Holographic computing is here.

When you change the way you see the world, you can change the world you see.

Microsoft HoloLens is the first fully untethered, see-through holographic computer. It enables high-definition holograms to come to life in your world, seamlessly integrating with your physical places, spaces, and things. We call this experience mixed reality. Holograms mixed with your real world will unlock all-new ways to create, communicate, work, and play.

Transform your world with holograms.

For the first time, holograms will become practical tools of daily life. Interact with them to learn, or create something new. When you share your ideas, show and tell from multiple perspectives. Your digital content and creations will be more relevant when they come to life in the world around you.

Gaming transformed.

With Microsoft HoloLens you’ll see the Minecraft world, and gaming, in a whole new way. Untethered and in mixed reality, nearly any surface can become a portal. You will navigate and manipulate the Minecraft world with gestures and voice, and spatial mapping will enable a more dynamic playspace when your room and its physical objects become part of the game. Get a glimpse of the innovative new possibilities for Minecraft.

See your world in new ways.

Microsoft HoloLens is made up of specialized components that make holographic computing possible. Learn more about the hardware that enables you to create and interact with holograms in your world.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Hello everyone,

It's been a long time since our last update on IndieDB platform and to be honest we lost our place because we forgot where we started from. This platform helped us grow and receive a lot of help from you guys and we want to focus more on it. We will try to make here monthly updates so everyone can be updated with what we change, what we add and what we remove.

Our last update on IndieDB was at Dev Diary #8 on update 0.1.0.5Z Stage 2. Now we reached our last update of the 2018....v0.1.0.6Q.

We will not make a list of all of our changes because it will take too much to read ...but counted they are 86. We changed, improved and optimized our project 86 times in almost one year. And we are only 2 UE4 developers learning and working hard to make their projects come to life. Before we start making a rewind of what we did this year, i want to thank you all for your contribution. In 2018 we met a lot of new people we made friends who we worked side by side and we will still work because we all have the same objective, to make something beautiful that everyone can enjoy. I want to thank Math, our Senior UE4 developer and my dear friend, for staying up night after night working and improving a lot the vehicles and helping me fixing bugs that were critical for our project. I want to thank Bilbo, our Discord and Steam Moderator for responding and managing our Steam Page and our Discord Channel with an elegance that we never seen before. I want to thank Gabs (Ianache Gabriela), our Manager, because without her our project would be down at the bottom of the ocean because of me. I want to thank SickPlays (Sfetcu Cristi), our Senior Web Developer for helping me bring BackToNormal Studio website to life and taking from his free time to fix errors with me in it. And i want to thank to all of our testers who helped us testing again and again, build after build and update after update every meter of the project, without them we couldn't find every bug that's in our project and our final product would be a mess.

And we all thank to everyone who supported us by being a Patreon, by supporting us with donations, who joined our Discord Channel and the ones who bought our Early Stage project, without all of you, we couldn't continue this project. You will not be forgotten, everyone will have a special place in our project.

Now, let's see what we have done till our last Dev Diary from the first User Interaction to the last!

STEAM GAME LAUNCH!

The project startup is now 5% faster because of the compatibility optimization and startup memory reduction.

INTRO VIDEOS!

Videos now have a lower bit-rate without any significant quality reduction for faster load time.


MAIN MENU!

From Dev Diary #6 we changed the main menu completely and added a lot of new features and improved the UX.

main menu

SERVER!

Our logical servers now work at their maximum performance because of the technology from Unreal Engine 4. We reported 0 server crashes in 2018 and uptime of 89% (not including the servers offline because of the update)

OUR WORLD!

map


Our landscape now has a dimension of 32x32Km….in game. But developed we made over 1000x1000km of playable landscape that are ready to be added in the project. We planned to add them in Q2-2019 but first we need to fill the current world with….

BUILDINGS!

Because a player doesn’t want just to run around the world on foot or with a vehicle, we planned to add buildings in Early-2019 so everyone can have something to explore. We started placing PH’s (placeholders) where some buildings will be. Their place can be moved in the future.

HighresScreenshot00006

CHARACTER!

For now, our character is based on the UE4 default mannequin. In Early-2019 Update that will change. We designed over 20 Male and Female base characters that we are choosing from and because we don’t have that much time to think of everything, we will let the community choose their names.

SURVIVAL SYSTEM!

