RSS Articles

More than two years after 1.4.22 and one and a half years after 1.5 R6, it is most certainly time to explain what has been going on.


A bit of story time first about what am I even doing and how did I end up here. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. After playing around with that for some time, I started reporting bugs and other issues. Seeing how some were not resolved, I decided to make some changes myself. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. This lead to the last version of the original 1.5, R4. After that, things changed. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. Here is where everything went wrong. It turned out later, that I joined in either the best or worst time. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. With me joining, I became the fresh source of power, trying to keep going. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.

All that lead to the current state. Development paused back in the end of July 2018 with some small activity spikes up until around October. I took my own long break, also waiting and hoping people will come back. Without team lead and our C++ programmer, I tried to change the engine under the mod with the help from a Russian team, to one that uses mid July 2018 Open X-Ray as a base, which is 64 bit. It wasn't very successful to say the least.

So, what next? Well, the mod needs manpower in order to be continued. Mainly C++ and LUA programmers, but anything helps, even writers and good QA. If you can help, leave some information about what you can do in the comments. If you know someone, please send them our way.

Update: I can no longer promise any activity from my end. After many years with stalker, I have to start making major changes in life, which will not leave enough time for a project this big.

The last in-development builds: 32 bit from October 2018 | crashy 64 bit from February 2019

Thanks to everyone for your patience and support!

Call of Chernobyl 1.4 released!

Call of Chernobyl 1.4 released!

News 102 comments

The long awaited 1.4 patch for the S.T.A.L.K.E.R.: Call of Chernobyl modification has been released. Many new features, customizations and optimizations...

Release and FAQ

Release and FAQ

News 110 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 76 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 88 comments

The time has come, announcing the best Mod of 2015 as selected by you.

Add file RSS Files
[BETA] Call of Chernobyl 1.5 R6 Full

[BETA] Call of Chernobyl 1.5 R6 Full

Demo 579 comments

Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.

[Patch] Call of Chernobyl 1.4.22

[Patch] Call of Chernobyl 1.4.22

Patch 174 comments

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

[Release] Call of Chernobyl 1.4.12

[Release] Call of Chernobyl 1.4.12

Full Version 323 comments

Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.

[Utility] JSGME

[Utility] JSGME

Installer Tool 44 comments

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

[Modding] Call of Chernobyl 1.4 SDK Files

[Modding] Call of Chernobyl 1.4 SDK Files

SDK 32 comments

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...

[Modding] Call of Chernobyl 1.2 SDK Files

[Modding] Call of Chernobyl 1.2 SDK Files

SDK 37 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

Post comment Comments  (70 - 80 of 22,463)
morgannoor1991
morgannoor1991 - - 495 comments

can play this mod on dx8 or 9

Reply Good karma Bad karma+2 votes
CHEEKIBREEKI398
CHEEKIBREEKI398 - - 80 comments

For 1.4.2? Easily. For 1.5 I have no idea.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,826 comments

DX9 works fine with 1.5

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,826 comments

when i open the game there a black screen I see the menu for a split second but then the game auto tabs out

Reply Good karma Bad karma+1 vote
taffy62
taffy62 - - 153 comments

Try setting the resolution to 1024x762, and set it to windowed mode.
See if that fixes it, and then set your srttings to what they'd normally be.

Reply Good karma Bad karma+1 vote
top_bunk
top_bunk - - 3 comments

Question/Help please

Was wondering if anyone on here could help me out with missing .ogg files in Stalker Call of Chernobyl?

I have other mods active as well with this and I am on the 1.4.22 version of SCOC.

Mods I use in order from top to bottom loaded on JSGME (26 total):

Arsenal Overhaul 3.1 for Call of Chernobyl v5
Outfit Addon for COC 1.4.7
Outfit Addon AO3 Patch
Dr.X COC Questlines 1.25
Dr.X COC Dynamic Faction Relations 1.8
Dr.X COC Faction Relations 1.6
Full Simulation A-Life 1.4.22
AF3 Misery Editon COC
Autumns Wind for COC v1.9
Better Torch
TRX Global Weather v2.2
DTG Scopes v1.04
Campfires for COC v1
Campfires Patch for COC DoctorX Questlines 1.25
Better Nightvisions
Portable Camp COC 1
Portable Camp AO3 + Outfit Addon Patch
Backpack Weight 100kg
Increased Weapon Damage v.1.6
Immersive Rain v1
Inaccurate Zombies for COC
More Fast Travel Locations for COC v15
Unload All Weapons COC 08.7z-20-8
Better Weapon Conditions COC
Corpses Drop 1.4.14
UIv2 Clean Inventory (not in JSGME but manually put in last)

I use the JSGME mod utility and have everything in the right order (I think) but don't know what these mean when I see them in red when I open up the console in game / in starting menu.

! Missing ogg-comment file & ! Invalid ogg-comment version

NO other errors/invalid/missing log lines are present while loading the game/playing just these.

Here are the actual lines from the log (in order):

! Invalid ogg-comment version, file: c:\game\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\ambient\rain.ogg
! Invalid ogg-comment version, file: c:\game\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\music\menu.ogg
! Missing ogg-comment, file: c:\game\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\weapons\mp153\mp153_draw.ogg
! Missing ogg-comment, file: c:\game\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\weapons\nv_loop.ogg

Four in total. I don't know if it will bug my game or start crashing it. Any help is appreciated and if there is a need for the whole log i can send it or post it if need be.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,826 comments

This comment is currently awaiting admin approval, join now to view.

markedone_95
markedone_95 - - 17 comments

Just to have to some fun doing some rookie DYI modding and what not... My question is, does anyone know how to customize/edit those light blue icons that display the artifact boosters (I am specifically talking about the artifact boosters - not the drug/medicine boosters!)

The reason being is that 4 booster icons (wound, armour, explosion and strike) are all stretched (duh) - and to add insult to injury - the armour and explosion labels are swapped! (i.e. Explosion icon says it's Armour and vice versa.)

I've messed around with some files (obviously this should be a file in "configs", in the "ui" folder; but I still haven't had any luck.)

I've played around with the "af_params_16.xml" file, since it's fairly obvious it has to be it, but still to no avail. Furthermore, I've managed to (funny enough) flip the mismatched labels, alas what good is that since doing it this way is kind of ridiculous because doing so means I replaced the explosion stat with the texture of armour (and vice versa.) but this doesn't justify that maybe the icon placing is wrong and not the labeling...

Idk... any thoughts?

Reply Good karma Bad karma+1 vote
markedone_95
markedone_95 - - 17 comments

Addendum: Never mind; I fixed it. Turns out the coding needed a simple [stretch="1"] line added - unbelievable! Took me 2 days to figure it out.

Reply Good karma Bad karma+3 votes
swarrior77
swarrior77 - - 15 comments

When unloading guns after looting corpses, the mood reduces considerably the amount of bullets received, For example, unloading 10 AKM sometimes give me just 1 bullet, or if I have let´s say 130 bullets in the inventory, downloading 10 weapos give me 100 bullets but in the inventory the amount reduces to 120. Any way to fix this? Thanks in advance.

Reply Good karma Bad karma+1 vote
Post a comment
X
Tags