Features list:


  • Mod is based on ioRTCW source port, which provides proper widescreen support, high quality sound engine and 64-bit systems support
  • Expanded arsenal
  • New HQ models for the vanilla weapons
  • HQ textures for the environment and characters, which are still faithfull to the original style and atmosphere
  • Atmospheric effects support - rain and snow
  • New inventory items - adrenaline and bandages
  • Real recoil system
  • New Enemy Types
  • Secret Areas Rewards system
  • Rebalanced weapons characteristics
  • Rebalanced AI
  • Overhauled sounds
  • New HUD and UI
  • New difficulty levels system+new difficulty level
  • Subtitles support
  • Restored cut content including training level and unused soundtrack
  • Enhanced modding capabilities
  • Bonus game modes
  • And more!
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RealRTCW 5.0:

RealRTCW 5.0


RealRTCW 5.0 Additional Languages Pack:

RealRTCW 5.0 - Additional Languages Pack


RealRTCW 5.0 Addons Pack(best custom missions):

RealRTCW 5.0 - Addons Pack


Hello Wolfenstein fans!

It's been a long time since the last major update. But RealRTCW 5.0 is finally here. Let's dive into its changes!

New weapon animations

This is an absolute highlight of this update. 90% of the firearms were reanimated from scratch. Some of them even got multiple reloading animations with empty/non-emtpy mag.

You can check out RealRTCW 5.0 guns and its animations in this video below.


Finalizing HD weapon models efforts

Tesla, Venom and Dynamite were the last RealRTCW weapons using old reskinned vanilla models. In RealRTCW 5.0 all of them finally got the full remake models based on original ones.

While the new models were made from scratch, original low poly models were used as a reference and source of inspiration. Though Tesla was made as a mid-ground between RTCW and Wolfenstein 2009 model.

Venom Tesla


Throwing knives!

Yes! You can now destroy your enemies with distant knife attacks - silent and deadly! You can carry up to 10 knives in your inventory, throwed knifes are pickable! Care to try knife only playthrough? Here is a short demonstration of this mechanic:

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Interactive Hub - Malta Headquarters

malta 1


Remember how OSA Malta base was mentioned in the original Return to Castle Wolfenstein story? This is the place where BJ landed the Kobra after hijacking it in the third chapter.

I decided to take this idea to extreme and create freeroam hub location for players to explore.

Now, between every chapter you will find yourself in Malta OSA Headquarters, where you can:

  • Choose your loadout
  • Get to the HQ to receive intel
  • Dig yourself into the archives
  • Visit local museum
  • Get healed up at medical bay
  • Test new guns and run through the training course at the firing range
  • Take some rest at your quarters
  • Speak with numerous NPCs around the city
  • Hunt for side quests and secrets!

If you feel like Malta HQ messes up the pace of the game - you can always disable it in the gameplay menu!

Checkpoint System

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Tired of manually saving around every corner? Forgot to save and now you gotta start from the very beginning of the level? Fear no more. We got your back with the new CHECKPOINT SYSTEM.

Throughout the game you progress will be saved automatically and if you die - it will automatically load the latest checkpoint and also provide you with short spawn protection so you wont get soft-locked.

And don't worry! Manual saves are still there!

Optional gameplay mutators: Health Regen, Realistic movement, Realistic Ballistics

RealRTCW 5.0 introduces a few new ways to spruce up your gameplay.

Health Regen - will grant you the ability to regenerate your health after being shot. Works the same way it works in every modern FPS nowadays. Beware! Every health item will be removed if you enable this mutator!

Realistic movement - will gradually lower your movement speed, reduce jumping ability. Ladder movement as well as sprinting will holster your weapon. Every weapon has its own dedicated sprinting animation too! This movement mode works perfectly with realism difficulty.

Realistic Ballistics - this will enable range factor for every weapon. Every gun will have its own effective range. After effective range mark will be passed - damage will be reduced. So you cant just use SMGs and pistols to get a quick kill on 1km range. So with this mutator you gotta consider range of engagement more than before!

