It’s a completely free Command & Conquer game built on the OpenRA engine.
What started out as a simple fusion of the Westwood original Tiberian Dawn and Red Alert games, the project evolved by incorporating a plethora of new units, gameplay mechanics, and additional features.
The game includes five main factions:
Each of which, having four unique sub-factions with their own units, powers and upgrades.
Drawing from the extensive C&C franchise, the game incorporates units, structures, powers, and upgrades recreated in the Tiberian Dawn/Red Alert art style.
A comprehensive campaign, currently encompassing 34 missions, unfolds a narrative detailing the interwoven universes and timelines.
The experience extends further with Skirmish AI difficulties ranging from Easy to Brutal, providing a challenge even for highly skilled players.
Over 450 maps are included, including many competitive maps used in the base RA mod of OpenRA.
Balancing for competitive play has been a major focus. We host 1v1 ladder servers linked to player rankings and statistics, and hope to build a competitive community moving forward.
Thanks to the OpenRA Dev team (& Westwood) for the amazing engine & original games!
Special thanks to:
Kilkakon for the fuel truck.
Katzsmile for the UAV.
Allen262 for the RA Beta ships & submarine.
AchromicWhite & Nyerguds from CnCnet for the assorted sprites & cameos.
Messiah & Tschokky from CnCnet for tilesets & assorted tiles.
GraionDilach, Boolbada, Gerseras & MustaphaTR for the excellent code additions!
Welcome back to the battlefield, Commanders!
Update 1.02 is packed with game-changing improvements, stunning artwork, and immersive soundscapes and music that will take your gaming experience to new heights. The development team has worked hard to fine-tune every aspect of the game, leaving no stone unturned. Get ready to be blown away!
The update adds classic game units like floating discs and tomahawk launchers, along with new creations such as the Allied Peacemaker bomber and Soviet Commissar. It promises to enhance the gaming experience with exciting new features and gameplay opportunities.
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Powerful new units!
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So Commander, ready your troops and dive into an exciting new world with Update 1.02! This patch is way more than just an ordinary update - it's gonna blow your mind and deliver an unforgettable gaming experience!
You can check out the full change log on our Discord!
Combined Arms is available for download now! and is compatible with Windows, Mac & Linux.
The game is completely standalone, so you do not need any previous version or a C&C game installed.
Thank you for your continued support.
Inq & Darkademic
Welcome back Commander! The highly anticipated Update 1.00 for Combined Arms has finally landed, and it's a game-changer! Brace yourselves for an enhanced...
Welcome back, Commander! Update 0.91 for Combined Arms is now available! Packed with new features, missions, and original soundtracks & running on the...
Welcome back, Commander! Update 0.90 for Combined Arms is now available! Packed with new features, missions, and original soundtracks & running on the...
The Command & Conquer community is celebrating the anniversary of the Red Alert franchise & Combined Arms is proud to be part of the event!
1.02 is the latest instalment of Combined Arms! Featuring new units, gameplay features and unit voices. The update is also packed with improvements for...
A small hotfix update to address some problems with the 1.00 release.
1.00 is the latest instalment of Combined Arms! It adds five new unique missions to the single player campaign. The update also features improvements...
0.93 is the latest instalment of Combined Arms! It features the highly requested save/load function for skirmish options! The update also features improvements...
This is a small update to address some bugs, crashes & other issues found in 0.91 the release.
0.91 is the latest instalment of Combined Arms! Loaded with gameplay and AI improvements, Combined Arms has never been better! The update also features...
I liked the single player campaign so much better than soloing against AIs in skirmish. Any chance for an expansion campaign by you guys in the future?
Yep, probably going to start working on it soon. The next release is due soon and is focused primarily on adding new stuff to the factions, then in subsequent releases I'm planning to continue the campaign.
Hello, the only thing I don't like about your mod is the Scrin faction. Is there any way to cancel it? Does anyone know which files should be deleted? Please?
Just don't select them?
This is so great. Many hours of fun, thx! Please add some basic formations or improve mass movement & attack. Thx!
So I've reached the last mission (it's been a journey) and how tf do you deal with exterminator tripods on hard??? They steamroll everything, including your ally (btw ally seems completely useless). All infantry (even cyborg elites) and vehicles are melted by it. Cyborgs especially are f****d because of splash. Venoms and commanches are a no go as they need around 20 minutes just to scratch one. Is the player really expected to have 30 banshees flying around at minute 20 while also defending from regular attacks and trying to keep the ally alive?
There's not really a trick to it, you just need to have enough forces to take them down. Lots of people have completed it, myself included, so it's certainly possible. Banshees are a good choice, though the AI will attempt to counter them. Using the scatter command on cyborgs will help. Microwave Tank and Enlightened EMP can also be useful (though they won't disable for their normal/full durations and need the shields to be down).
I apologize that I came on too strong before, I was a bit tilted when I wrote that :)
I did beat it after studying the map more. I believe I wasn't focusing enough on economy at the start, which translated into not enough stuff in the mid game. Expanding to all 4 tiberium fields near the starting position was key, as well as getting at least 3 harvesters for each fields. Also I focused way too much on non-cyborg infantry, which is pointless as buzzers eat them for breakfast.
I ended up using SSM + cyborgs vs enemy attacks and just flooding banshees to kill any super tripods. What was ******* me up before was enemy waves moving along with the tripod in them, shielding it. Using SSM from different angles can scatter the wave making it easier to isolate the tripod and bombard it with 15-20 banshees.
To conclude, this has been one of the best campaigns I've played in recent years. Thank you so much for all your hard work and I hope to see more of your work released!
The recent update appears to have broken the main menu background battle.
Hmm, the only thing I can think of is that you installed (or extracted) over the top of a previous version, which can cause problems with the menu map.
Ah, yeah that seems to have been the problem. Reinstalling it fixed it. Loving the new background battle menu!
Edit: After completing a skirmish, the background reverted to the previous version's battle which is broken. Something is definitely wrong, I think. Starting up the game gives me the actual one, but after completing a skirmish, it breaks.
Edit 2: Complete Uninstall and Reinstall appears to have fixed it for good.