I am a casual/story orientated gamer, I enjoy Warhammer 40,000 to the point I am fanatical about it. I am also a YouTuber too, I make videos based on Warhammer 40,000 including some fantastic music videos if I do say so myself! I have seven to date. I do various other games as well. Some projects I have yet to finish too. Search in YouTube "LoneWolfLazarus" and you will find me. I currently hold 3,290 Subscribers, feel free to subscribe! "The hardest road you can take is the road you take alone, the road that makes you the strongest." — Lone Wolf Lazarus

Comment History  (0 - 30 of 275)
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Unification Campaign addon for 7.1.x (by andreowsiejczuk aka AndO3131)

Damn, I guess I may as well just keep them sitting at HQ now that I've just started then, thanks for heads up, never know. Hopefully gets fixed must be a lot of chaos to fix all these things in accordance with what I saw on Unification's Announcements page in Discord. But yeah, must be mad for poor Kek/Thud and company. :(

EDIT 1: Urgh, just realized I punned hard there lol!

EDIT 2: My, my I tried it as you suggested Davy, without UNI_EXT.dll and you are right, does seem primarily cosmetic. But either way, thanks for alerting this to me, it'd been bugging me for a few days now since it's release that I couldn't use the .DLL, I suppose it still does, my OCD and all that, I OCD over weird things aha! But yeah, I appreciate you letting me know this as with the last .DLL I remember crashing a lot without the .DLL back in the version prior to 7 of Unification, but just had a whopping match as Renegade Guard and well, thoroughly enjoyed it! Props! :)

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Unification Campaign addon for 7.1.x (by andreowsiejczuk aka AndO3131)

Doesn't it block you from accessing custom Honour Guards though Davy if disabled? Just wondering what I'd lose out on if I was to utilise this temporary workaround?

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Unification Campaign addon for 7.1.x (by andreowsiejczuk aka AndO3131)

What kind of manipulation, mate? Because no matter what I do I am constantly **** blocked by the outros. I've tried everything except direct manipulation only because I am not sure how to do it.

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Unification Campaign addon for 7.1.x (by andreowsiejczuk aka AndO3131)

I can vouch that I am having the same issue as everybody else here, I hope it can be resolved sounds quite a complex bug heh! :/

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ NPC Wound Tweak

Heh and the Terminator told John he promised not to kill anybody! ;) Rules are made to be broken! XD

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Experience Framework [2.1 Update 2] [MODDED EXES]

Easy fella, having an hard time installing this mod again and getting the full content of it, plus some confusion on the side, this mod is without a shadow in the top 100 best mods all time for Anomaly and closer to 1 than most people would think in my opinion anyway.

But yeah, do I install 00 Main and 01 Addons then 00 Experience Framework and so forth? Because I feel like with only installing 1.5.2's Version of this mod, I am only getting half of the content I am seeing in the description I've read, so unless there's something I've missed, I wouldn't mind at all if you could clear this up for me in a brief summary, cheers man! :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Fx Sub Mod for Unification Mod [Release!]

Sorry buddy! I didn't see this, trusted that the invite would still work and I guess it screwed me heh! Yeah sadly with V7 of Unification, my workaround is now obsolete. :(

EDIT: As it turns out, not obsolete no longer. I've re-merged this with V7 and took out any offending purple 'missing model' boxes only five minutes after I replied lol! :) Anyone and everyone is welcome to PM me, add me on Discord, whatever. And promptly download what I have done for myself and all, should they want it. <3 Works with the new UniRedux too! :D I'll try reply as well if anyone PMs me on ModDB!

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ [1.5.2] HG Companion [1.111]

Error still consistent for me. It's just started happening out of the blue as well when I tried to give a companion an order, I suspect this isn't being maintained anymore so I suppose I gotta start picking out the files and deleting em', shame. Royal, shame! :(

EDIT: Dhatri fixed this for us all! Sending love and thanks to this wonderful person! You sir, saved me removing this glorious mod man! Cheers! <3

Link to fix below!

