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RVE 2.0 B1.1 BUGS / SUGGESTIONS



HELP US DEVELOP THIS MOD EVEN FURTHER BY DONATING



Mod Info

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Compelx's SC2 Mod Manager

RVE mods now support the new SC2 mod manager all mods will be updated with support.

This would have to the best SC2 trailer i have ever seen credit goes to NeoGhost Excalibur make sure to give him a thumbs up.

WE HAVE CHANGE FROM DROPBOX TO SYNC AS IT OFFERS BETTER FEATURES

"How to help support the mods work space"

Hi guys, If any one isn't signed up to Sync please support the mod by signing up with this link Referral , Me and Avtius use Sync as a open work space to work for the mods development so any extra space will help us out.

Thanks goes out to the people that have signed up for us :-)


Mod Installation Tutorial By Moding_Maniak

RVE 2.0 Complete Change Log

RVE 2.0 Complete Change Log

News 4 comments

This holds all the current changes made in RVE 2.0 up to the current version released.

Gifting units or Sacrifice units

Gifting units or Sacrifice units

News 14 comments

Voice your thoughts on this subject pick a answer.

Revamp Graveyard

Revamp Graveyard

News 43 comments

Models that never made it... Models that were cancelled....

Strategy Dynamics

Strategy Dynamics

News 61 comments

Discussion over the dynamics of Revamp in general, along with a three point statement over experimentals, game strategy and faction diversity...

RSS Files
Revamp Expansion Mod 2.0 Beta 1.1P2

Revamp Expansion Mod 2.0 Beta 1.1P2

Full Version 100 comments

Please read below for install info and full change log

SC2 Mod Manager Release 07/10/17 RC2

SC2 Mod Manager Release 07/10/17 RC2

Installer Tool 36 comments

This is a release candidate for the SC2MM - it is a potentially unstable minor release but aims to fix a few pain points. See the description for more...

Experimental Warp Pillars Mod Beta 2.1

Experimental Warp Pillars Mod Beta 2.1

Full Version 15 comments

Please read below for install info and full change log

OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

Full Version 161 comments

Please read below for install info and full change log

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

Full Version 62 comments

Please read below for install info and full change log

UnitPort 0.3.1.1 REUP

UnitPort 0.3.1.1 REUP

Full Version 9 comments

This is a REUP of the last version of unitport Seeing a lot of people are asking for the unitport addon to be updated to support the new mod manager...

Post comment Comments  (0 - 10 of 5,865)
-Grimlock-
-Grimlock- - - 569 comments

I do hope that Sanctuary will become a worthy successor.. its been endorced a while ago by Chris Taylor..
In the meantime betweentime.. lets talk about what we got, shall we..

To me Revamp is at the top.. and then there is the Revemp Legacy with the Uniport or something..

I took it up on myself to merge the two.. to be honest i only took a select few frum the uniport over to Revamp because the quality is not on par lackluster..

But that was already fun.. has anyone any ideas, units, or is someone into the business of getting involved creating, or something, anything..

Its just sad.. as i was going to the files.. there was a folder .. unit abilities .. (for the future or something) (in SC2 Vanilla) .. something that never came to fruition..
Also for some reason the devs didnt thought about one of the pillars of Rts games.. MAPS..

Its a sad state for such a great title that is SC.
Mod support is rare.. archives are closed.. im into the business as a hobby to learn all of the codes.. as i can.. and if it ever comes to it unit creation/animation/effects.

To mention Revamp again.. i personally found it too... Rock paper Scissor..
UEF-artillery/Aeon-Air Supremacy/Cybran Strongest on Land.. also the artillery had too much range for my taste..
So for now im into balancing to my liking..
right now im trying to give the ACU emp-detonate to units of my liking..
same with abilities <> something this game is missing to make it more immersive.

i got a few like minded that im hoping to colaborate with but they are more focued on Forged Aliance.

SO.. if anyone has any input in any form.. make it known

ps. is it possible to give unit a building limit, say 4 of a kind.. ?

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Guest
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Guest
Guest - - 699,763 comments

i don't have the tech features and i can't create the new experimental.

please help me

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-Grimlock-
-Grimlock- - - 569 comments

you need to follow the installation guide step by step.. and the steam version of the Supreme Commander 2 WITH the DLC

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Mr.-D
Mr.-D - - 818 comments

hey there how do i install it manually?and how do i change the unit cap to 250 or 500?i dont wanna play the game bigge than that and some mods ignore your gameprefs file.

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jayrs20001569843804
jayrs20001569843804 - - 6 comments

No download link

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