FEATURES
-Native map with the Old Towns still standing, but with new castles and villages
-Governing systems and titles of nobility that correspond to the time frame
-Muskets and pistols, swords and flags and uniforms.
-Each faction has its own political system(e.g. Rhodokian Republic,Vaegir Czardom, etc) and unique troops and uniform for each
-Implemented "Diplomacy and Pre-Battle Orders", which, along with a number of tweaks intends to make your Gameplay experience easier and more realistic.
-Completely changed lord's names and reworked family bonds. After all, it's Calradia 500 years later.We couldn't see the same characters living!
-New Horses
-New screens and font
CREDITS
-to the Diplomacy team for their amazing mod that gave us limitless possibilities
-to Shredzorz for the exquisite weapon and items
-to the creator of Morghs tools,without which my job would be like a world without Nutella(impossible,hehe)
-to Iboltax,for his face pack
-great many thanks to Poomtang for his permission to use various concepts of his mod "1812-1815 Campaign"Many will certainly find similarities between the two modsand that is hardly surprising,as I was inspired by that modand utilise shamelessly many features! Also, I have icluded the NPC's from the "1812" mod as a token of appreciation.
-to all the other people that helped me with advice, suggestions and recources all that time.
If I forgot to mention anyone,please do not be offended,it wasn 't on purpose...
This mod is peudohistorical and this means that someone will surely find similarities with the real world.The mod depicts my view of Calradia in 18th century.Names and locations are completely made up.This is only the first version and many things should and will be added or improved.If you have any ideas or suggestions,if you can and want to help me with the mod or if you encounter any bugs and problems(it's version 1,sth is bound to be found),contact me via PM.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Patch

Patch

Patch 10 comments

Just a small patch. Extract the .rar file and copy the content to your Mount&Blade Imperialism folder in Warband. The patch fixes many issues(weird...

Mount and Blade: Imperialism

Mount and Blade: Imperialism

Full Version 20 comments

This is the first version of Mount and Blade: Imperialism mod. Unrar the file and copy it to your modules directory in order to play.

Post comment Comments  (50 - 60 of 70)
MasterofMetal
MasterofMetal - - 2,829 comments

How do I get those orders?
There's now "volley fire" in the order menus.
And I order them to engage the enemy in close combat, yet they don't fight with their rifles or swords.
Still, even if my guys reload, the enemy will only use the one shot technique.

Reply Good karma Bad karma+1 vote
MasterofMetal
MasterofMetal - - 2,829 comments

The bots won't reload or engage melee unless they have a sword or close combat weapon.
Are you going to implement rifle melee and reloading animations in the next update?
I think this is brilliant by the way, but what's with the deal of the banners? Do thy grant a bonus to friendly units nearby?

Reply Good karma Bad karma+3 votes
Antonis9 Creator
Antonis9 - - 1,277 comments

They have equipped melee rifle in the beginning of the battle.You must order them to volley fire.When you order the again,they will reload.If you order them to engage in melee combat,they will use whatever they have in their inventory(sword,axe or melee rifle).

Reply Good karma+1 vote
tijs0102
tijs0102 - - 82 comments

god mod but if i wield a sword and i slay someone he is not dead but knocked unconsious and i dont like that.

Reply Good karma Bad karma+1 vote
lulznetworkmail
lulznetworkmail - - 1 comments

There is a way to change that if you can be bothered to download an item editor and change the damage from blunt to sharp or whatever the killing type of damage is.

Reply Good karma Bad karma0 votes
Antonis9 Creator
Antonis9 - - 1,277 comments

That is most true.But only two or three swords knock unconscious the enemy.All the others hack n' slash normal.
Also,these two swords are, supposedly, the lowest level swords you can find and they are not good at anything but hitting the enemy.I recommend that you leave that way(I did it for immersion).After all, in real life, the weapons of the poor soldiers and low class warriors are bad and cheap...

Reply Good karma+1 vote
Dax2
Dax2 - - 14 comments

First of all i have to say that your mod is really cool but is it normal that rifles need bolts? Because soldiers only fire once and it's quite ennoying. Even so this mod is really well done Thanks.

Reply Good karma Bad karma+2 votes
Antonis9 Creator
Antonis9 - - 1,277 comments

The bolts you see flying from the rifle muzzle are a missile thing,which I am working on. Soldiers reload if you(or your commander) ask them to fire again.Finally,thank you for your kind words and constructive criticism.:)

Reply Good karma+1 vote
sikeman77
sikeman77 - - 18 comments

for some reason my guys wont reload :\

Reply Good karma Bad karma+2 votes
Nurdbot
Nurdbot - - 458 comments

This needs a few more hardcore guys behind it and it'd be a top ten mod for Warband.

You got the core stuff more or less in.

Reply Good karma Bad karma+2 votes
Antonis9 Creator
Antonis9 - - 1,277 comments

Thank you very much!

Reply Good karma+1 vote
Post a comment
X
Tags