FrHv10
Full VersionIt's a megawad composed of short maps, where every map has death exit. Will you find it in your heart?
To bring death and destruction upon this dying world. Drench the land with bodies and flood the rivers with blood.
Fill the void of your frozen heart with vibrant colors and infinite beauty caged inside.
-It's a 32 megawad composed of short maps
-Every map has death exit
-Pushes MBF features to the limit, by using features like: particle effects, grenade launcher and more
-Uses resources from Doom alpha/beta
-Every map has different theme and sky
-Better inclination towards the story, compared to other wads
-Subtle focus towards madness and abstraction
-There are 2 new weapons and 6 new enemies
-Inclusion of "moral" choices
-Due to extensive Dehacked usage gameplay mods aren't recomended
Hell Knight and Baron of Hell - They look different and throw yellow fireballs. This is only cosmetic change.
Demon and Spectre - There is 25% chance to trigger death state from Doom alpha/beta. If they die this way, they cannot be resurrected by Arch viles. The sprites are also from Doom alpha/beta.
Lost Soul - Health reduced from 100 to 50. The fire has been changed to white.
Imp - Resembles Imp from Doom alpha/beta. This is only cosmetic change.
Shock Trooper - Just a resprite of Wolf SS.
Beta Lost Soul - Lost Souls, like they were in beta(thanks to MBF implementation). The only major change is, it takes slightly longer to attack.
Baby Cacodemon - Rather self-explanatory. Baby Cacodemon with weaker fireball and lower health than Cacodemon.
Chainsaw Zombie - Fast zombie with dangerous melee attack. Drops chainsaw when killed.
Young Cacodemon - More dangerous Cacodemon with faster and more damaging fireball and increased mass.
Self-Resurrecting Imp - A grey Imp, that has to be gibbed to be killed. The health has been reduced to 40, to allow easier gibbing.
Shotgun, Chaingun - They use sprites from Doom alpha/beta. This is only cosmetic change.
Super Shotgun - Uses sprites from PSX Final Doom and the sound is taken from Xbox/Xbox 360 version of Doom. This is also only cosmetic change.
Rocket Launcher - Rockets leave a smoke trail, this also applies to Cyberdemon's rockets. The sprite is slightly changed.
Grenade Launcher - Replaces Pistol and uses rockets as ammo. Players always start with this weapon, but don't have any rockets. Once rockets are picked up, you can use this weapon.
Railgun - Replaces Plasma Gun. Highly accurate energy weapon.
BFG9000 - Uses an unused recoil sprite. This is only visual change.
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It's a megawad composed of short maps, where every map has death exit. Will you find it in your heart?
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The final maps have arrived and this is considered a RC1 release for now. Maps 26-30 were tested only by me.
This is MBF wad(complevel 11), not MBF21. During development it has become the real menace people confusing these two.
To make things worse this wad is not going to work propery with -cl21 parameter, because MBF21 botched friendly monsters.
In MBF21 friendlies only attack other monsters, when hit by them.
My patience for it has unfortunately run out. If someone writes here, that this is MBF21 wad, or worse launch it with -cl21 parameter,
then the gates of hell and eternal suffering awaits you. (Where hungry demons rip your guts to pieces.)
I am also avalaible here at moddb, so go ahead, if you want to say something nice.
It's not downloading sadly
It is right now.
For the future reference. At Moddb new uploaded files have to be authorized. Sometimes it takes a few minutes, sometimes one day.
There is nothing I can do about that. Standard Moddb procedure.
Ohhh.. ok thanks
Looks nice
Thanks :)