pieces and make the chunks fly everywhere (watch the severed head bounce off the floor twice before finally coming to a rest).
Instead of listening me drone on, watch the video below for a demonstration of the new models:
The Scattered Evil 2.4.2 patch fixes a few minor issues and can be applied to either 2.4 or 2.4.1 installations.
This release provides a major facelift for every single town.
This latest version reinvents the Journal, introduces a new feature (crafting), and adds many small quality of life improvements.
The biggest new features of this release are the high resolution HUD and fully animated 3D models for the Afrit family.
I'm dying to play this glorious mod but I'm only familiar with GZDoom mods. Can someone pm me to explain how to install it?
1) Click link to download
2) Extract contents of ZIP file
3) Double-click on ScatteredEvil.bat
That doesn't work. I have Hexen in Steam and a folder there called mods and I unzipped the mod there. When I run the Bat file I get this
Game mode indeterminate. Stack Trace: ParseBase <-SetupGameDir <-FL_Init <-Host_Init
If you haven't put a copy of hexen.wad into the game folder, you need to run setup.bat to specify where it is located.
RambOrc. Thank you from the bottom of my heart. I've been trying to get this game running to no avail for two weeks. Your solution of putting the WAD file in the mod folder was spot on. You sir are a digital messiah LOL. Thank you.
There is one thing. The game is a bit slow. Like its sluggish. I have a VERY powerful gaming PC. Is there anyway to rectify the sluggishness? Its like everything is slowed. There's no lag. What it is that the world seems slowed down.
Any help would be appreciated.
On second thought, is the world slowed down or the player and his actions? Until you reach 10 strength and 10 dexterity, movement and weapon swings are slower than in the original Hexen (conversely, over 10 faster).
The world and the player, the enemies are slowed down. Its slightly off, I don't know. Maybe its because I'm far used to playing Brutal Doom (for an example) in the Gzdoom engine which is optimized and very fast. I don't know. I can't video record the game. I really wish I could. When you play it you can definitely tell the speed of things is a bit off. Its a playable mod but it shows over time.
Nevermind. you were right. Disregard my message. I did something to the dexerity in the character sheet to increase weapon speed and inexplicably the problem cleared up. Weird glitch. Will keep posted if I find any other speed dips in gameplay.
Over time and with different character builds, the difference between the three classes can become HUGE. You can try it quickly by starting a game on easy difficulty with RPG complexity Old School, where you receive 9 points every time you level up. Roll a fighter and put all your points into strength and dexterity and get to level 5. Then roll a mage and put none of your points into strength and dexterity and also get to level 5. It'll be like day and night as far as character movement, firing, casting and swinging speed goes.
You can enable the fps counter under video options and check what fps you get. If it's below 55, best make a screenshot and post it here.
I like the idea of the map and the sense of exploration that comes with it.
Am I supposed to have no music? I can hear voice overs but no soundtrack, it feels a bit lifeless because of this, pity.
You've got a good twist on the original Hexen game, thanks for sharing!
Check the music volume setting, there is music in every location.
So, uh.. I start the game, I can kinda strafe around, but I have a HUGE weapon in the center of the screen (much bigger than I remember it being in Hexen) and I can't mouselook, even if it's turned on in the menu. Any ideas on what might be wrong?
1) Are you talking about the mage's staff? If yes, just pick up your second weapon (a small wand) in the first few minutes of gameplay.
2) Mouselook bugs out when you Alt+Tab out of the game. Just press Alt once more after you switch back to the game.
There are a few troubleshooting tips at Koraxheritage.com
Would this come to be a sequel to something?
Yes, the original Hexen/Deathkings story. It starts a few months after those events.
Ok, so, that mean there's the prequel of this mod is a mod? Or is it the original game?
The original game, or if you prefer, Korax Mod (our team's first Hexen mod 15+ years ago).
Ok then. Thanks.
In the meantime, there is a new version of Korax Mod with some story elements so you can regard that as official prequel.