Mod Info
There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.
Compelx's SC2 Mod Manager
RVE mods now support the new SC2 mod manager all mods will be updated with support.
This would have to the best SC2 trailer i have ever seen credit goes to NeoGhost Excalibur make sure to give him a thumbs up.
This holds all the current changes made in RVE 2.0 up to the current version released.
Voice your thoughts on this subject pick a answer.
Discussion over the dynamics of Revamp in general, along with a three point statement over experimentals, game strategy and faction diversity...
Please read below for install info and full change log
This is a release candidate for the SC2MM - it is a potentially unstable minor release but aims to fix a few pain points. See the description for more...
Please read below for install info and full change log
Please read below for install info and full change log
Please read below for install info and full change log
This is a REUP of the last version of unitport Seeing a lot of people are asking for the unitport addon to be updated to support the new mod manager...
I do hope that Sanctuary will become a worthy successor.. its been endorced a while ago by Chris Taylor..
In the meantime betweentime.. lets talk about what we got, shall we..
To me Revamp is at the top.. and then there is the Revemp Legacy with the Uniport or something..
I took it up on myself to merge the two.. to be honest i only took a select few frum the uniport over to Revamp because the quality is not on par lackluster..
But that was already fun.. has anyone any ideas, units, or is someone into the business of getting involved creating, or something, anything..
Its just sad.. as i was going to the files.. there was a folder .. unit abilities .. (for the future or something) (in SC2 Vanilla) .. something that never came to fruition..
Also for some reason the devs didnt thought about one of the pillars of Rts games.. MAPS..
Its a sad state for such a great title that is SC.
Mod support is rare.. archives are closed.. im into the business as a hobby to learn all of the codes.. as i can.. and if it ever comes to it unit creation/animation/effects.
To mention Revamp again.. i personally found it too... Rock paper Scissor..
UEF-artillery/Aeon-Air Supremacy/Cybran Strongest on Land.. also the artillery had too much range for my taste..
So for now im into balancing to my liking..
right now im trying to give the ACU emp-detonate to units of my liking..
same with abilities <> something this game is missing to make it more immersive.
i got a few like minded that im hoping to colaborate with but they are more focued on Forged Aliance.
SO.. if anyone has any input in any form.. make it known
ps. is it possible to give unit a building limit, say 4 of a kind.. ?
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i don't have the tech features and i can't create the new experimental.
please help me
you need to follow the installation guide step by step.. and the steam version of the Supreme Commander 2 WITH the DLC
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hey there how do i install it manually?and how do i change the unit cap to 250 or 500?i dont wanna play the game bigge than that and some mods ignore your gameprefs file.
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No download link