**THIS MOD DOES NOT AND WILL NOT CONTAIN CHAOS LORDS**

This mod places one of each race's legendary lords into another faction of that race so that you can play coop as the same race.

Empire: Balthazar Gent -> Stirland

Greenskins: Azhag the Slaughterer -> Black Venom

Dwarfs: Ungrim Ironfist -> Karak Kadrin

Vampires: Heinrich Kemmler -> Schwarzhafen

This doesn't include the chaos lords alternative starting positions.

If you have more lore appropriate suggestions for where these characters should be placed, please post in the discussion thread and in a future update that can be changed.

Thanks to Darren_CA for the image

Re: Update
Here is how the new start positions will be

Gelt: Nuln (Wissenland)
Azhag: Karak Ungor
Ungrim: Karak Kadrin
Kemler: Mousillon

DLC lords
Volkmar: Averheim (Averland)
Vlad: Schwarzhafen

Helman: As the only other vampire faciton has 5 regions, it would be unbalanced to give Helman to them. For Helman to be included, would require creating a completely new vampire faction. So for this update he will not be getting his own starting location. You will still be able to choose him as a Vampire Count starting lord though. I wont be creating any new faction for this mod whilst it is still being patched and with DLCs pending, because every time the game is updated I pretty much building the mod from scratch and thus try to keep what's needed to be done to a minimum.

To keep this still challenging, those factions (eg red eye and wissenland) who have more than 1 starting region will have their extra regions given to a neighbouring faction.

Thanks to all those who provided suggestions and explanations in the "Better Lord Locations" thread.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file Files

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post comment Comments
Guest
Guest - - 699,944 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 699,944 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment
You may also like
Improved Loading Screen Artwork

Improved Loading Screen Artwork

Turn Based Strategy

This mod replaces the old art that is shown during loading screens with more fitting key art from the Total War: Warhammer series.

Conquer Anywhere - Regional Occupation Removal

Conquer Anywhere - Regional Occupation Removal

Turn Based Strategy

This mod allows any faction to conquer any territory. Other optional versions include Chaos settling and diplomatic option versions. Until I get the downloads...

Home Region Movement Bonus

Home Region Movement Bonus

Turn Based Strategy

This mod increases movement for armies in their home regions by 10%. Affects both player and AI.

All Tabletop Lords

All Tabletop Lords

Turn Based Strategy

Put simply, this mod adds new Generals (Lords) to Total War: Warhammer, for each of the factions rosters, all of which are based on Warhammer Fantasy...

ALL Unique Hero Models

ALL Unique Hero Models

Turn Based Strategy

A collection of unique models for all the tavern Heroes in the game

EUR

EUR

Turn Based Strategy

The Expanded Unit Roster mod initially began as a simple effort to port units from Third Age submods onto DAC v5 by Perry, the lead developer. Currently...

X
Tags