Moddb.com

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ [MODDED EXES]Add Artefact Slots

We already have an A.S.S. lol it's called Advanced Stamina System lol check it, it's pretty good! :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ [DLTX] Less chatty experienced NPCs during combat [21 Apr 2024]

Is it possible for you to patch the Dynamic Mutant Reworked mod please? I could send you the archive if at all possible for you to cross-reference with perhaps? To be honest I asked Darkleif a year ago and the only answer I got to a variation of good ideas plus a bug report was "Join my discord" which of course I didn't do because I don't just go around joining discords for the sake of it. But shouldn't neglect a fellow modder just because I don't reside in his Discord server, but anyway, complaining aside. :P

I'd very much appreciate and I am sure others would too who use the Dynamic Mutants Rework. It gets annoying real fast plus immersion breaking when you get prompted again to report the issue to Darkleif and uh, to join the dude's discord WHILE playing in-game lmao!

Apologies for long message, I hope you or someone can do this as I am not even sure how to go about it. Heh! Cheers!

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Unification Mod - Dawn of War: SoulStorm

Kharkhass! Send me a PM, anyone can really, I don't bite. I might be able to help there my friends. :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Devices of Anomaly Redone (UPDATE 4.1)

I'll go check it out and download now, many thanks to you for your hard work! Barry also! Keep carving your names amongst the gods fellas! ;)

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Devices of Anomaly Redone (UPDATE 4.1)

I'll be keeping a hawk's eye on it then my brother! Both of these mods! Many thanks again! :)

They fit amazingly well with my privately shared mega mod pack - "INSTINCT". :D

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Devices of Anomaly Redone (UPDATE 4.1)

Oh you two are legends! I'll give this a try ASAP!

EDIT 1: I wish I could upvote you guys more than once! You deserve another hundred upvotes from me, if only! :P

EDIT 2: So Catspaw! I ended up getting this when testing out the mod, I got

[19:59:25.017]
[19:59:25.017] FATAL ERROR
[19:59:25.017]
[19:59:25.017] [error]Expression : <no expression>
[19:59:25.017] [error]Function : CScriptEngine::lua_pcall_failed
[19:59:25.017] [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[19:59:25.017] [error]Line : 257
[19:59:25.017] [error]Description : fatal error
[19:59:25.017] [error]Arguments :
[19:59:25.017] 1 : [Lua] ....t.a.l.k.e.r. anomaly\gamedata\scripts\item_radio.script(835) : set_indicator_color
[19:59:25.017]
[19:59:25.017] LUA error: ....t.a.l.k.e.r. anomaly\gamedata\scripts\item_radio.script:835: attempt to index upvalue 'indicator' (a nil value)
[19:59:25.017]

This happened after the animation (which is very cool by the by) of the RF Receiver finished, it crashed immediately with the following above.

Seems to point to the following:

indicator:SetTextureColor(clr)
end

function show_indicator(tf)
if indicator then indicator:Show(tf) end
end

EDIT 3: FIXED IT! Just remove the first end at the end of this line:

if indicator then indicator:Show(tf) end (DELETE THAT end, THE BOTTOM ONE WILL SUFFICE!)

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Perk Based Artefacts 2.1 (PBA) (UPDATE 4.1)

[19:34:25.992] FATAL ERROR
[19:34:25.992]
[19:34:25.992] [error]Expression : <no expression>
[19:34:25.992] [error]Function : CScriptEngine::lua_pcall_failed
[19:34:25.992] [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[19:34:25.992] [error]Line : 257
[19:34:25.992] [error]Description : fatal error
[19:34:25.992] [error]Arguments :
[19:34:25.992] 1 : [Lua] ....r. anomaly\gamedata\scripts\perk_based_artefacts.script(3952) : func
[19:34:25.992]
[19:34:25.992] LUA error: ....r. anomaly\gamedata\scripts\perk_based_artefacts.script:3952: attempt to perform arithmetic on field 'blood_loss_limit' (a nil value)
[19:34:25.992]

Really want to use this mod but it conflicts with BAM, and due to demand of my mod pack "INSTINCT" I've been asked to report this in the hopes a patch can be put into effect and made.

