NHC Mod
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By AB2531, {HEROIC}Elite, El_Coyoto, and Tarlak501
The Major Features of this mod are:
- Dead corpses stay.
- Artillery range increased.
- Population caps increased.
- New units, Heroes, crazy stuff (like The Maus, Powell, Zombies, Flying saucers, Survival maps...)
- Each faction has one hero unit.
- You can play with and against any faction.
- It also contains an Infantry Only mode, Early War mode, No Pop-Cap mode, and Quick Start mode in the victory conditions.
- Combiners for Star Wars Frontlines - The Galactic Civil War and Eastern Front mods
- Visit the forum Moddb.com if you have questions or suggestions or if you encounter bugs.
- To support the mod, go here for donations
Thanks to the guys who made these videos.
This mod is only for fun! If you are looking for realism, please try another one.
Merry Christmas and Happy New Year 2024!
As usual, we have a new version version of NHCmod for Christmas with new silly stuff inside : NHCmod v2.700j
For our newest feature, I present you the Haunebu, made by the legendary Halftrack (the author of Immersion-1944, Stalingrad 42, Battle of the Bulge)
The Haunebu can be called from the Maus when it reaches lvl 3 veterancy and there are other secret ways to call them. There are also some suprises if you shoot it down or recover its wrecks...
Unfortunately this year, I have completely given up on making combiners. As you may have notice, we now have someone else, NEDLOWE who is making the submod for the EF combiner. He is free to change the mod and combiner as he wishes.
It was unfortunately not possible to convince Relic to support the mod on Steam this year because they had a lot to do with Company of Heroes 3. We will try again for next year ¯\_(ツ)_/¯
As a small Christmas present, I have given up on hidding my Easter egg units till next Easter. They are hidden for good reasons (unfinished models, too inbalanced, incomplete codes...), however if you still want to find them, I give you here hints for some hidden units in the mod:
First, the AB2531 reward must be off!
Sometime, there is a hidden button or a secret key on the keyboard.
- Evil scientist squad. Play Wehrmacht, upgrade the resource to level 2 and some officer will be able to call them somehow...
- The Royal Marine. Play as british, research all the resource upgrades and use the captain will be able to call them somehow...
- The US marines. Play as US, build the logistic officer upgrade all the resources bonus. Find all the hidden boxes. Not all reward must be activated to unlock them. The officer will be able to call them with the right combination
- Oberst Tarlak. Play as Panzer Elite, research all the upgrades, use the kettenkrad to call him.
- Schreck the third. Plays as Panzer Elite, activate the zombie reward, build the secret lab, from there build the stolen HQ and it is available there. It is not even hidden :p
- The Sturmtiger is callable from a defense building available to all factions
- Zombie Ezelschreck, from the secret lab.
- E-50, E-75, Löwe, E-100, the ezelschreck is hidding them somehow...
The combiners also have other secrets!
In the Star Wars Combiner:
- Empire Elite squads, something is hidden with the sandbags.
Thank you notice, one mod update + 2 combiners and Merry Christmas 2022 from the NHCmod!
Happy Halloween everybody! The Christmas released of the NHCmod is still planned but since I have some good news and stuff ready to be released I decided...
Latest version of NHCmod now come with a combiner for the Eastern Front mod and also the StarWars Frontlines - The Galactic Civil War mod!
Special Christmas 2020 update with combiner and new features.
A small update for NHCmod v2.700n + Combiner for EF 3.5 EDIT 2024-04-29: Fixed AI bug of SU-122 in the Combiner. Fixed AI bug of Guard grenades. Fixed...
A unique combiner for NHCmod v2.700i and the mod Star Wars Frontlines - The Galactic Civil War and Eastern Front 1.80 (the old moddb version)
This is a mini version of the NHCmod that contains only the lieutenant Powell as new unit, built for Company of Heroes Relaunch (New Steam Version)
NHCmod v2.700m + Combiner for EF 3.4 Improved British squads and a new unit, the Jagdtiger for the Wehrmacht. EDIT : 29/03/2024, reuploaded to update...
An update version of the NHCmod v2.700L with an updated combiner for Eastern Front. Thanks to Megamy for helping me identify a critical AI bug with the...
Happy New Year 2567 ! (In Buddhist lunar calendar) New NHCmod version 2.700k with a combiner for EF 3.4
Dear mod developer, I would like you to combine your mod and Blitzkrieg, yes it may be difficult, but it’s worth it, I’m sure it will turn out great. If you want, I can explain my idea in more detail.
No. Realistic mods are not combinable with mine.
Hello Mr. Author, will you update the zombie mode in the next update?
Yes
Big update comming? 👀
For Christmas
Can you explain in more detail how to call E-75? I really want to test them, but I can't figure out how to call or create them. By the way, I would like to see a slight rebalance of the panther, since it is weaker than the Pershing, which is not entirely correct. In the very first COH without DLS, it was more powerful and it was realistic, here the panther is essentially no longer needed, due to the fact that the tiger ace is imbalanced in the tank factory
The Panther and Pershing stats have not been changed by the mod and use the default values of Company of Heroes.
You could fix the panther's stats and make it a little more powerful, at least so it can destroy the pershing since it's too unbalanced.
I also suggest adding Panzer 35(t) for the tank guard as one of the initial weak tanks. In general, there are many questions about balance, but I think you yourself know about them
As written in the description, this mod is absolutely not about balance nor realism. Also, I have not found records of Panther being able to destroy a Pershing. Only the 88mm of the Nashorn or Tiger could do that.