GOOD TO KNOW

-You may press tab to exit the tutorial.
-If you start with Power Draw of 3 you will get bow and arrows after tutorial.
-Custom face. You may import and use a new male and female face for your character (or anyone else using edit mode). You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the corresponting old textures. Currently there is a green eyed face in this slot for a slight difference. (This requires very basic knowledge about the file structure of the game.)
-If you became the Russian tsar, you may buy the Monomakh's Cap using 'find item' cheat menu.
-You may read tips on our Taleworlds forum.

Major changes (news first)

-Officers. Infantry and cavalry officers automatically generated for the lords' armies.
-New units: Russian Dragoons, Cossack Dragoons, Tatar Kapikulu (the real kapikulu, musketeers).
-Book names suit better to the period. Some new textures.
-Custom face. You may use your own face texture and put it in the game. You should replace these textures: manface_custom.dds and/or womanface_custom.dds, and the corresponting old textures. Currently there is a green eyed face in this slot for a slight difference. Tattoos, scars, freckles, or just a different face, it's up to you. (This requires very basic knowledge about the file structure of the game.)
-Swedish Cuirass Spearmen removed because there weren't such troops in reality.
-Windmills on the strat map made by NPC99
-Nitpicking small details you wouldn't even recognize. For example the Polish king got western styled guards in his castle but other nobles don't. Western styled town houses removed from Kiev and Chernigov.
-Map changes: castles fit more to the reality at least their impression. New village scene. Novgorod became a city and Cherkassk is a castle now.
-Village scene
-Bugfixes and immersion improvements.

New items
-Black hussar armor
-Polish Dragoon uniform.
-Swedish buffcoat with cuirass.
-Reworked uniforms for western infantry, both musketeers and pikemen. Their clothes were from the 30 years' war, so they got uniforms appropriate to the perid, the precursor of justacorps.
-Scots units converted from highland to lowland Scots. They got new look with less plaid.
-Bandolet: a light carbine
-Melee weapons: Partisan, Scots Broadsword, Turkish styled Koncerz (estoc) and Palash (Broadsword) for variety.
-New tatar armor set.
-Tatar female clothes.


-Completely revised firearm system based on their real performance
-The map is set at the very beginning of all the wars started in 1650s. This is the time the native story aims - Russians wanted back Smolensk. Sienkiewicz (the author of the original novels) lived under Russian rule thus avoiding censorship he skipped the Russian attack in his work. May 28th, 1654 - the start of the Russian military campaign (and their Cossack allies) against Poland-Lithuania formally leaded by the tsar himself ("Gosudarev pokhod"). Soon the Swedish kingdom concerned about the Russian advance in Lithuania, allied to Brandenburg-Prussia and launched their aggression starting the Polish time of troubles known as "the Deluge".
-Fewer elite heavy cavalry for the player - major balancing, you may hire 1 instead of 3 in every castle/city. It fits better the historical feeling and increases the challenge a bit.
-4 new companions with dialogs. Some rewritten relations.
-New armors, helmets, weapons, clothing, boots, beards, hairs, etc. and bugfixes for existing ones.
-17 new or retextured horses. Arabian horses from warband. Buying horses at the special merchants does worth now and they offer more types.
-Nationalized items. You can buy Swedish items only in Sweden etc. There are a few exceptions in case of general items but not much.
-163 new banners.
-Siege bugfixes
-12 new castles/cities and many villages. New and changed settlement names are implemented in most of the language packs.
-2 lords added for every faction
-New troops: Vlach and Dutch mercenaries, Finnish Hakkapeliitta cavalry, Hungarian hussars, Petyhorcy (Lithuanian Mailed Horsemen)
-Historical lords, faces for them and for rulers (see pictures in the forum) and they got better equipment.
-Choosing a nationality at the beginning. It affects your clothing and food only.
-If you start with power draw of 3 you will get bow and arrows after the tutorial.
-Many cheat codes
-Battle continuation after death
-Custom commander mod: you may play a companion in battles
-Grenade damage bugfix (increase)
-Lance breaking: hussar lances transform to sabers after the first blow. Hussars were useless in close combat with those huge lances.
-Faction colors resembles to the real standards of the countries.
-New map icons (tatar raiders, deserters, caravan, 2 new settlement icons).
-The map icon of settlements are now fit the wall type on the battlefield. It was disturbing to see a stone fort on the map and meet a wooden pallisade in the siege. They might need different tactics etc so I find this better.
-Player icon changes when you become a lord and fits to your chosen nation
-New scene borders
-Economy changes: For example I limited olives where they were actually produced, put salt resource to Cracow to represent the famous Polish salt mines, and limit the date fruits to Crimean cities. Date was produced in far Southern lands but it may appear in the Crimea by trade. And made Reval a mediocre velvet resource. European velvet production was important and Brugge was the most important source for Northern Europe. Removed grape production of Vilna because grape can be produced only on a small southern part of the map and not at all so far north.
-Some maintenance costs reduced, villages provide less money while castles produce more.
-Economy info events can be turned off
-Item rebalances, for example the special handmade things are better than the ordinary ones. Pistols are less accurate. Horses are expensive - as in reality.
-Guns cannot be used in melee because the AI uses it wrongly parrying a lot when there is no enemy around. It happens in sieges and looks awkward. When they do the same with sabers it doesn't look so comic. Simple muskets and exclusive guns still can parry because only a few units use these.
-Reiter-type soldiers have only 3 bullets for their firearms because they should use their swords more than pistols. These 3 bullets are more deadly (+7). This type of bullets are available in shops. I use them for my companions, too, because I guess they kill more with melee weapons.

