ACOK 6.2 animation submod
Patch 16 commentsAs stated in the description, this submod removes the over the top animations introduced in 5.1, add news, more realistic, quality animations, and also...
If you hated the addition of out-of-place Gekokujo/Sayazn animations in ACOK and want something immersive, or if you wanted to restore old animations or perhaps try out something new, then this is the mod for you. What this mod does is add the much improved close-to-vanilla animations to one handed weapon and shield holding, with better, much more natural and aesthetically pleasing shield positioning. It will be a satisfying joy to see NPC knights use these realistic animations now. The submod likewise does away with all of the edgy and over the top cartoony naruto running animations introduced in ACOK 5.1. The mod likewise restores something ACOK used to have many versions ago, but because of Cozur's many bad and questionable decisions this has disappeared - Visible flying missiles at no cost of performance whatsoever. Credits: Author of the Kingdom mod for making the animations, unfairly removed from this site. Credit to James for the Flying_Missile_pack OSP
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As stated in the description, this submod removes the over the top animations introduced in 5.1, add news, more realistic, quality animations, and also...
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