HYPER
First Person ShooterHYPER aims to re-imagine the events of Half-Life 2 with locations new and old.
Mod that recreates Half-Life as it was in late 2001 - early 2002.LeakNet required. Maps that are not present in that development era will be taken from 2001 folder like Canals, Quarry, Wateland, Antlion Caves and Kraken Base. Some maps will be created from scratch like Weather Control.
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HYPER aims to re-imagine the events of Half-Life 2 with locations new and old.
An unpredictable adventure across a new world where time itself falls apart. Destruction is advised.
this is just a reupload of my first released half-life 2 mod, released in august 2022, it was based off the beta of half-life 2, and looking back at it...
Overhaul modification for Half-Life 2 & Episodes which adds everything you like to live. Development were inspired by Smod, Half-Life: Opposing Force...
Today I will show you Mod about Opposing force 2 this mod i will make he with opposing force 2 assets beacase they don't complet the mod and that why...
Return to Ravenholm is an adaptation of Arkane Studios’ cancelled game of the same name. The player steps into the shoes of Adrian Shephard, returning...
so where is dark interval beta?
so just the mappack but in order and a few new maps?
Full story. I know that many mods tried to do that and died, but I can assure you that it will be done. I'm still thinking about train ride at the beginning, but train ride between Depot and AirEx for example is nearly impossible to make with Beta engine. Of course I add scripts, props and NPCs, so not just mappack.
alrigth in that case i im even more hyped!
I really don't like the leak engine. it's unstable, and you have to load maps from the console if you don't want your game to crash. sure, you can have triggers that run a command through the console, but that takes away the seamless transitions. better to make a mod from scratch than draw from the leak engine itself. I may not be a programmer, but I'm just giving my humble opinion here.
Level transitions work properly and seamless transitions are present, don't worry.
I take back my statement about loading triggers. if the seamless transitions work, then I'm sold.
I agree. For me as a player the biggest gripes are the flashlight, physics, and not using the stable, functional retail base. The leak engine even has a habit of installing game-related fonts then not letting you uninstall its folders completely because they've been locked inside the system.
(Fwiw, the level change triggers work fine enough in the leak, as seen in several mods like Town, Borealis or Airex... but the rest still applies)
Here we go again.
you're reading my mind...
I'll add: If it comes out one day....