How to install?
Unzip and copy the 'Csatadi_mod' folder (with its contents) in the 'Modules' folder.
Select Csatadi mod in the loader menu when you want to play the mod.
WFAS 1.43 is required.
It's not savegame compatible with previous versions.

Bug Report
A private message is better because I will get a notification about it. Sometimes it may take months I read your post on a message board.

Forum
Forums.taleworlds.com

Credits
Csatádi - everything except things below
Prince de Radzivil - historical info, pictures, ideas and most of flag textures.

SendMeSmile - new scripts and implementing OSP scripts.
NPC99 - Windmill, officer script
Vercynogetorix - historical info
Gaunt & Peteo - lance breaking and transforming
MadVader & kt0 - Deathcam
Adorno - Wooden Props LSP
rubik - Custom Commander
Somebody & rubik - Banner script
Wanderer949 and Saregona - horse textures (Used as a base.)
Paulgrrr - help with script installation and ideas
General Andy - musket sounds
dejawolf - Weimar helmet to
Maxim Suvorov - help
Shredder - Goldened black armor texture
Heilmittel - Chinese translation

Thank you for
OpenBRF to Marco Tarini (mtarini) and his numerous contributors

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Csatadi Mod 1.604

Csatadi Mod 1.604

Full Version 18 comments

PREVIOUS SAVES ARE NOT COMPATIBLE WITH THIS VERSION! Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Quick bugfix...

Csatádi Mod 1.5

Csatádi Mod 1.5

Full Version 5 comments

4 new companions, new items, horses, flags, scripts, rebalancing, various bugfixes (villages, siege, script, model), companion refinements, rulers and...

Csatádi Mod 1.4

Csatádi Mod 1.4

Full Version

4 new companions, various bugfixes (villages, siege, script, model), new items, flags, scripts, textures, rebalancing, companion refinements, rulers...

Post comment Comments  (70 - 80 of 139)
NEX1S
NEX1S - - 97 comments

Another update? Looking forward to trying this out!

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NEX1S
NEX1S - - 97 comments

BUG: The lord Filip Obukhovich is not present at Smolensk the start of the game and none of the other polish lords know where he is, so it is not possible to locate him, and the quest to reduce taxes for the village is essentially broken. The other village elder quests work fine, however.

I'm using the latest version of the mod.

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Csatádi Creator
Csatádi - - 67 comments

That's a side effect actually. As you may have noticed Smolensk and the nearby villages have Russian citizens, not Polish despite they belong to the Commonwealth. This is the cause. I'll search a command to spawn the lord immediately at the start. Thanks for the feedback.

Reply Good karma+1 vote
mortoni
mortoni - - 10 comments

Később ugyanúgy lespawnol, mint mindenki más, csak az elején nem találni.
Later he will spawn.

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Hefesto97
Hefesto97 - - 8 comments

Hello, Cstádi.

First of all, I would like to say you thanks for your work, the efforts to improve with your mod the historically accuracy and the playability of M&B wfas turns it in a game more enjoyable. If you allow me, I have two suggestions that I thik that could be good additions for your mod if you want to add them, at least in visually terms. In first place, animated flags for armies in battles, like other M&B mods have. Since your mod have officers, I thik it could be a good idea that would have flags too. In second place, the possibility that helmets/hats that don't cover the whole head show hair underneath them (I think that there is a mod that fixes it, but I think that is only).

Sorry if my English is a bit poor, I'm not an English-speaking. I hope you could have understood me ;)

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Guest
Guest - - 699,666 comments

Hello! Does this mod require the v1.143 patch to install? If so can someone link a not-so-sketchy site for it? I can't find any.

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Csatádi Creator
Csatádi - - 67 comments

I think the "WFAS 1.43 is required." sentence is obvious.
You can download it from taleworlds.com

Reply Good karma+1 vote
Elvagapundo
Elvagapundo - - 100 comments

I felt like the accuracy nerf on all rifle men along with their super long reload in this mod made it totally unviable to use, which is my prefered style of gameplay, which was kinda sad imo. Mod looked great and all, great potential. But, me personally, couldnt keep playing for long with shots going so much everywhere and just being utterly unviable.

Keep up to good work tho!

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Csatádi Creator
Csatádi - - 67 comments

Thanks for the feedback. Usually there are very few of them so I appreciate it.
Weapon stats reflect reality in a limited way, but gameplay is more important so there might be changes later. Testers would needed for balancing.

Reply Good karma+1 vote
eikson
eikson - - 274 comments

Hey,
after another few hours of playing I have two questions:

- Did you increase morale? I feel like in the older versions there were more awesome mass routs of armies.
- Is the base chance to catch an enemy lord zero? I have defeated around 50 lords and not caught a single one

Other than that I spotted no problems, works great

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Csatádi Creator
Csatádi - - 67 comments

I didn't change either of them.

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eikson
eikson - - 274 comments

Dear Csatadi,

Version 1.6 is playing great so far! I have not encountered any issue. Do you know whether there is a line of code that decides whether the enemies form a wagon fort or not? If possible I would like to eliminate that entirely. Thanks!

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Csatádi Creator
Csatádi - - 67 comments

I run a quick search but didn't find it.

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eikson
eikson - - 274 comments

Thank you still!

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