GOOD TO KNOW

-You may press tab to exit the tutorial.
-If you start with Power Draw of 3 you will get bow and arrows after tutorial.
-Custom face. You may import and use a new male and female face for your character (or anyone else using edit mode). You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the corresponting old textures. Currently there is a green eyed face in this slot for a slight difference. (This requires very basic knowledge about the file structure of the game.)
-If you became the Russian tsar, you may buy the Monomakh's Cap using 'find item' cheat menu.
-You may read tips on our Taleworlds forum.

Major changes (news first)

-Officers. Infantry and cavalry officers automatically generated for the lords' armies.
-New units: Russian Dragoons, Cossack Dragoons, Tatar Kapikulu (the real kapikulu, musketeers).
-Book names suit better to the period. Some new textures.
-Custom face. You may use your own face texture and put it in the game. You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the corresponting old textures. Currently there is a green eyed face in this slot for a slight difference. Tattoos, scars, freckles, or just a different face, it's up to you. (This requires very basic knowledge about the file structure of the game.)
-Swedish Cuirass Spearmen removed because there weren't such troops in reality.
-Windmills on the strat map made by NPC99
-Nitpicking small details you wouldn't even recognize. For example the Polish king got western styled guards in his castle but other nobles don't. Western styled town houses removed from Kiev and Chernigov.
-Map changes: castles fit more to the reality at least their impression. New village scene. Novgorod became a city and Cherkassk is a castle now.
-Village scene
-Bugfixes and immersion improvements.

New items
-Black hussar armor
-Polish Dragoon uniform.
-Swedish buffcoat with cuirass.
-Reworked uniforms for western infantry, both musketeers and pikemen. Their clothes were from the 30 years' war, so they got uniforms appropriate to the perid, the precursor of justacorps.
-Scots units converted from highland to lowland Scots. They got new look with less plaid.
-Bandolet: a light carbine
-Melee weapons: Partisan, Scots Broadsword, Turkish styled Koncerz (estoc) and Palash (Broadsword) for variety.
-New tatar armor set.
-Tatar female clothes.


-Completely revised firearm system based on their real performance
-The map is set at the very beginning of all the wars started in 1650s. This is the time the native story aims - Russians wanted back Smolensk. Sienkiewicz (the author of the original novels) lived under Russian rule thus avoiding censorship he skipped the Russian attack in his work. May 28th, 1654 - the start of the Russian military campaign (and their Cossack allies) against Poland-Lithuania formally leaded by the tsar himself ("Gosudarev pokhod"). Soon the Swedish kingdom concerned about the Russian advance in Lithuania, allied to Brandenburg-Prussia and launched their aggression starting the Polish time of troubles known as "the Deluge".
-Fewer elite heavy cavalry for the player - major balancing, you may hire 1 instead of 3 in every castle/city. It fits better the historical feeling and increases the challenge a bit.
-4 new companions with dialogs. Some rewritten relations.
-New armors, helmets, weapons, clothing, boots, beards, hairs, etc. and bugfixes for existing ones.
-17 new or retextured horses. Arabian horses from warband. Buying horses at the special merchants does worth now and they offer more types.
-Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions in case of general items but not much.
-163 new banners.
-Siege bugfixes
-12 new castles/cities and many villages. New and changed settlement names are implemented in most of the language packs.
-2 lords added for every faction
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry, Hungarian hussars, Petyhorcy (Lithuanian Mailed Horsemen)
-Historical lords, faces for them and for rulers (see pictures in the forum) and they got better equipment.
-Choosing a nationality at the beginning. It affects your clothing and food only.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Many cheat codes
-Battle continuation after death
-Custom commander mod: you may play a companion in battles
-Grenade damage bugfix (increase)
-Lance breaking: hussar lances transform to sabers after the first blow. Hussars were useless in close combat with those huge lances.
-Faction colors resembles to the real standards of the countries.
-New map icons (tatar raiders, deserters, caravan, 2 new settlement icons).
-The map icon of settlements are now fit the wall type on the battlefield. It was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
-Player icon changes when you become a lord and fits to your chosen nation
-New scene borders
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Economy info events can be turned off
-Item rebalances, for example the special handmade things are better than the ordinary ones. Pistols are less accurate. Horses are expensive - as in reality.
-Guns cannot be used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. It happens in sieges and looks awkward. When they do the same with sabers it doesn't look so comic. Simple muskets and exclusive guns still can parry because only a few units use these.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. These 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.

How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.

Bug Report
A private message is better because I will get a notification about it. Sometimes it may take months I read your post on a message board.

Forum
Forums.taleworlds.com

Credits
Csatádi - everything except things below
Prince de Radzivil - historical info, pictures, ideas and most of flag textures.

SendMeSmile - new scripts and implementing OSP scripts.
NPC99 - Windmill, officer script
Vercynogetorix - historical info
Gaunt & Peteo - lance breaking and transforming
MadVader & kt0 - Deathcam
Adorno - Wooden Props LSP
rubik - Custom Commander
Somebody & rubik - Banner script
Wanderer949 and Saregona - horse textures (Used as a base.)
Paulgrrr - help with script installation and ideas
General Andy - musket sounds
dejawolf - Weimar helmet to
Maxim Suvorov - help
Shredder - Goldened black armor texture
Heilmittel - Chinese translation

Thank you for
OpenBRF to Marco Tarini (mtarini) and his numerous contributors

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Csatadi Mod 1.604

Csatadi Mod 1.604

Full Version 18 comments

PREVIOUS SAVES ARE NOT COMPATIBLE WITH THIS VERSION! Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Quick bugfix...