Essentially when you put a SCAR artefact the little trinket one from BAM into an IAM/AAC/AAM and then equip it on your belt you crash with the following above. Is it possible to have a patch as people really like this Perk Based Artefacts mod but they also like BAM as it provides a unique aspect to the Artefact-Belt-Building gameplay. I have to admit, I'd be sad to see it gone too but I guess our folks on our end like the idea of having unique one-of-a-kind artefacts from BAM. I and others would be very appreciative if a patch could be put in place at all? Thank you very much for reading and have a wonderful day, keep up the good work with what you're doing man! Legend! :)

P.S: This issue I've posted is all prevalent in the old version of PBA as well. So I can't use either yet unless a miracle patch happens. :D

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Devices of Anomaly Redone (UPDATE 4.1)

[13:27:46.733] FATAL ERROR
[13:27:46.733]
[13:27:46.733] [error]Expression : <no expression>
[13:27:46.733] [error]Function : CScriptEngine::lua_pcall_failed
[13:27:46.733] [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[13:27:46.733] [error]Line : 257
[13:27:46.733] [error]Description : fatal error
[13:27:46.733] [error]Arguments :
[13:27:46.733] 1 : [Lua] ...t.a.l.k.e.r. anomaly\gamedata\scripts\cold_system.script(887) : hud_update
[13:27:46.733]
[13:27:46.733] LUA error: ...t.a.l.k.e.r. anomaly\gamedata\scripts\cold_system.script:887: attempt to index upvalue 'main_text' (a nil value)
[13:27:46.733]

Getting this, same thing as before when I used Catpaw's New Extensible RF Sources.

Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.4

Damn, was hoping it weren't a client side issue heh! I've put so many mods in my mod pack now I've lost count. I'll see if I can try this mod again what with it being updated and what not but I fear I may get the issue again. Wish I remembered which one it was. And thanks for your hard work too Banjaji, you're a legend man. :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Perk-Based Artefacts (UPDATE 25)

Hello, not sure if this is relevent to this mod or not but getting this - [11:04:23.473] FATAL ERROR
[11:04:23.473]
[11:04:23.473] [error]Expression : <no expression>
[11:04:23.473] [error]Function : CScriptEngine::lua_pcall_failed
[11:04:23.473] [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[11:04:23.473] [error]Line : 257
[11:04:23.473] [error]Description : fatal error
[11:04:23.473] [error]Arguments :
[11:04:23.473] 1 : [Lua] ...a.l.k.e.r. anomaly\gamedata\scripts\item_artefact.script(289) :
[11:04:23.473]
[11:04:23.473] LUA error: ...a.l.k.e.r. anomaly\gamedata\scripts\item_artefact.script:289: attempt to index a nil value
[11:04:23.473]
[11:04:23.473] Check log for details
[11:04:23.473]
[11:04:23.473]
[11:04:23.766] stack trace:
[11:04:23.766]

For some unknown reason. I don't even have that file.

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ DAO + New Levels v0.51 [compatibility patch][DLTX][G.A.M.M.A.][EFP]

{@} --- Invalid destination [-9.444510][329.209808]
~ Warfare is not loaded, unregistered warfare callbacks
TerrainEnumerator | indexing crowdedness
TEIdxTree | No cache d:/mods & modded games folder/s.t.a.l.k.e.r. anomaly\gamedata\configs\_te_caches\crowdedness_grimwood, bulding tree
TEIdxTree | SAVE ERROR: Failed to save index cache.

Just received this when entering Grimwood. Not sure if it's relevant to this mod or not? Just removed it and put promzona.ltx back in from DAO's original mod file. Gonna give it another go transitioning, if I get in, then well, I'll edit with my answer.

EDIT - 00:45AM: I can confirm, can load into Grimwood now that this mod has been removed from my build. Damn.

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.4

I hate to be that guy bro, but it isn't, I keep crashing under a different argument even now.

EDIT: Crash log below.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...maly\gamedata\scripts\aa_load_recipes_banjaji_csi.script(265) : reformat_vanilla_recipe_string

LUA error: ...maly\gamedata\scripts\aa_load_recipes_banjaji_csi.script:265: attempt to concatenate local 'tool' (a nil value)

Check log for details

stack trace:

Good karma+3 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ English voice for UNISG

This is awesome! Thanks SHREDDER, wish I'd come to this addon sooner as I'd seen it before. Love this many thanks!

Good karma+3 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Chatty Companions 0.9.9.5

Hi there Darkasleif! I thought I'd logged in that day but I must've forgot hehe! Yeah I am referring to this version I believe the latest one available for 1.5.2 of course, link is just below. :D

Moddb.com

If you can get this sorted, I'll happily re-download and re-install the mod again, it's just every time I encounter Dynamic Mutants, I get told to report the errors to you, thing is, there is no errors, it's just missing a patch for it so the companions can chat about the new mutants.

