FEATURES
-Native map with the Old Towns still standing, but with new castles and villages
-Governing systems and titles of nobility that correspond to the time frame
-Muskets and pistols, swords and flags and uniforms.
-Each faction has its own political system(e.g. Rhodokian Republic,Vaegir Czardom, etc) and unique troops and uniform for each
-Implemented "Diplomacy and Pre-Battle Orders", which, along with a number of tweaks intends to make your Gameplay experience easier and more realistic.
-Completely changed lord's names and reworked family bonds. After all, it's Calradia 500 years later.We couldn't see the same characters living!
-New Horses
-New screens and font
CREDITS
-to the Diplomacy team for their amazing mod that gave us limitless possibilities
-to Shredzorz for the exquisite weapon and items
-to the creator of Morghs tools,without which my job would be like a world without Nutella(impossible,hehe)
-to Iboltax,for his face pack
-great many thanks to Poomtang for his permission to use various concepts of his mod "1812-1815 Campaign"Many will certainly find similarities between the two modsand that is hardly surprising,as I was inspired by that modand utilise shamelessly many features! Also, I have icluded the NPC's from the "1812" mod as a token of appreciation.
-to all the other people that helped me with advice, suggestions and recources all that time.
If I forgot to mention anyone,please do not be offended,it wasn 't on purpose...
This mod is peudohistorical and this means that someone will surely find similarities with the real world.The mod depicts my view of Calradia in 18th century.Names and locations are completely made up.This is only the first version and many things should and will be added or improved.If you have any ideas or suggestions,if you can and want to help me with the mod or if you encounter any bugs and problems(it's version 1,sth is bound to be found),contact me via PM.

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Patch

Patch

Patch 10 comments

Just a small patch. Extract the .rar file and copy the content to your Mount&Blade Imperialism folder in Warband. The patch fixes many issues(weird...

Mount and Blade: Imperialism

Mount and Blade: Imperialism

Full Version 20 comments

This is the first version of Mount and Blade: Imperialism mod. Unrar the file and copy it to your modules directory in order to play.

Post comment Comments  (30 - 40 of 70)
Commissar_Delta
Commissar_Delta - - 5,830 comments

its nice that this mod is finally playable and so far i like it but one thing annoys me. when your men fire their muskets they dont make any sound

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SickUps
SickUps - - 6 comments

Really bugs me as well :(

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AlexWasHere
AlexWasHere - - 141 comments

This is just what i think. The modder does not have much skills. For my first example all the clothing and weapons are from Napoleonic wars, but ofcourse i could be wrong! The only thing he seem to know is how to copy other stuff into these files and changing names. I really trying not to step on the modder (I'm just pointing in my personal opinion) Anyways good luck with the mod and it really looks good!

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kalzim7878
kalzim7878 - - 325 comments

the clothing is not from napoleonic wars, it seems to be from the watterloo mod witch is almost identical to this one

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myballs64
myballs64 - - 32 comments

Something you maybe should add is previous villages and castles that has become towns and over all new towns and villages, And not just name changes. Thank you.

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Guest
Guest - - 699,664 comments

I agree that would be very cool

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SickUps
SickUps - - 6 comments

Played the game for a little while. Have to say this still needs some work on. little tweaks here and there. Also allot of the time there isn't a noise when the muskets are fired.

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Guest
Guest - - 699,664 comments

I got the game working look's great, just one thing tho there isn't any muskets noises when fired. Even the Ai muskets don't make a sound ?

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avetenebrae
avetenebrae - - 3 comments

It looks great, but i can't play. When i create a character the game gets frozen after i have chosen the character story. (sorry for my bad english)

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Antonis9 Creator
Antonis9 - - 1,277 comments

Oh.You chose to be a nobleman in the beginning,right? Well, there is a bug, don't chose your father to be a nobleman. Later in the game, when you choose a banner there is no problem.

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avetenebrae
avetenebrae - - 3 comments

Thanks! it worked.

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Guest
Guest - - 699,664 comments

again, if your troops fire only once and then stop it is because the muskets themself are set to crossbows.
I fixed it by opening the module with an editor (google) and changing the weapon from (type_crossbow) to type_musket
This fixes the issue, because the guns use "bolts" rather then "cartridges"

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shorun
shorun - - 157 comments

in order to test if you have the bug
cheat yourself some gold, buy bullets and several gun types
go into a town (just walk around) and test the guns, you can change your inventory inside a town and still fire.
Normally you can see the type of ammo the gun uses.

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