Total War modder for some 18 years now, and full time Ancient era and 18th Century Warfare fan.
Fix for technology tech research times to proper 4tpy scaling. Fix for Tylis not have the correct faction type..changed to Celtic. Changed the focus on...
Bug fix for AI not recruiting armies. Ai will now research technology types better to build correct buildings to recruit units and also better civic buildings...
Construction times for building raised 35%. Reduced Ai research priorities on some technologies by 75% as they were too fast. Ai will build better balanced...
Better AI Naval recruitment. Changed Ai money allocation FOR more for military recruitment. Better AI expansion. Diplomacy: War will have a more negative...
Better Ai recruitment of armies and navies. Fix for Roman recruitment. Better AI Tech research. Changed some Ai battle formations. Better spotting rules...
Fix for rear/flank attacks on infantry for Cav units-will be more deadly. Adjusted Hoplite and Pike units to not be over powered. Ai will be more defensive...
Roman and Carthage factions will be more aggressive and expand on the campaign map. As faction empires grow they will consume more resources so that will...
Removed duplicate units from Campaign games for Macedon, Egypt, Seleucid and Bactria.Duplicate units for Pergamon removed and some further tweaks to Unit...
Removed duplicate units for many factions, Total Overhaul to all Unit Cards for all factions. Baktrian Unit banners added. Additional Lucanian units added...
Updated Shields for all greek factions and added individual flag bearers to Carthage, Seleucid, Macedon and Egypt. Battles improved.Hoplites get better...
Raised effects for buildings, technologies and traits, so that they really matter. raised armor values 10%. Ai should siege more. Raised edicts by 20...
Ai will make more diplomatic offers. Diplomatic Marriage is now an option in diplomacy for AI. Factions will Occupy more. Ai will construct more buildings...
Fixed bug of certain archers firing straight up. Lowered Zone of Control and Reinforcement radious by 25%. Settlement defense raised by 20% Fatigue penalties...
Desert factions more likely to do ambush attacks, fix for Roman armor types, better research of military tech by some factions, dis loyal generals cause...
Reworked Morale, Fatigue, less matched combat, lowered morale penalty for army destruction, better Ai flanking of armies-Ai will re position to flank...
Changed some faction personalities for IA campaign, Ai will be a bit more defensive, changed some strategic values for resources Fixed bug with unit abilities...
I factions will attack settlements more, better Ai expansion, trajectories of archers lowered, combat length raised 10%, chance of ambushes raised, chance...
Units will be effected more while moving through different ground types on the battlefield. Forests effect battle abilities more. Roads on campaign map...
Fixed a problem with the AI sending weak armies to attack the players stronger armies. Fix for fire arrow bug in naval battles. Ai allied factions will...
Critical Fix for Rome as they were not recruiting units in Grand and Imperator Augustus Campaign games.
Critical Update...Raised Generals attributes skills per type to be more balanced. Raised some starting agent levels to one. Certain faction types now...
Archers can target buildings, lowered fire combustion on wood buildings by 25%, flaming shot for ships, Ai will target war regions more, better naval...
Critical Fix to Empire Divided campaign game due to Campaign crash. Should be save game compatible if you have been using version 7.7, Please report on...
Battles are more coherent -ai flanks more, formations move in better cohesion and new spotting rules and small increase in matched combat to 33% for more...
Added effects for the major cities on grand campaign, Roman faction will be able to recruit more units, garrisons will have a better mix of stronger units...
Increased some melee attack and defnce to some units that were way too weak such as Auxilia Units for Rome and some other units for other factions. This...
Amended some units that were missing attributes for African and Arabian factions that did not resist to Heat and also Barbarian units that have resistance...
Player campaign movement penalties reduced movement of armies by 15% raised campaign map ground types movement cost by 10%. Cultural growth bonus of 5...
Ai factions will offer to join wars more and chance of getting peace is raised and all factions can now make vassals fo other factions Ai settlements...
Update to Main mod (5.7.1) with fixes to Slinger damage reduced, Also changes to CAI - Factions that are friendly will grant more treaties and trade with...
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