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New Horizons is a mod made in tribute to the classic real time strategy game Command & Conquer: Red Alert 2: Yuri's Revenge, originally made by Westwood Studios. New Horizons vastly expands the original game with an emphasis on realism, while at the same time preserving the elements that made Red Alert 2 unique.

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What's New:

4th New Campaign Mission

The 4th completely new campaign mission is now available. Whereas the previous releases (Versions 13, and 13-A) brought about massive new items, including the Horror Mode(s), as well as a vast amount of new units/buildings/animations, special effects etc., this release is centred around the new campaign mission. Some time ago (years), I did say that actual-numbered-index full releases would (as opposed to sub-versions with various suffixes) be based on something major such as a new playable country, or a new campaign mission, so here it is.

For those of you already familiar with the first two New Horizons campaign missions, you will know that these missions take place in Our timeline (rather than the standard alternate-reality Red Alert universe), with the traditional factions of ‘Allied vs Soviet' being superseded by the NATO vs CSTO factions. The missions released so far set the player in command of different scenarios on the side of the CSTO faction, based in the 1st quarter of the 21st century. NATO has launched a full-scale invasion of CSTO-member countries, and it is up to You to tip the odds against the aggressor. Mission 1 (Operation: Dark Dawn) takes place in western Belarus, during quadrennial ‘Zapad' defensive military exercises. You have control of a small Russian military delegation carrying out an inspection of a Belarusian border post, when NATO forces crash through the border. Your mission there was to escape eastwards, to prevent being surrounded. Mission 2 (Operation: Pacific Storm) took place pretty much on the other side of the planet; on one of the Kuril Islands, at the eastern extremity of the Russian Federation. Here, you had to repel the American Pacific Fleet, preventing them from breaking through to the mainland (which could be done with 2 alternative endings; one of them resulting in rendering the island uninhabitable). In Mission 3 (Operation: Evacuation), players were tasked with the defence of the south-western quadrant of Kaliningrad from combined NATO forces attacking the city, whilst ensuring an evacuation of civilians.

Now onto Mission 4, Operation: Convoy. This mission takes place in the northeastern region of Syria, somewhere near the M4 highway. Since 2011, Syria has been in a state of conflict due to literal armies of NATO-backed terrorist groups (backed, defined in terms of weapons support, logistics, financial, political, and even media/'documentary' whitewashing), to the extent that Syria officially requested help from the Russian Federation in 2015, which managed to prevent the collapse of Syria (into a pseudo-islamic 'caliphate'), and turned the conflict around completely. In this mission, you will initially be in charge of a small unit tasked with securing a convoy, as part of the Russian Reconciliation Centre for Opposing Sides in Syria (R.R.C.O.S.S.), which conducts various peacekeeping efforts, and assists with humanitarian aid. With the outbreak of major hostilities around the world, this particular convoy is tasked with returning to Khmeimim air base, essentially withdrawing to a safer place. In order to get there, you must guard the convoy to a local airfield, where an An-124 transport plane is located.

Making this segment of the mission was quite challenging; after all, there aren't exactly many convoy missions in the C&C games! But, this mission isn't merely just an escorting mission. Once you have guarded the convoy to the local airfield, this is where the mission becomes somewhat open-world; although you have made it to the battered airfield and found the transport plane to be intact, you cannot simply fly to home base just yet. It turns out, the airfield was raided by terrorist groups, and along with stealing the aircraft fuel tankers, they have taken the pilots hostage! From here, it is up to you as the player to decide what to do. There are many possibilities, ranging from friendly encounters with S.A.A. (Syrian Arab Army) units, to hostile encounters with foreign illegal occupation forces, along with their terrorist proxies. But the primary objective, in order to complete the withdrawal by air to Khmeimim, will be to recover the aircraft fuel, as well as the location of the pilots, which will need to be taken back to the plane.

Screenshot from the mission;

NH Mission 4 Screenshot


Given that players will have very limited resorces and means at their disposal, players will have to manage what they have accordingly, and choose their battles wisely.


There are many hidden things in this map ('easter eggs'), which may not all be properly discovered in several playthroughs. I have not yet made a skirmish version for this map, as I did with the collossal 3rd mission map, though I may consider doing so in the future.

New Stuff?

As mentioned, with Version 14 do not expect much new, as this release focuses on an entire new campaign mission. That said however, there are some new Mission 4-related items, which it is possible to use as props (for all you custom map editors out there).
Firstly, very much in line with the context above, you will notice the Typhoon-K armoured transport, used by Russian military police (M.P.) in Syria, in such convoys in real life.