Here we need to thank to Defuse Studio. His survival system if perfect for every developer who wants to create his own survival game and improve himself in developing in UE4. He provided monthly updates with bugs fixing and features that improved the survival feeling in our project.

VEHICLE SYSTEM!

Not all of you know but first time when vehicles met our servers it was a total game crash. We worked months trying to optimize the vehicles for our servers and after hard work 4 months we finally release the second prototype of our vehicles system (AKA-TheTruck) with a total success. (with some “shaking” bugs that will be fixed soon).

HighresScreenshot00007

ezgif com optimize 3

XP SYSTEM!

So we can make selective system we added XP (experience points) that can be acquired from crafting, killing and building. Some items will only be available to use after a required Level.

MINIMAP!

No, we didn’t forgot the Minimap. We have in plan to add it in Early-2019 update but it will be hard to update it because we don’t have a static landscape. Our landscape will get bigger and bigger so the Minimap will be more complex then we thought but it’s not impossible.

Design MiniMap

INVENTORY!

The inventory system will get a fully redesign in Earyl-2019 update. We will remove the movable windows and replace them with 1 main inventory window with better UI & UX.

template menu

PAUSE MENU!

We added a Pause Menu where you can change the settings and exit. That’s all. For now, nothing special.

pause menu

AND MANY MORE!

We still have a lot of work, we have a lot of placeholders to change, we have bugs to fix and features to add. And we have time. Our team is getting bigger and bigger. As I said, in 2018 we made new friends and a lot of good and talented people joined our team. On paper we have a lot of ideas but we can’t post them all to get early hype, everything at it’s time.

For now, BackToNormal Team wishes you a Happy New Year and as always, see you in-game.

Dev Diary #8 - Steam Demo, Crafting System improvement & Widget System

Dev Diary #8 - Steam Demo, Crafting System improvement & Widget System

BackToNormal 1 comment

For the second stage, we wanted to connect the player more with the environment and add at least 1 Urban area for the LIVE build and 1 Rural area.

Dev Diary #7 - Shooting System , Intractable Environment & Attachments

Dev Diary #7 - Shooting System , Intractable Environment & Attachments

BackToNormal 2 comments

We are getting ready for the last update till the Steam Release! Stage 1 Ready to go!

Dev Diary #6 - Perfomance Improve, Main Menu Redesign & Warehouse!

Dev Diary #6 - Perfomance Improve, Main Menu Redesign & Warehouse!

BackToNormal 2 comments

The map is getting bigger and it will be harder for the user to find resources to survive. So we implemented 1 warehouse every 8km. resources will spawn...

Dev Diary #5 - Graphical Optimization, Steam Login Implemented & Usable Garbage

Dev Diary #5 - Graphical Optimization, Steam Login Implemented & Usable Garbage

BackToNormal 3 comments

After a fat Easter is time to get back in business. We managed to optimize the graphics with just a minimal visual decrease.

Add game Games
Minecraft

Minecraft

Adventure

Minecraft is a first-person fighter/sandbox construction game created by Mojang AB.

Tarania Wars Online

Tarania Wars Online

Role Playing

The Next Generation of an Online Game. Developer: Jojishi Productions(Solo Dev) Type Of Game: Medieval, Futuristic, Action, Adventure, Online. Game Name...

Bocce VR Simulator

Bocce VR Simulator

Real Time Strategy

Bocce VR Simulator - a simple game known to mankind for years with a lot of fans. The simplicity of the rules and the ability to play anywhere make the...

Toy Goblins VR

Toy Goblins VR

Tower Defense

Our game is about managing toy warriors by moving them with hands.

Choice

Choice

Adventure

Description: Choice is a hardcore adventure. It is a first-person low poly style game. It is a story about a human who found himself in hell. Choice is...

Rowanpluck

Rowanpluck

Role Playing

IN EARLY DEVELOPMENT School of Witchcraft & Wizardry. Rowanpluck is online RPG with beautiful graphic, where you go through wizards live. From 11' to...

RoboRaid

RoboRaid

First Person Shooter

In this mixed reality first-person shooter, use natural movements to target enemies coming at you from every possible direction.

Fragments

Fragments

Adventure

Experience compelling new possibilities for storytelling and gameplay when life-sized characters are aware of your presence, share your real space, and...

Young Conker

Young Conker

Platformer

Guide a playful, pint-sized hero through your world in an ever-changing game that highlights the fun of playing in mixed reality.

Post a comment
X
Tags