Oh , they would have made a classic voice acting , and not from Tarkov
Oh , they would have made a classic voice acting , and not from Tarkov
I had WTF standing with re.done all versions and with a bunch of addons for new quests. Everything works, at least I don't remember fixing anything between them.
but it's still worth checking this point.
I like your cyclical tasks, more variety for farming. But still, some settings in msm are missing, such as enable/disable the display of rewards and reputations in the text. Sometimes you want to stretch the time between the appearance of quests after they are completed. Anyway, thanks for your hard work.
I support it!
then you definitely need to make compatibility with this mod)
Moddb.com
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Fatal Error
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Expression : BI_NONE != bone
Function : CDamageManager::load_section
File : D:\a\xray-monolith\xray-monolith\src\xrGame\damage_manager.cpp
Line : 93
Description : aim_hud_offset_pos
stack trace:
Press OK to abort execution
---------------------------
ОК
---------------------------
Great work on the stores and the general visual, I hope you can do this with the AKM family pack, and correct the repetitive textures of the models from the AK74-74M pack.
I also note that the RPK still lacks the part that connects the butt and receiver.
Would you fix the mistakes first
is the weapon position broken during the sprint?
excellent intensive care units, but it's worth working on the shops. Add variety. Otherwise, it's the same option on every one of your AK. try to play with the models, or at least make a copy with a different texture, black, for example, and of course stores like "advanced", but at the moment this is very much missing
wpn_ak74_alt and wpn_ak74_old they have the same models!
The rwap and bas sights are not installed. PSO only
frostychun The sv98 addon Breaks L85 animations/ the SPAS addon breaks vanilla spas12 animations. The files wpn_hand_l85_hud_animation.omf and wpn_hand_spas12_hud_animation.omf are to blame for this.
Why not make files with a hand gesture with an individual name?
just like the files from gamedata\anims\camera_effects\weapon, they also conflict with other weapon packs. Dude, please fix it, and in general replays very often break the game and animations. It's better to do it all as "New" guns than to sit and combine it all with the rest of the packs and so on.
Good idea,nice mod
Привет , тебе удалось перевести U.D.E 1.6.0?
На каком этапе находишься, нужна ли помощь?
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Fatal Error
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Expression :
Function : invalid_parameter_handler
File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
Line : 1087
Description : invalid parameter
stack trace:
Press OK to abort execution
---------------------------
ОК
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hello!
This is the first time I've come across this.
after that, the game crashes in such a log-
Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
Function : CRender::texture_load
File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
Line : 535
Description : GPU device instance suspended. Use GetDeviceRemovedReason to determine the appropriate action.
Arguments : d:/anomaly/s.t.a.l.k.e.r anomaly 1.5.2 last/s.t.a.l.k.e.r anomaly 1.5.2/bin/..\gamedata\textures\ui\ui_body_health_system.dds
stack trace:
Как успехи?
this addon is specially made in order not to use fast travel once again, because it breaks the atmosphere of perception. This is a separate modification that returns a chip from the Call of Pripyat
qualitative !
try to register grenade animations as individual ones so that they do not replace vanilla animations, other grants work on vanilla animations, and your files replace them, which breaks the hardware and causes crashes. I think someone will help you if you leave your Discord
make a dltx version, it doesn’t work with addons that add new grenades
oh no, I mean the animation of shaking the camera and using the item. Whenever a character puts away a weapon, the inventory closes and the camera shakes with the sounds of eating. better than animation curves like in FDDA. thank you
!Sound [corpse_loot_good] not found for [sim_default_freedom_2]: characters_voice\human\woman\states\loot\loot_good_
!Sound [patrol_run] not found for [sim_default_freedom_2]: characters_voice\human\woman\alife\patrol\run_
!Sound [mugging_fight] not found for [sim_default_freedom_2]: characters_voice\human\woman\states\mugging_fight\mugging_fight_
!Sound [patrol_sneak] not found for [sim_default_freedom_2]: characters_voice\human\woman\alife\patrol\sneak_
!Sound [post_combat_wait_long] not found for [sim_default_freedom_2]: characters_voice\human\woman\fight\post_combat_wait\wait_
!Sound [mugging_hello] not found for [sim_default_freedom_2]: characters_voice\human\woman\states\mugging_hello\mugging_hello_
!Sound [mugging_fight] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_fight\mugging_fight_
!Sound [mugging_hello] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_hello\mugging_hello_
! Invalid ogg-comment version, file: d:/anomaly/s.t.a.l.k.e.r anomaly 1.5.2 last/s.t.a.l.k.e.r anomaly 1.5.2/bin/..\gamedata\sounds\weapons\metro_revolver\metro_hammer.ogg
!Sound [mugging_fight] not found for [sim_default_duty_0]: characters_voice\human\dolg_3\states\mugging_fight\mugging_fight_
!Sound [mugging_hello] not found for [sim_default_duty_0]: characters_voice\human\dolg_3\states\mugging_hello\mugging_hello_
!Sound [mugging_fight] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_fight\mugging_fight_
!Sound [mugging_hello] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_hello\mugging_hello_
list of conflicting mods -
REDONE_Collection
Tha_Walking_Ded
Less_Infuriating_Hip_for_Anomaly
DLTX_MiniMod_Pack (STORYLINES)
Dux's Innumerable Character Kit2
Duty_Expansion
drunks_miserable_masks_v7_fomod
we are waiting for the DLTX version or patches
Can you at least have some animations for mushrooms?
Lexus2411
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