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Maps Overhaul

With RealRTCW 5.0 we decided to step into map remasters field. And we never did this before!
For our first step we have choosen small maps, just to get a grip of it.

Olaric Boss Fight (boss1)

shot0040


Boss1 map is now a winter themed map. This was done to match the previous outdoor level in the chapter - village1. Out of bounds area was detailed and a few visual improvements were introduced.

But most important - pit area is now locked for the player once he step on the arena. You cant cheese your way through this boss fight anymore! A few pickup items were placed on the arena to compensate for that.

Kugelstadt Factory

shot0042


A few visual improvements were added here to tie this level to the previous one and to the future ones set in Secret Weapons Facility. Keep an eye for a few cool details!

This level never had any secrets in vanilla PC RTCW. But we decided to add two secret areas from the Xbox port of the game. Go get them!

Super Soldier Boss Fight (boss2)

shot0043


Super soldier boss fight was always a problematic one. Nothing fair about it. You had to cheese your way using the bulletproof glass.

We completely redid the arena and also added numerous visual improvements in other areas to make it look more like a real place.

Also Super Soldier Tesla Range was reduced specifically for this level.

Training level

Old training level was removed completely.
It was replaced with the Malta Firing Range and Training Course.

shot0044


Future map remasters

image


We wanted to introduce more maps, but the work was too big for us to handle.

But I'm happy to announce that future updates will feature:
Village1, Forest and Dark

Subtitles Improvements

Subtitles system was gradually improved.

Wrong timings when subtitle stayed on screen for too long or too short were fixed completely.
You can also tune your subtitles appearance by adding shadow effect and change size of printed subtitles.

And also for all subtitle makers out there. You no longer need to take 50 characters limit per line in account! Subtitles can carry over to the next line automatically by the game!

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Important QOL improvements, balance changes and fixes

Among all those changes we also added a lot for QOL stuff like crouch toggle, new snooper reticle, new weapon icons, fix for notebook notification not disappearing etc. You can check out the full changelog on the Steam forums!

Community Highlights

I also want to mention two authors who had been given early access to the RealRTCW 5.0.
They did an amazing job reviewing 5.0 changes. You can check out their videos below!



I think this is it!

RealRTCW 5.0 was in development for the good two years. The road to it was bumpy and sometimes very frustrating. But I think this is the best RealRTCW iteration we ever did. I'm proud to release it and I'm proud to have my name behind it!

I wanna thanks everyone who helped me along my way. William Faure for bringing a lot of stuff on the RealRTCW table and also taking a full advantage of the stuff I coded in, AidenDemon for making those maps remasters, and my favorite voice actors - General Red Strategist and Matt the Cat who made Malta HQ much more alive with their voices!

I also wanna thank beta testers who provided a valuable feedback.
Sorry If I hadnt fixed the things you reported, we'll get to it!

Anyway. I hope you all enjoy RealRTCW 5.0! Have fun!

WolfETPlayer
Get Psyched!

RealRTCW 4.0 - Released!

RealRTCW 4.0 - Released!

News 38 comments

Major update including new enemies, improved animations and a whole bunch of new features.

Return to Castle Wolfenstein 20th Anniversary Event Recap. Original RTCW Developers Interview

Return to Castle Wolfenstein 20th Anniversary Event Recap. Original RTCW Developers Interview

News 2 comments

Here is the short summary of Return to Castle Wolfenstein 20th Anniversary Event!

RealRTCW 3.3, Enemy Territory demo & more

RealRTCW 3.3, Enemy Territory demo & more

News 4 comments

Highlights of the RealRTCW 3.3 update and brief status report on upcoming addons.

RealRTCW 3.1 - Now Available!

RealRTCW 3.1 - Now Available!

News 9 comments

RealRTCW 3.1 is now available on both Steam and ModDB!

Add file RSS Files
RealRTCW 5.0

RealRTCW 5.0

Full Version 28 comments

Major release. Completely reanimated weapons, interactive hub, improved subtitles and more...

