"Strange.. I must be in my Black Mesa sector, but I'm in an old hotel. Whats going on? And this group af people... I've seen them before, possibly at work, but I don't remember them.. What the hell is going on? How did we get here? What are the strange noises outside?... Or it is inside this building.. Anyway, we must combine our forces to get out of this trap, survive and find the answers. It must be somewhere in the Black Mesa complex..."
So, I'm back, and now I've started to restore source code.
Possibly, I will finish the main campaign story and open some SDK-kit for not indifferent mappers, who can introduce custom coop campaigns in this "creation".
Comrades, I need some time. That was a really hard challenge for me to create a similarity of coop-mod 7 years ago, after which I abandoned HL-modding.
But I promise, I will make it.
Just a small uptade. Nothing more. So, We modified a voltigore. it will explode in 2 seconds after death with toxins.
So, it's done and available. But there are some bugs which I could not fix.
Last beta-test showed that some features are in deep failure, so I need some time to fix it.
I have finished a beta-demo release. So, whats new in it: 3 maps, 3 new weapos and many old ones modified, 1 monster from HL Op4, one monster from beta-HL...
Since it's horror, what exactly is the changes in enemies, story etc?
How you know comrade, the main feature in horror games - atmosphere. I plan to add some cut monsters from HL (such as Panther, Archer, Chumptoad). Story.. ah, not yet, man :)
Not bad actually! Glad to see something new, that is developed with Co-op in mind . Are you going to reveal any backstory of the mod? Does it take place in Black Mesa?
I am eager to see more. Good luck with Phase Transition ;) .
Well, the backstory.. It is like alternative reality of HL1 world :) I mean, same characters (HL, Bshift, Op4). Locations: Town near Black Mesa and then - the Black Mesa.
Thanks for supporting me moraly, I'm glad :)
tracking :) Even if the mapping is not superb I still enjoy the style :)
I improved some parts of maps. Actualy, these screenshots are just what i had in the first day of mapping this mod) so, i work on improvemnet of level design )
Will this Mod use the Standard Half-Life Enemy & Weapon Roster or will there be new ones added as well?
I plan to add some monster from HL wich were cut (I mean Panthereye, hassault and so on)
Sounds interesting and the mapping looks alright. Horror doesn't work in coop though. Just saying. :P
Well, I mean, it is not simple action, there are horror elements there)