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Over 10 years ago, Unreal Tournament 2004 was blessed with the Clone Bandits Mod, and it was fantastic, so much fun with all the custom maps, vehicles and the theft of the other teams clones. Props to the mod designers when working on this mod!

In 2022, replaying this mod is super fun to the point where I would love to get involved and make some edits and updates to the mod, to get some additions into the mod to make the playability at the highest is can be. Not to say it already is of course!

First off, a little graphical update of the HUD, with the implementation of Azaraels HUDFix mutator as shown in the screenshots below. The current mod has no support for widescreen, along with all other game modes in UT2004, but with a simple code change, the HUD will work with widescreen support up to 8K, unlike the standard 1024x768. Below is the current HUD verses the widescreen fix HUD. Allowing for this change will stop stretching of the HUD and will scale the HUD down for larger screens, for better gameplay.

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qURYTEh

Second off, there are many community maps out lost in archived downloads, I will hopefully be combining all the bonus packs together to ensure all content is in one place. So far i have gained over 10 custom maps not included within the original pack and within the community bonus content on ModDB.

Next off, I shall be finishing and polishing and BETA content left by the developers to ensure the mod is finished and polished. Some maps were left unfinished either by the original developers or by community content creators, so completing this content for everyone to play will be very helpful as new content

Another change that I will be looking into will be the vehicles. The vehicles are amazing for the mod and probably the best part of the mod. However i will be looking into the implementation of team skins to the vehicles to ensure online play is easier for the community to understand which team is which. I will also be making sure the vehicles can be enabled via mutator instead of map defaults. This allows for more modular gameplay as users are able to enable other custom vehicles within the mod.

t 1224


I will also be making changes to the spawning of weapons. The use of weapon lockers allows for more modular gameplay due to the addition of custom weapons from outside of the mod to be used within the mod, since currently standard weapons are forced into the spawn rotation.

Lastly, i will be making a few gameplay changes. The current pumps require you to destroy the old pump before claiming the new pump. Using the control point game mode, it is possible to turn these pumps into area claimed pumps, so by standing in the vicinity of the pump will give the user access to the pump, without needing to shoot or charge the pump. With more people within the controlled point, the faster the pump will be claimed. This opens up faster gameplay but also opens up interest for change in the "Cloning" process.

t 1227


Thats all for the changes i wish to work on for this mod. If you guys have any interest in what changes could be included in another release of this mod, hit me up and i can look into those changes. I do not want to sway far from the original mod as i want to keep to what the original mod creators intended as it brought me many years of joy throughout my childhood and most changes are to keep up with the changing times. Thank you

How to get involved

Social Media

There are a number of ways to get involved:

Discord: discord.gg/2XTfKPa

To get involved with the Mod, head over to our discord. Our Discord holds the download for the BETA, all information on "In the works" and current projects as well as teasers for future projects! You can also get involved with the conversation regarding bug reports, ideas and what goes on inside the minds of the Developers. Hope you enjoy! Highly recommend the discord to gain access to the latest updates and betas.

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Post comment Comments  (10 - 20 of 165)
CyborgParrot
CyborgParrot - - 1,733 comments

(buried)

Are there any Modding Tutorials for UT2004?

Because I want to make a Half-Life Weapon Pack for it.

And I also want to know how to make Player Models.

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SweetRamona
SweetRamona - - 5,159 comments

Why did this get downvoted?
He was just asking a question.

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Blade_Sword
Blade_Sword - - 627 comments

I can give you certain cluez for it.

First you should install UDE
Moddb.com

This is for programming purposes.
So you can try using current UT models as placeholders for your weapons.

Then for modeling and animating you need to use either blender, 3ds max or maya, depending of your possibilities and likings.

For texturing most photo editors might work as long as you use appropriate formats for the textures.

Making weapons with hands might be easier to start because making players requires you to have a rig that corresponds to the ones of UT2004 and work seamlessly without looking wrong.