Csatádi Mod 1.5

Csatádi Mod 1.5

Full Version 5 comments

4 new companions, new items, horses, flags, scripts, rebalancing, various bugfixes (villages, siege, script, model), companion refinements, rulers and...

Csatádi Mod 1.4

Csatádi Mod 1.4

Full Version

4 new companions, various bugfixes (villages, siege, script, model), new items, flags, scripts, textures, rebalancing, companion refinements, rulers...

Post comment Comments  (20 - 30 of 139)
axel1630260090
axel1630260090 - - 9 comments

Hey man, great mod but I think I discovered a bug or something
the firearms can not be used for melee anymore(I got one weapon that was still doing fine, exclusive miquet), rest of them did not work

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arht07
arht07 - - 1 comments

the mod descrption says "-Guns cannot be used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. It happens in sieges and looks awkward. When they do the same with sabers it doesn't look so comic. Simple muskets and exclusive guns still can parry because only a few units use these."

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axel1630260090
axel1630260090 - - 9 comments

Indeed, I forgot that it is written.
I was role playing and I had to the guns for melee too, well, I guess I will pick a melee weapon
thanks :D

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Guest
Guest - - 699,666 comments

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Kriegtooth
Kriegtooth - - 1,608 comments

Hey, ive been playing this a lot lately, its very good! I have one glitchy thing to ask about though. Ive noticed that the Slave Trader at Kefe and Ramun the Slave Trader at Bakhcharcantspell both give the same as any other Ransom Dealer, and Ramun lists having much higher prices, but its all the same when I actually sell. Glitch or intentional?

And for some suggestions, more tactical elements at the pre-battle screen would be great, to have our troops stay stationary instead of always charging, and to make different formations. In The English Civil War mod they have cannons that you can hire, and function as allies, the cannons basically firing grenades from what I can tell. Its a really fun and enriching function, but a little overpowered IMO. BUT, from my historical readings, artillery wasnt as big a thing in the wars in Eastern Europe as it was during the English Civil Wars. At Kushino in 1610, I believe the Polish army only had one cannon! But I may be mistaken, and obviously thats 40 years prior to the game, but I would suggest it being possible to take one cannon with us if you wanted to put that in the mod

Other suggestions I have would be to add a way of more easily recruiting other national troops, maybe with a foreign recruitment officer at cities? More mercenaries would be great too, just for exotic looks, could be the same stats but just different gear. English, Irish, Scottish Highlanders, maybe Danes and Norwegians, Swiss, maybe Croats and other Balkans peoples!

And maybe to go really big, add some German state, Moldovia, and the Ottomans. That may be outside the scope, but I think unless WFAS is hardcoded to just the five, it would be really interesting to have, and maybe lower their diplomacy so that they dont get involved in things very much. The Ottomans would require some map expansion though. My thought is that an independent Moldavia would be more fun due to unique units, and even if under Ottoman suzerainity, we could just assume they are functioning independently and are in permanent alliance

Anyway, great mod! :D

Edit: Oh oh! And marriages and businesses in the cities would be awesome too, but I dont know if thats "in" WFAS

Edit 2 so im not an evil spammer: Another cool unit that might possibly be anachronistic would be POLISH JANNISSARIES. King Jan Sobieski had them at least in the 1680s. Just elite guards dressed in Jannissary style uniform, I believe they fought solely as Musketeers. But im not sure if they existed before Sobieski's reign

Also as another thought that could be fun to implement, from the ECW mod theres mercenaries that you can hire and directly outfit yourself. Not choosing from a list from the recruiter. They are way overpowred in that due to well, giving them the most powerful gear I can find. But that'd be cool, in that mod it's framed as raising your own personal regiment. I'd limit the number due to the overpowered ability, but I'd love to have my own entirely unique bodyguard that isnt my companions

and as further babble, the Don Cossacks could be a fun addition, and would fill in the space on the deep eastern side of the map. I believe they attempted uprisings too!

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Csatádi Creator
Csatádi - - 67 comments

Cool ideas. Also give me a guy who is willing and able to do these. :D
And my other ideas taking seven pages of course.

Reply Good karma+1 vote
Kriegtooth
Kriegtooth - - 1,608 comments

Ive been thinking of trying to mod, do you know of any good resources for learning the basics of M&B Warband and WFAS? About the worst issue I think I would have would be making entirely new models and skins

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Csatádi Creator
Csatádi - - 67 comments

Well, the modding section on taleworlds.com is full with tutorials, tools, open source stuff and everything. 99% of Warband stuff works on WFAS.
Forums.taleworlds.com

Reply Good karma+1 vote
Kriegtooth
Kriegtooth - - 1,608 comments

Im enjoying the new version! Any plans on future ones?

Im having some trouble though, is diplomacy turned on this mod? Poland Lithuania is getting chewed up, and I havent noticed any peace treaties or alliances being made at all

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Csatádi Creator
Csatádi - - 67 comments

bad luck

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Kriegtooth
Kriegtooth - - 1,608 comments

Yep, it eventually went to normal! Now I can have Poland-Lithuania pick one front wars so we can really take over :D

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