EDITED at 18:15PM: Also, just in case this ever becomes an issue and also to kill two birds with one stone, I'd highly recommend supporting this addon with a patch too link will be below as per! It's amazing just like yours man and it'd be great to see Dynamic Mutants and New Levels have a patch and work well together, I'll make sure to add this to my version of Anomaly and give credit as I admittedly do share my build between friends primarily and give them my entire build of Anomaly! If anyone else wants it feel free to PM me, it's highly modular and quite stable too and extremely fun or so I've been told. Anyone is welcome to give me a message. :)

Moddb.com

I hope you have the best of luck patching these two mods or whichever one you decide to choose, thanks for all your work Dark! ^^

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Dynamic Friends AND Enemies

I don't have that in my game for sure. I'd check your other addons, I am aware I'm a year too late for this, haven't been around for a long time but yeah if you still have the old implementation of your Anomaly version with addons then I'd suggest taking a look at one of the other addons. :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Unification Fx Pack v1.92

Check summary section on this page Gillespiecoda. I posted something that may interest you and others with the same request as you. :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Fx Sub Mod for Unification Mod [Release!]

Hi guys, just thought I'd let you all know that there is a merge available on Unification's Official Discord, discovered by me.

There are specific instructions and options there to allow you to merge Unification FX and Unification Redux UI with both Unification Campaign AND Unification Unlimited. It works for both and in Multiplayer. If you're interested and if you pay careful attention to the walkthrough as Dawn of War - Soulstorm can be fickle and one wrong hasty move can see to it that you start from scratch again, however, luckily, it doesn't take long once you've got the hang of it. Regardless if you're an experienced mod user or not. See below.

Official Unification Mod Server: Discord.gg

If you're not in it, come, stay a while, maybe you'll make good friends here. :)

Even if that isn't for you? And are just interested in grabbing the merge, it's all on there, the instructions and details are too long to post here hence why I can't share it publicly on ModDB, that and I don't want to upset any of the authors who have put blood, sweat and tears into this by uploading everything pre-made as it uses their content and work.

The channel you're looking for is under fan-made-addons under the Unification General section and is pinned by Kekoulis in case you don't see this anytime soon and the merge information and walkthrough gets buried under other people's content and walkthroughs. Hope this helps ya'll! Peace and love, and glory to the very people who made these mods/addons possible! <3

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Chatty Companions 0.9.9.5

I hate to be that guy, but I had a crash today out of the blue, I had no companions to speak of however a crash occurred with the following...

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...r/s.t.a.l.k.e.r. anomaly\gamedata\scripts\chatter.script:761: attempt to index a nil value

stack trace:

Not sure what's going on there to be fair. Like I said, I had no companions so why this happened I have no idea. But if it's fixable then that'd be awesome for when I do actually get companions. :)

EDIT: Same crash again after loading in, it happened two minutes after me loading in. I'll remove for now, if this mod updates again I'll check the changelog and download again if there's any indication of a fix, I've no idea why my game keeps crashing when I have no companions what-so-ever. I've seen people mention that this effects NPCs in general though in the comments section, uncertain if it's coincidental if that is what's causing said crash or not. Confusing to the say the least I have to admit!

Good karma+4 votes
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ Dude, where's my gear?! [v0.7.2.2]

Love this film, classic! Gonna download this for sure and give it a whirl! :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ NV BINOC & SCOPES TOGGLE V1.0.7.1 (BEEF'S SHADER V1.1.1,DX8 VERSION INCLUDED)

Hey man seeing st_prop_binoc_nightvision 0 for every upgrade for binoculars in tooltips since I installed this, it doesn't affect anything other than slight immersion but it may be worth looking into when you've got the time, unless you know where and what I need to change to correct it? I've tried looking but there's 300+ mods in my list from my own compilation, it's rather awesome! :) But it's a labyrinth to find! If you know how I could fix it or if you have the time to fix it then that'd be great.

Thanks for your work! It's brilliant this mod. Everything works as intended except for that text issue! :)

Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus - - 275 comments @ [DLTX REQUIRED] Artefacts Variationizer (UPDATE 11)

Getting a "Not enough memory" error when using this with NMA and the associated patch for this mod from NMA upon generation of variations of Artefacts. I'm not sure if it means not enough memory for the engine or not enough memory on my computer, what do you guys reckon? :)

Good karma+1 vote