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deleted10101
deleted10101 - - 7,257 comments

Hey guys !

I am a UT fan through & through and i have played this game since UT 2003 that soon was followed by UT2004 that i think is the best . Of course i started with UT 99 long ago and i got UT3 as well

I am a lot into weapon mutators and i played with many but i would like to know if there exist more than those i know about for UT2004

The weapon mutators i played with are : Annihilation Arsenal , Remote Strike , XMP , Evil Weapons , Rebalanced Weapons , Ballistics , Half Life weapons , Arkon 2004 , Unreal4Ever , The Ripjack , Elite Machines X , Enhanced Weapons , KBR weapons and UT3 weapons and vehicles

Are there more weapon mutators than these ? Outside Chaos Unreal , Gunreal of course because i have them too . Any chance to have Quake/Quake III Arena , Star Trek Elite Force I/II or other weapons one day ?

I used to remember years ago a weapon mod called X Weapons or Weapons X and another one i forgot the name where every vanilla weapon could shoot 2 or 3 projectiles with switchable ammo to use and such but i could not find them anymore in the last years

All sources i searched led me to the well known weapons i use so i hope somebody knows a place i don't know

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Blade_Sword
Blade_Sword - - 627 comments

Since I can help you
EF weapons doesn't exist as a mod for UT, I never found any. the best you can find is something close as a phaser like weapon, but nothing from these games

For quake 3 weapons only UT 99 have something like that, even if it's not an accurate depiction of Quake 3 you can find something close to that.

I have to say for the lase mod I don't know much about it.
I mean many weapon mods have multiple ammo types for one or two weapons even the Unreal II port.

In a way if people wants an elite force weapons pack, I think we need a few people and a lot of time.

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deleted10101
deleted10101 - - 7,257 comments

Thanks for answering

Any chance that these Moddb.com will be ported to UT2004 ? They are amazing , they are even more better quality than Ballistics for UT2004

Ah sure . It was just a suggestion , nothing else
I think virtually all weapons from all games out there could be brought in Unreal Tournament 2004

What i asked however is that some sites holding mods for this game are closed like L4Y and SkinCity and some stuff that was present years ago ( perhaps more than 5 years ago back or so ) are not present in the sites holding things for UT2004 . I hope everything was backed up but i got no idea if such a site still having all of them exists

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Blade_Sword
Blade_Sword - - 627 comments

I don't think Nali weapons will be ported, the modder who made them is on other projects.

Virtually, yes, but you need to get the manpower which is the harded thing to get these days.
Even projects towards who I work to a certain degree advance very slowly now.

I unfortunately think about L4Y not everything was backed up, because while I could find most of the stuff not everything was backed up
For skincity you might get some stuff there
Ut.rushbase.net
Everything that beyond unreal used to host is here

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Guest
Guest - - 699,639 comments

where can i download ut 2004?

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RedeemerEngaged
RedeemerEngaged - - 674 comments

Just found out there is a freaking half life 2 mod (weapons, vehicles, monsters) for this game :O
link incase anyone is interested:
Forums.epicgames.com
Unreal.shaungoeppinger.com

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max-damage
max-damage - - 257 comments

Which ball based mods for UT2k4 do you know - besides CarBall and Deathball?

Back in the days we used to play a mod / a map at our LAN parties and I've been racking my brains all day but I can't remember the name.
The map takes place in a dark cavern / cave system where you have to take a ball from the middle of the map to a certain point on the opposite side (opposing area).

When I’ve tried to remember something like “The Ball” crossed my mind.
But I think my memory played a trick on me regarding this, because there’s no mod for UT2004 like “The Ball” for UT3, right?

Which mod may have been that or perhaps it was a custom map for bombing run which matches this description?

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Blade_Sword
Blade_Sword - - 627 comments

Puzzle games are rare and I don't think there is anything like the ball, but there is puzzle mods even if they are very few here.

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