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Mountain Terrain Test 1 - Open Source Quake 1 SP

Mountain Terrain Test 1 - Open Source Quake 1 SP

Zircon Engine - a "DarkPlaces Mark V" project 5 comments

Mountain Terrain Test 1 (Q1SP) illustrates use of techniques for vegetation and terrain blending and other methods for use in J.A.C.K. or TrenchBroom...

#59: MD3 Tags For Quake 1 .MDL (Backpacks, etc.)

#59: MD3 Tags For Quake 1 .MDL (Backpacks, etc.)

Zircon Engine - a "DarkPlaces Mark V" project

Zircon Beta Release #59 features MD3 attachment for Quake 1 models (.mdl) via picking a triangle, meaning backpacks and other gear may be easily attached...

Upgraded Q3 Map Compiler And Q3 Map Topics For Quake Maps

Upgraded Q3 Map Compiler And Q3 Map Topics For Quake Maps

Zircon Engine - a "DarkPlaces Mark V" project

A discussion of Q3 map format issues related to making Quake 1 maps and mods using the Quake 3 map format.

"Baker UI" - The Road To An Elite User Interface

"Baker UI" - The Road To An Elite User Interface

Zircon Engine - a "DarkPlaces Mark V" project 4 comments

A discussion of optional user interface capability and the road to come for Zircon.

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Zircon Engine - a "DarkPlaces Mark V" project

Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Engine - a "DarkPlaces Mark V" project

Zircon #44 has improved video cutscene support, a graphical mouse-driven menu with screenshots for load games, new graphical effect capabilities (and...

2024 Quake Omega Effects Challenge Series #1 of 20

2024 Quake Omega Effects Challenge Series #1 of 20

Zircon Engine - a "DarkPlaces Mark V" project

2024 Quake Omega Effects Challenge Series #1 of 20 is the Intermap Travel Demo now available for download.

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Discussion of Zero Ping Movement Version 1 -- this is a movement mode available in Zircon that allows smooth gameplay with incredibly bad connections...

December Lab Report #12 of 12 - Journey Onward

December Lab Report #12 of 12 - Journey Onward

Zircon Engine - a "DarkPlaces Mark V" project

The Year Of Our Lord 2024. A discussion of probable upcoming topics. The age of engine stabilization has come to a close, a shift towards using the engine...

December Lab Report #11 of 12 - The Future, Embracing The Past

December Lab Report #11 of 12 - The Future, Embracing The Past

Zircon Engine - a "DarkPlaces Mark V" project 4 comments

Zircon now supports protocol 666 and 999, giving it the ability to play demos recorded in Quakespasm, connect to a Quakespasm coop game or host a game...

November Lab Report #10 of 12 - Making .obj maps / Blender

November Lab Report #10 of 12 - Making .obj maps / Blender

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

A discussion of making obj maps in Blender for use in Zircon and DarkPlaces, and a discussion about physics.

November Lab Report #9 of 12 - Zircon Beta #1

November Lab Report #9 of 12 - Zircon Beta #1

Zircon Engine - a "DarkPlaces Mark V" project 4 comments

Forged from DarkPlaces Beta, twice as fast as classic DarkPlaces, Zircon Beta Release #1 has 100% of all Zircon features plus new features. Zircon Beta...

October Lab Report #8 of 12 - The Battle of DarkPlaces Beta Has Begun

October Lab Report #8 of 12 - The Battle of DarkPlaces Beta Has Begun

Zircon Engine - a "DarkPlaces Mark V" project

The Battle of DarkPlaces Beta Has Begun. DarkPlaces Beta -- it is twice as fast as classic DarkPlaces with many improvements.  Zircon is based on classic...

October Lab Report #7 of 12 - Compiling Android, Windows

October Lab Report #7 of 12 - Compiling Android, Windows

Zircon Engine - a "DarkPlaces Mark V" project

How to compile for Android, including the debugging methods I use. How to compile current Zircon for Windows.

October Lab Report #6 of 12

October Lab Report #6 of 12

Zircon Engine - a "DarkPlaces Mark V" project 3 comments

Zircon now has a Mac and Android build, as polished as possible. A discussion of some long time "DarkPlaces demons" defeated in the latest version of...

September Lab Report #5 of 12

September Lab Report #5 of 12

Zircon Engine - a "DarkPlaces Mark V" project 1 comment

Discussion of DarkPlaces alternate source codes, Q3 mapping topics like infinite background, DarkPlaces "recall" CTRL-R.

August Lab Report #4 of 12

August Lab Report #4 of 12

Zircon Engine - a "DarkPlaces Mark V" project 3 comments

Looking at water rendering methods and experiments with monsterclip and r_fakelight 2 plus a quick look at autosprite2.

August Lab Report #3 of 12

August Lab Report #3 of 12

Zircon Engine - a "DarkPlaces Mark V" project

Spotlights explored in detail including all the "too much information" needed to create one. And a discussion of func_video_text.

 August Lab Report #2 of 12

August Lab Report #2 of 12

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.

August Lab Report #1 of 12

August Lab Report #1 of 12

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.

How To Test Replacement Textures In DarkPlaces

How To Test Replacement Textures In DarkPlaces

Zircon Engine - a "DarkPlaces Mark V" project Textures

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Upscaling Monster Skins, Map Textures

Upscaling Monster Skins, Map Textures

Zircon Engine - a "DarkPlaces Mark V" project

AI upscaling has been an invaluable tool for helping older games like Quake put a facelift on the original skins and textures.

Tools / References

Tools / References

Quake3_Quake1 Mapping Resources Mapping/Technical

This page is a list of relevant tools like compilers or model editors and resources such as shader directive documentation.

Func_Text In Quake3_Quake1

Func_Text In Quake3_Quake1

Quake3_Quake1 Mapping Resources Mapping/Technical

How to use func_text, the "easy label" in Quake3_Quake1 to quickly put some text or numbers somewhere in a map.

DarkPlaces/Zircon How To Record A Demo

DarkPlaces/Zircon How To Record A Demo

Zircon Engine - a "DarkPlaces Mark V" project Mapping/Technical

This is how to record a demo in DarkPlaces or Zircon.

Curved Path Train (Func_Train / Misc_Mdl_Train)

Curved Path Train (Func_Train / Misc_Mdl_Train)

Quake3_Quake1 Mapping Resources Mapping/Technical

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Visual Guide To Engine Changes

Visual Guide To Engine Changes

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Switchable Lights In Quake3_Quake1

Switchable Lights In Quake3_Quake1

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Fence Textures, Glass Textures

Fence Textures, Glass Textures

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.

It Starts With A Small Flickering Light

It Starts With A Small Flickering Light

Quake3_Quake1 Mapping Resources

A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...