Do you ever get tired of Doom 3's slow-paced & easy gameplay? With this mod, you can play Doom 3 as booming Run-and-Gun Shooter. Enjoy Running!
Do you ever get tired of Doom 3's slow-paced & easy gameplay? With this mod, you can play Doom 3 as booming Run-and-Gun Shooter. Enjoy Running!
This mod is for Doom3: BFG Edition, not for original edition(2004).
If you are looking the mod for original edition, you can find it from here:
Moddb.com
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Important Information :
Runner's Doom 3 version 2 does not work with RBDOOM-3-BFG( Moddb.com ) version 1.5.1 or lower.
If you want to run Runner's Doom 3 version 2 on RBDOOM-3-BFG, you need to raise your version of RBDOOM-3-BFG to 1.6 or higher.
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Main Features :
Both BFG Edition and Original Edition (2004) are supported.
It also supports Resurrection of Evil and LostMission.
For BFG Edition, it is compatible with "Doom 3 BFG Hi Def"( Moddb.com ).
Simple and fast action :
You can move at more than twice the speed of vanilla. Switching weapons is almost instantaneous. There is no cumbersome reloading, of course.
You no longer have to wait idly for the enemy to spawn. The enemy completes spawning in an instant and quickly moves into combat.
Almost all the irritating obstacles found in some maps have been removed or changed. You can now focus on one thing: defeating the enemy and advancing.
Random encounters at various locations :
This mod adds about 100-200 new spawn points to each Doom3 map. New enemies randomly placed at those spawn points will bring you the same terrifying experience as the first time you played Doom3. You can no longer predict what is behind the door.
Oh, you think the door you've been through is safe, don't you? Perhaps the enemy you defeated is back and waiting for you.
New enemy AI and new (but familiar) weapons :
Do you find it boring to play "catch-up" with Imps?
Imps on this mod will throw fireballs at you while simultaneously dodging, cornering you in the corner of the room and tearing you to pieces in a matter of seconds.
In this mod, the behavior of all enemies, including Imps, has been changed to be vicious. You will have to exercise your head and reflexes to counter them.
Of course, to fight vicious enemies, you need powerful weapons. At first glance, the weapons introduced in this mod may appear to be no different from previous weapons.
However, many of those weapons can fire powerful secondary shots.
You will be given a choice: fight as before or quickly eliminate the enemy in front of you, even if it means spending more ammunition.
Variety of enemies with "Roles"
Think you've had enough of Imps?
In this mod, most enemies (and Imps of course) are further divided into different types, each with its own "role".
They look exactly the same on the outside, but inside they are different. They will follow their "role" and each will try to hurt you in a completely different ways.
Tough Imps, Imps that repeatedly dodge, Imps that throw projectiles incessantly, and more.
You will come to make observations even on the appearance of a single Imp.
High customizability with CVar :
Too many or too few enemies? Want to make certain enemies stronger or weaker? Want to change or omit reload speed?
Almost all the elements added by this mod can be customized by CVar, and with a few simple entries in the autoexec.cfg file, you can modify this mod to your liking.
Gameplay that is more like Vanilla, gameplay that slaughters large numbers of enemies, gameplay that takes on unwinnable battles... you are at your mercy.
Many other features will be added with this mod. If you want to know all of them, please refer to "RN_CVars.txt".