INSTALLATION INSTRUCTIONS

Make sure that you have a clean copy of Rome Total War and Barbarian Invasion.
Barbarian Invasion must be patched to version 1.6 before you install the mod!
Please note: not all copies of RTS Gold are patched to 1.6. To check your version number
launch your Barbarian Invasion game and go into options and check number in top right hand corner.
If it does not say 1.6 please visit the official Total War site at Totalwar.com to obtain the necessary patch.

Launch the installer and browse to direct it to your Rome - Total War directory. Path in installer should look like:
C:\program files\activision\Rome - Total War
or your equivalent (do not include \bi or \data in the file path), run installer.
A dos window will open at the end of the installation, this is essential as it needs to copy some original BI files into your mod-folder, do not close the window until the words "press any key to continue" appear at the bottom of the window.

NB: If you install to wrong folder, DO NOT attempt to manually copy files to correct position, you will be missing various original BI files which are required for the game to run. If you have installed to wrong folder simply delete the eod2 folder and run installer again pointed at correct directory.

PLAYING INSTRUCTIONS:

The individual campaigns for the main factions give you a while to get established. The start is meant to be relatively easy, please don't assume that will continue for long. Take advantage of this time and use it wisely, or else you may be in trouble later!

The campaign is balanced to be played on large (not huge) unit size and Wolfish / Wolfish difficulty levels.
Please play with 'No Advice' selected.

The default installation includes a background script, this adds garrisons to a limited number of settlements and spawns some additional defending armies when you start to invade the main factions starting positions. The script launches automatically when you start a new campaign. To re-start the script when you reload a game, click on any unit or settlement then click on the advisor's portrait which comes up and then the show-me button.

If you'd prefer to run without the script or have difficulties with it, please see the EODII_options folder which will be installed in your bi folder, optional files in that folder will disable the script, please see the options readme provided.

If you want the start of the game speeded up a bit, a year jump script (by Epistolary Richard) is included,
to launch that click on the advisor button in one of your settlements construction screens during the first turn.
Please note that the AI might leave you in a more difficult position when control is returned to you!

CREDITS

MODIFICATION BY:
Halie Satanus (Satanea Juda) - mod and map concept, 3D and 2D artwork including units, story line, descriptions & music.
Makanyane - map implementation and battle map modification, general coding and mod build.

GENERAL THANKS:
Thanks to our fans and forum contributors especially those that contributed to quotes and traits, including; preston, ME2_junky, Lysander13, Celtic Champion, Elohim, WImPyTjeH, zedestroyer, christof139, Sir Dinadan, yourefired.
For work on testing to: Garbarsardar & Tom Paine, and special thanks to our most persistent testers:
Kamos32, ReignTerror, Charge and margio.

To all our fellow modders for research, tutorials, assistance and inspiration, most especially to; drak10687, Muizer, Red Spot, Zephrelial, Duke John, Atilius, Bardo, Wlesmana, Charge (for coding advice as well as testing), Palantir/DolGuldur (for installer method and answering Mak's silliest questions), Anallein (for pointing the way to finally finding script problem) & Spirit of Rob (for that model).

TEXT THINGS BORROWED:
Things specifically used and abused by Mak;
Darth Vaders open source formations (from which bridge formation is included),
Horse Archers SkyMod (used as initial basis - now very mangled!) ,
Character Names Project for M2TW (names borrowed and mangled!)
Epistolary Richard's Year Jump Mod

COMPONENTS:
An ESPECIALLY MASSIVE THANKS to Hoggy and the Blue Lotus team for allowing use of various elements from their wonderful mod, notably including the walls on which the Lycan and Severin large walls were based, the large cannon models and various other unit models which we've used and edited for EOD II: Lycan Rising, we are eternally grateful. Visit the Blue Lotus forums at the Org: Forums.totalwar.org to see their original work.

Thanks to riczu74 for permission to use and abuse his trade ship models. His full strat map mod is highly recommended and is available here.

Thanks also for the Rancor (head) which is an open source model created by;
Zachary Brackin (Limb welding, MAX textures, Biped)
Tom Miller (BIP author) For the Rancor (head) model
And can be found here; Scifi3d.com

Massive thanks to Brother Shogo for his kindness in allowing the use of the units from his unreleased mod The Crescent and the Cross.

And finally many thanks to the Fourth Age Total War team for the armoured horse model used by the Vampyre Succubus Cavalry, Talamasca and Denzim mounted knights.

Also of course thanks to CA and Sega for producing and distributing such a great game to start with, and for their support to the modding community.

PERMISSIONS

Permission will probably be granted for use of components, but please contact us first, so we know where they are going, and to check they are not elements that we do not have permission to redistribute.
Contact:
Halie Satanus Twcenter.net
or Makanyane Forums.totalwar.org

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Patch 1.02

Patch 1.02

Patch

Patch 1.02 was never uploaded to ModDB. Now it is done! Open it with Winrar or 7zip, launch the installer and install into "Rome Total War" folder. Obviously...