RealRTCW 5.0 - Additional Languages Pack

RealRTCW 5.0 - Additional Languages Pack

Language Pack 3 comments

Includes Russian, French, Italian, Polish, Ukrainian languages. As a bonus also includes German Voice pack that makes Germans speak actual German.

RealRTCW 3.3 - Addons Pack (OUTDATED)

RealRTCW 3.3 - Addons Pack (OUTDATED)

Full Version 32 comments

Best community maps and campaigns adapted for RealRTCW 3.3

RealRTCW 4.0 (OUTDATED)

RealRTCW 4.0 (OUTDATED)

Full Version 148 comments

Major update. Improved animations, new enemies, enhanced modding capabilities.

RealRTCW 4.0 - Additional Languages Pack (OUTDATED)

RealRTCW 4.0 - Additional Languages Pack (OUTDATED)

Language Pack 2 comments

Includes Russian, French, Italian, Polish and Ukrainian languages

RealRTCW 3.3 - Russian Language Pack (OUTDATED)

RealRTCW 3.3 - Russian Language Pack (OUTDATED)

Patch 1 comment

Полный перевод мода включая текст,субтитры и звук.

Post comment Comments  (30 - 40 of 1,079)
RamTos93
RamTos93 - - 18 comments

Hello once again guys, although the Snooper Rifle brings less ammunition due to its limit, supposedly each magazine must carry 10 bullets instead of 5, I would also like a magazine limit of 20 instead of 10 to be added.
In reality a variant of these carabines carries at least 10 to 15 bullets per magazine, but will some of you be able to make this change in this latest RealRTCW mod or even in the next update?
I would be very grateful if you do my request, big hugs for you and good job!

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Guest
Guest - - 698,181 comments

Copy Console Clip Board ?
It says it gives an error
Even though I copied the game without any problems. By the way, I start the game in Realrtcw64 mode. I have no idea where to copy what. Can you help me please ?

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HarryKaneAnglia
HarryKaneAnglia - - 1 comments

Wspaniała robota chłopaki najlepszy mod do rtcw przeszlem całą fabułę bez problemu świetnie zrobiony, bardzo fajnie że dodaliście psy i nowych przeciwników bronie dodatkowe tez mi się bardzo podobają wygrałem już wiele razy rtcw ale z tym modem realrtcw z pewnością będę wracal niejednokrotnie firma id software mogła by was zatrudnić 😉

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GTAModsLastNews
GTAModsLastNews - - 4 comments

Mod Update?

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Guest
Guest - - 698,181 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 698,181 comments

I utterly love the 'even more enemies' and Bonus Mode difficulty options. Perfect mod. Do you plan to do anything more with this or?

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Rvmzii
Rvmzii - - 1 comments

Hello, Silly Question since the possibility to modify values in weapons and enemies and pardon my lack of knowledge.

But, how can make the weapon have infinite ammo and where can I find the file of player to put it in God mod or something...?

I'll hope I'll get an answer.

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Guest
Guest - - 698,181 comments

how i play where i put rtcw folder

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RamTos93
RamTos93 - - 18 comments

Hello guys, despite of the languages pack I would like you to create a portuguese language (PT/BR) to the RTCW game including audio, writing, subtitles and intro too.
I am portuguese and I wish to play this game like that, once again I have to thank a lot if you could do my request, greetings!

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RamTos93
RamTos93 - - 18 comments

Hello guys, despite of the dimension of the intire game that looks so big, I have noticed something that I would like to change too in the next update or even a pak file, also to paste in the addons folders, like the options to increase some enemy sizes to the height of a door for exemple.
When we play the game as you know, we see some enemies and other characters that appear so small like dwarves such of the Axis, Zombies, Zombie Warriors, Civilians etc...
It is not necessary to increase other enemy sizes that are so big enough themselves, like the Bosses(Olaric, Supersoldier and Heinrich I), Lopers, Protosoldiers, Big Zombie Warriors and Dark Knights.
I have to appreciate if you could do my request, if you vote on my comment much better it will be, so thank you so much and good work!

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