Я ��нимал координаты через дебаг меню (положение игрока), но есть ещё и полезная утилита от Грока (автора Гаммы), которая позволяет по нажатию определённой клавиши снимать более точные координаты положения игрока и сохранить их в отдельный файл
Я ��нимал координаты через дебаг меню (положение игрока), но есть ещё и полезная утилита от Грока (автора Гаммы), которая позволяет по нажатию определённой клавиши снимать более точные координаты положения игрока и сохранить их в отдельный файл
If you want to disable weapon spawning It's better to reinstall the addon while skipping the 02 module (AWIS_weapons)
The error comes from the function that uses global get_parts_list from arti_jamming.script file. The text of this error says that it cannot find the file to import this global from or cannot find get_parts_list function in the arti_jamming.script file. Probably the author of GAMMA modified the arti_jamming.script file or got rid of it entirely. You can tell me more info after finding wpo (weapon parts overhaul) in GAMMA's mod organizer and checking its contents. By the way, my addon works fine with the latest version of wpo, I have checked it
Ah, sorry, I thought I fixed It in the last update but forgot to do it. I think you can download the updated version of the addon, but I recommend editing configs/items/settings/craft_ACartefacttransmutation.ltx file (there you must find craft that is called k_af_cristall and replace af_misery_bread with af_cristall and af_af_fire_loop with af_fire_loop)
I will see what I can do
But It won't be an easy thing to do because It's necessary to download Antology, check what's wrong, fix the issue. If you want to help out, please contact me in discord. I've joined the Antology server, my nickname is DrSergei
My addon is not that global, I think It should work with Antology. Or is there a major incompatibility with something?
1) Yes, the integration was made for the latest version of WPO available at that time
2) I used the ammo maker, that was included in the latest anomaly ballistics
Let me know if something doesn't work!
Thanks for reporting the issue! I really did mess up that craft. And I want to ask you something: does the new workshop interface (with 6 toolkits) work alright? There was a person who had trouble with it. I'll probably upload a new version of the addon with the craft and Russian translation fixed, but I plan to expand the addon, so maybe in the next update
Хорошо, я постараюсь помочь, но мне для этого нужно больше информации. Скинь мне, пожалуйста, в личные сообщения, какие аддоны ты используешь, кроме моего и банжажи + работает ли мой аддон с аддоном банжажи, если запустить игру только с ними + установлены ли у тебя модифицированные экзешники. Мой аддон довольно просто сделан и не вылетает, даже если у тебя нет аддона от банжажи, только будет функционал урезан (не будет новых крафтов). Поэтому советую обратить особое внимание на наличие модифицированных экзешников
I think the easiest thing to do is just to port this addon to the latest version of BCSI. I think the main incompatibility is caused by the new recipes format, so that, perhaps, is the only thing that should be changed
Sure, I can do It. But what do you mean by upgraded mutant hides? Is It a part of another addon? I don't see any in the base game. If you just want recipes for these items, as I suppose, It's not that hard to do
While I was making Artefact crafter, I had a similar problem. It was solved after adding the new recipes to configs/plugins/encyclopedia_interactivity.ltx and configs/plugins/encyclopedia.ltx. You can also add a description of the recipe (that appears when reading it) by making a new xml with string id = encyclopedia__notes_(name of your recipe)_text. Hope It helps!
Я не очень понимаю твою проблему. Там что-то с переводом на русский или ещё с чем-то? Для разблокировки рецептов нужны записки. И что за слот?
Then, how do you want It to be implemented?
По идее всё должно работать и на старой игре
Yes, but after crafting such upgrade kit, you can turn it into the new streamlined one by clicking assemble kit. I don't see new crafting recipes for streamlined kits even without Banjaji's addon
Maybe I don't understand something, but I've downloaded arti's streamlined upgrades from GitHub (as a bundle with other addons), and It seems to work fine with Banjaji's addon.
Update 2.1:
-fixed Russian translation
-fixed a craft (thanks to Larrylangosta)
Stop, I think WPO and my addon are already compatible. I tested It and everything seemed fine. Or did you notice anything I didn't?
To be honest, IRL I wouldn't eat anything lying on the street, even canned food. So, It is just an interesting way of getting new loot in Stalker Anomaly. And I don't see any problem with zone produced food, because, in my opinion, you are more likely to find it in the zone lying around than imported food.
About WPO: you want weapons to spawn with random "debuffs"? I think I can figure something out
I thought about adding MCM support to be able to choose categories you want spawned as dynamic items, but I only know how to implement It by changing a script a bit, changing .ltx files using MCM is a dark forest for me
I can. You mean both these addons, right?
World spawns rework Moddb.com
I think It should be, because WSR is compatible. The load order should be ZCP -> WSR -> AWIS (this addon). You can skip WSR if you don't plan on using integration
Сначала ставишь галочку напротив одного из файлов с цифрой 01 (нужно выбрать только один). Для интеграции с модом WSR от BаrryBogs выбираешь ещё файл, что начинается с цифры 02. Если устанавливаешь интеграцию, то мой аддон должен идти после WSR в МО2
To be exact, you can safely use them both even now and everything will work well together. I simply want to implement some features, that will be unlocked for the WSR + this addon duo. Thank YOU for downloading my creations :)
So, can you, please, tell more details on how you want them added? In the next update, I probably will add an optional patch for this
Yes, to install my addon mid-run you should use the reset function of WSR, because it resets all dynamic items and allows the game to load the changed file into the current run. Tested
So, you want weapons to be added to a spawn pool? Quite interesting, but I think it is a bit unbalanced. In my opinion, weapon parts are doing their job pretty well. But if you really want, I can do it. How do you want them added? (rarity, which pool, which weapons? And so on)
It is probably needed, unless you have a tool to reload dynamic items, such as provided by World spawns rework
DrSergei
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