End of Days II Lycan Rising.

End of Days II Lycan Rising.

Full Version 1 comment

Vampyre vs Lycan vs Human, a fantasy mod based on a titanic struggle between the night breed's, Three brothers bound by a dark and ancient bloodline clash...

Post comment Comments  (0 - 10 of 15)
marcosnore520
marcosnore520 - - 13 comments

Hi! I downloaded the mod some hours ago and I'm loving it! Wish we could have it revived with Rome Remastered, but the modders are probably long gone. Sadly the original Rome ain't that stable and it constantly crashes with & without mods :S

I'm gonna review this ancient mod cuz why not.

Pros:
-Vampires, werewolves, ogres and other dark-fantasy creatures!

-Nice and huge map, with various "continents" (or maybe just coastal areas) surrounding a great sea full of isles. Very Mediterranean-like

-Good lore, I didn't delve too much into it cuz I lack the time but I liked what I saw.

-Great art style

Cons:
-It has many races but sadly they all behave like regular factions, lacking the fantasy element, vampires are just lancers, archers, etc. werewolves are just lancers, archers, etc. and so on. The "ancients" that each race has are more beast/vampire-like, but they are still just upgraded swordsmen.
WE DO have one unit of big ogres (I think they are called Yagradiz or somthing like that) that behave like very mobile elephants, and those are cool, but sadly they are the only ones. I think having more units like that for the Lycans (as in highly mobile, HUGE werewolves) would've been awesome, maybe nerfing them by making them kinda weak too. And also some "Ancient ancient Rahala/Severin vampire", being a huge bat creature too.

-The Loading screen quotes are really edgy, with fragments of many vampire/werewolf media including Interview with the vampire, Bram Stoker's Dracula, etc. and also lyrics from Marilyn Manson and other metal bands talking about the night, demons or violence. To be fair it was the early 2000s and this mod was released when I myself was a fat-heavymetalfanboy-goth of 8 years old (2008) so I probably would've loved the mod's quotes back then.

-The lore, at least in the Rahala campaign, it was presented through events every 2 turns, which is great, but the writing was lacking. It took like 10 events to say "Moloch tried to k1ll the leader of the council, failed and got imprisoned" and just 2 or 3 more to explain that he was made vampire, expeditioned for years and eventually returned home and took revenge + converted his former people into vampires (which is kinda implicited as the events never continued after his revenge), literally the best part was resumed and/or left out.

-As I said, I dig the art style, but it's all dark asf, the palette of colors is just black, dark blue, dark red, dark dark. I was excited to finally fight against the "good" order of humans, but I got disappointed when they were indistinguishable of the rest of the factions. Don't get me wrong, they look great and all, but I think only the "mounted human knights" are bright-colored for a faction that's supposedly the "good guys" (even if they are corrupted or whatever). They are so dark blue that you can barely see the common units armors, and they could compete with Severin's dark knights being darker than them.
I expected a dark mod to be dark, but being all the same colors defeats the purpose of different factions. The Rahala had 2 cool units called Denzim inf/cav who had a beautiful golden armor, maybe by arming the whole faction with golden colors would've helped them to differentiate them from the rest.

-I liked the Rahala desert theme, as I think it makes the vampires look more "ancient" (like the Tomb kings from Warhammer) but most of the map is practically uses the same assets. I get that it's probably to save time or whatever, but a Roman-like cities would've looked cool too, at least in the more grassy parts.
I fought the Soul Eaters, the Severin and the desert dwellers and all I could see for hours was the same Parthian? Carthaginian? city style.

-Beside the 3 great factions, there are at least 3 "rebel factions" that I encountered that seemed as a wasted opportunity. They aren't really rebels as they had their own faction, regions and such, but sadly their flags and colors are all the same to give that impression. The druid faction could've benefitted of some green colors + playability, the Soul Eaters the same and so on.

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Atakan1313
Atakan1313 - - 24 comments

I am still playing this great mod!

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very-sad-slave
very-sad-slave - - 115 comments

Checked it out. No model worth taking. All look like demons :( I wanted to replace the pharaoh's guards with a cool unit. But no such thing :(

Reply Good karma Bad karma-2 votes
very-sad-slave
very-sad-slave - - 115 comments

I will take some skins from this mod and use them for my mod <3 I hope it is okay. If you have something against it, please tell. I want to add werewolves to the gauls (as mythological creatures) and maybe other stuff.

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Cemil96
Cemil96 - - 23 comments

Please converte this mod for medival total war 2 kingdoms game I really like this mod can you do this:)or you will make a new version for us;)

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Jugurtha
Jugurtha - - 81 comments

I Have Rtw Bi 1.4 And i Need to patch it to 1.6 ?
Can Anyone Send Me The Link Please ?

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