Here is an example of a real one, in Syria;

Typhoon-K
And here they are represented in-game, in at the beginning of the 4th mission;

Typhoon-K Ingame

Secondly, fuel trucks. Fuel trucks have been added in 2 variants; one based on the Kamaz trucks already available, and another on the M35 trucks, also already available. I haven't bothered taking screenshots of these, as they look exactly as you would expect, and are derived from a selection of already available units in the mod.

Last but not least, I have updated the model for the K-9 'Thunder' self-propelled artillery. Previously, I had used an open-sourced model, but I decided to make my own model so that it looks like an actual representation of the real thing.


Here is a picture of one in real life;

K-9 Thunder

Here is my updated model of them in-game;

Updated K-9 Thunder model

To Summarise

Normally I would now go into other improvements, such as User Interface Enhancements, other Model & Visual Overhauls, AI Enhancements, and other miscellaneous stuff, but for now that is all. Or at least all I can remember what I did for this release. Bear in mind that Version 13 and 13A were fairly wide-ranging, and as recently as the last release, various rebalancing had been done, taking into account the new features (again, please refer to previous releases to see all the newest).

I sincerely hope wherever you are playing from, that you enjoy the new campaign mission, as well as all the stuff from previous versions. As always, have fun!

Command & Conquer Westwood Fans
Red Alert 2 YR: New Horizons
C&C: Yuri's Revenge
C&C: Red Alert 2

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New Horizons Version 13-A Full Release

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RSS Files
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New Horizons Version 14 Full Release

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Greetings fellow Command & Conquer fans; I release now the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version...

3rd Draft guide for online mod compatibility

3rd Draft guide for online mod compatibility

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New Horizons Version 13-A Full Release

New Horizons Version 13-A Full Release

Full Version 7 comments

Greetings fellow Command & Conquer fans; I release now the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version...

New Horizons Version 13 Full Release

New Horizons Version 13 Full Release

Full Version 3 comments

Greetings fellow Command & Conquer fans; I release now the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version...

New Horizons Version 12B-3 Full Release

New Horizons Version 12B-3 Full Release

Full Version 3 comments

Greetings fellow Command & Conquer fans; I release now the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version...

New Horizons Version 12B-2 Full Release

New Horizons Version 12B-2 Full Release

Full Version 2 comments

After multiple delays, I am pleased to announce the release of Version 12B-2 of the New Horizons mod for Command & Conquer: Red Alert 2: Yuri's Revenge.

Post comment Comments  (0 - 10 of 352)
Guest
Guest - - 697,498 comments

Iron Dome is C-RAM And Short Range Air Defense System it cannot compete with S-300/S-400 this is serious ignorance

The US only has Patriot and THAAD Air Defense as the only two defense systems capable of medium and high range interception, NASAMS is the third medium range interception system that the US is using.

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Mo79bin
Mo79bin - - 3 comments

I'm not just talking about range, I'm saying that all American anti-aircraft are very weak in terms of the power to destroy Russian jets. I think both range and power should be increased.

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Mo79bin
Mo79bin - - 3 comments

The only thing I want in your mod is to increase the power of the Patriot and THAAD Air Defense. It is impossible to defend against Russian air attack, but it is very easy to defend against American air attack with s-250, s-300, s-400 and Tor system. If you don't want to increase the power, the game will not be balanced. Or at least you can add iron dome to compete with s400 s300 and tor.

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Guest
Guest - - 697,498 comments

Iron Dome is C-RAM And Short Range Air Defense System it cannot compete with S-300/S-400 this is serious ignorance

The US only has Patriot and THAAD Air Defense as the only two defense systems capable of medium and high range interception, NASAMS is the third medium range interception system that the US is using.

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madel241191
madel241191 - - 3 comments

the game start but the list not apeare

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Lee3y Creator
Lee3y - - 326 comments

After a hiatus I guess (I been busy), I have got round to releasing Version 14, featuring the 4th NH campaign mission.. Honestly, I completed making 90% of the mission a while back, but never got round to finishing it off until recently.

Hope you all enjoy, no doubt the trolls will Really hate this mission (it includes some facts they will hate).

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Guest
Guest - - 697,498 comments

I watched the installation instructions and followed it, the game still has an error

Could not run executable
The requested operation requires elevation.

This is the text of the error message when I start the game using RunAres

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Lee3y Creator
Lee3y - - 326 comments

Hi there, sorry I've only just seen your message.

"The requested operation requires elevation."

Now this is something I have never seen before in my life.. I mean, what operating system are you running?? Does it say elevation to whom? The CIA? :D

But seriously, have you worked it out yet? What antivirus do you run, have you set appropriate exceptions?

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Guest
Guest - - 697,498 comments

Hello
Currently I'm using Windows 10, I still don't know how to fix this problem, every time I use RunAre it says Could not run executable - The requested operation requires elevation

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tufeiyuanxian3
tufeiyuanxian3 - - 4 comments

+1,same error

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