This mod is capable of satisfying everyone's Star Wars dreams.

OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:

Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).

Abilities: Health, Armor, Strength, and Agility.

Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).

Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).

Lightsaber: RGB standard, dual and staff sabers.

Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.

Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).

Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).

Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).

Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).

Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N)

Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.

Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege (Under Work).

Maps: All JK2 and JKA.

Many bugs fixed which I cant even remember.

Two versions included:

1) Standard, which includes only the OJP Enhanced Universe fundamental assets.

2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).

THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

This mod is capable of satisfying everyone's Star Wars dreams.

OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:

Character: Special Character(Mark I Assault / Droideka Destroyer).

Special Character

Abilities: Health, Armor, Strength, and Agility.

Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).

Basic Powers

Kinetic Powers

Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Status Powers (Absorb, Dissipate, Protect, Barrier), Influence Powers (Confusion, Corruption, Stasis, Curse), Telekinetic Powers (Grip, Grasp), Energy Powers (Lightning, Judgement, Drain, Sever), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).

Miscellaneous Powers

Status Powers

Influence Powers

Telekinetic Powers

Electricity Powers

Consumption Powers

Other Status & Energy Powers

Lightsaber: RGB standard, dual, and staff sabers.

Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.

Other Pistol/Gauntlet

Blaster Pistol

Blaster Rifle

Blaster Carbine

Ion/Flame/Ice Carbine

Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).

Sniper Rifle

Repeater Rifle

Blaster/Flechette Shotguns

Conc/Rotary Cannon

Rocket/Grenade Launcher

Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).

Explosives

Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).

Standard Items

Advanced Items

Standard Thrower

Advanced Thrower

Status Change

Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).

Jetpacks

Backpack Rocket

Squad Team

Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Mark-1, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N).

Original Vehicles

Prequels Vehicles

Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.

Menus: Force Powers/ Skills setup

General

Character

Abilities

Force

Other Force

Lightsaber

Light Weapons

Heavy Weapons

Explosives

Items

Other Items

Vehicles

Gametypes: Cooperative/Single Player, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege (Under Work).

Maps: All JK2 and JKA.

Many bugs fixed which I cant even remember and many bugs fixed by the coder Ensiform.

Two versions included:

1) Standard, which includes only the OJP Enhanced Universe fundamental assets.

2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).

Moddb.com

THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAM. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.

Updates

Updates

News

Please re download the mod latest versions either OJPEnhancedExpanded.zip or OJPEnhancedStandard.zip

Add file RSS Files
Open Jedi Project Enhanced Universe Source Code (Only Developers)

Open Jedi Project Enhanced Universe Source Code (Only Developers)

Full Version

Please Compile the files included in the Zip file with Microsoft Visual Studio. UPDATED 20/07/2024

Open Jedi Project Enhanced Universe Expanded

Open Jedi Project Enhanced Universe Expanded

Full Version 23 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Open Jedi Project Enhanced Universe Standard

Open Jedi Project Enhanced Universe Standard

Full Version 89 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Post comment Comments  (0 - 10 of 288)
Mandalore1st Creator
Mandalore1st - - 274 comments

Update 43 20/07/2024 (Fixes)

1) Fixed npc files preventing crashes in most coop missions (korriban I still pending) and other game types where these are present.

2) Readjusted health of certain npcs to meet difficulty expectations.

3) Removed most common warnings in the console making it look cleaner.

4) Fixed effects and shader files that were not being properly loaded for certain flashes such as the emplaced turret.

Reply Good karma+1 vote
Mandalore1st Creator
Mandalore1st - - 274 comments

PLEASE SUBSCRIBE !!!:)

Reply Good karma+1 vote
Mandalore1st Creator
Mandalore1st - - 274 comments

Update 42 11/07/2024

1)Increased the duration of force grip and force grasp according to the level in a similar way as for force rage.

2)Fixed force explode and implode effects always spawning now.

3)Increased explode and implode pushpower and decreased push and pull pushpower.

4)Fixed duel autojoin which caused in the other gametypes an automatic spawn.

5)Fixed stun baton crash when using dual stun batons.

6)Automatic force and dodge regeneration while walking like with the fuel and battery which also improves the saber bots fighting.

7)force and dodge now regenerate points at the same speed.

8)Changed cost of force powers with neutral force powers such as force speed and force jump being cheap as opposed to other force powers.

9)Flame, dioxis and ice throwers and cr24 flame and cr25 ice carbines can now disable cloak and overload for a brief period of time.

10)Electro, laser and orbital throwers and demp2 and dc-17p ion carbines can now disable cloak and sphereshield for a brief period of time.

11)Force lightning can now disable cloak and sphereshield for a brief period of time.

12)Force drain can now disable sphereshield and overload for a brief period of time.

13)Jedi/sith bots rearranged to 10 types of Jedi Knight/Sith Assasin or Jedi Master/Sith Lord classes for each faction specialising in a light/dark force power and another neutral force power.

14)Bots can now use the new powers depending on the bot (Example: Kreia can fire sever force, Plo koon can fire electric judgement, Anakin can perform grasp, Darth Plagueis can use midichlorian manipulation).

15)Fixed bots list and added more warrior type bots.

16)Added vader, yoda, han solo, purge trooper, shore trooper, tank trooper, revan as skins and bots.

17)Changed cr-1, acp, pmg, and lj-70 weapon icons to be different from the default used previously.

18)Increased damage and health of droideka and Mark-1 droid special characters.

Reply Good karma+1 vote
Guest
Guest - - 699,705 comments

hello im trying to play coop and everytime i host and open a coop server bespin cops keep profusely spawning making it impossible to play coop. its funny bug but does anybody know a fix?

Reply Good karma Bad karma0 votes
Mandalore1st Creator
Mandalore1st - - 274 comments

first time i hear of such bug, could you give more details of what leads to such situation. Make sure as well you are not mixing mods

Reply Good karma+1 vote
Ggeneralgrievous
Ggeneralgrievous - - 20 comments

updated for May 31 2024. mission: Hoth (1 map), Krildor, Bacura, tatooin (droid recovery). Critical error at the first enemy (hoth after AT-ST). Next. Byss: Tie Fighters destroy themselves and checkpoint resurrects you in a completely different place from the right point. not a mission: after add 12+- bots, critical error. Y-wing critical error after death and shooting torpedo, X-wing Shooting air . And finish, Add model Darth Vader and Boss (rc 1138) {I don't know English well, so I apologize for the rude text.}

Reply Good karma Bad karma+1 vote
Mandalore1st Creator
Mandalore1st - - 274 comments

this version was reupdated 3 times on the 31st of May so if You downloaded it on such day I am sorry for not making it clear and redownload the mod. Many of such errors have been fixed in the latest version released as final rather than debug, you wont see any crashes in those missions or y-wing crashes for example. Additionally i must say the standard version works better even with more bots, i can play with up to 30 without issue, the reason is simple it has less assets to load compared to the expanded version which makes everything slow. Finally, dont expect coop mode to play as well as the real SP game as it is still built for MP and sometimes bugs occur.

Reply Good karma+1 vote
Ggeneralgrievous
Ggeneralgrievous - - 20 comments

ok, Thanks!

Reply Good karma Bad karma+1 vote
Mandalore1st Creator
Mandalore1st - - 274 comments

by the way dont spawn too many assault bots as for each there are 4 clients (1 bot + 3 squad NPC) so 32 assault bots would imply 128 clients which will kill the game

Reply Good karma+2 votes
Ggeneralgrievous
Ggeneralgrievous - - 20 comments

got it. ty

Reply Good karma Bad karma+1 vote
Post a comment
X
Tags