Dzo's Complete Colonial Control for EU IV 1.28
Full VersionIt should work in the 1.28 and 1.29 versions. How to install: Copy the file to: Documents\Paradox Interactive\Europa Universalis IV\mod. Open the file...
This is my updated version of the mod Complete Colonial Control created by Delincious in 2015. The actual file work with the version 1.25 of Europa Universalis IV. I will add a Spanish translation soon.
The images are from the original mod. Should be compatible with any mod that doesn't change provinces, colonial regions, or trade companies.
Features:
From the original mod:
An explanation of how the system works (From the Global Colonial Nations mods, by China Magyne): This mod allows Colonial Nations to form anywhere in the world. In order to see how the world is divided, check the Trade Company mapmode. The Cossacks update made Colonial Regions a pain, because it added a block to forming Colonial Nations while your capital is in a Colonial Region. This mod gets around it by firing an event when you have overseas provinces to pick up a dummy province outside of the game's reach. This dummy province is in a Colonial Region, which will trigger the event for one to form. Once it has formed, another event will fire, ceding that dummy province and granting the Colonial Nation all the territory in that Trade Company area. Subsequent events will lead to provinces in that area to cede to your Colonial Nation.
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It should work in the 1.28 and 1.29 versions. How to install: Copy the file to: Documents\Paradox Interactive\Europa Universalis IV\mod. Open the file...
This is the full version of the mod. How to install: Copy the file to: Documents\Paradox Interactive\Europa Universalis IV\mod. Open the file (.zip)...
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