In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.
It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.
Work on patch 1.0.5 is in full swing, and you can already notice changes in many small things. Finally, we got around to creating textures for railway paths, now the transition from the terrain to the paths is smoother and not so striking, personally it really annoyed me, well, the textures of the paths themselves are now of acceptable quality, I tried to make them more abandoned and dirty. Also, I finally got my hands on creating a normal texture of safes, for me, this is one of the works that I shelved, since I did not know how to approach the creation of this texture, and in general there was no inspiration to create it. A lot of different little things have also been fixed in a variety of textures that simply won't fit in the post, but in any case, the work is complex and colossal. I also want to express my gratitude to all those who support the project and understand what hard work.
S.T.A.L.K.E.R.: Legends of the Zone Trilogy has now added official mod support for PlayStation and Xbox.
Many have noticed that the number of news updates about the project has decreased since 2024. But why?
Discover the immersive world of NLC 7, a challenging S.T.A.L.K.E.R.: Shadow of Chernobyl mod. This stand-alone mod transforms the game with complex quests...
Hello everyone, release version 1.0.4! There are various fixes in this version, as well as the addition of new textures.
Full DSH repack that includes the DeepL translation with some addons
This plugin is designed to import into 3ds Max (works with versions 7-8, not tested on version 9) map geometry files of the game STALKER"
The final version includes: AI Wrapper 2.2 + converter + acdc pack + milkshape and maya plugins. It is a set of clutter utilities necessary for editing...
Вторая версия мода. Узнать детали обновления можно в описании мода на главной странице...
Первая версия солянки Удобный Кордон. Инструкция по установке находится в архиве.
Full repack of the mod with patch + English translation applied.
What is the best mod for stalker? mainly focused towards graphics...
Is ARM Lost Alpha compatible ?
yes we have atrari support.
Someone could tell me in which part of the folder of the game are the voices in Spanish of the stalker shadow of chernbyl?
Having sound issues can start game. SOUND: OpenAL: Failed to create device.
Hey, is there a mod that adds technitians to the game?
(buried)
i need the code of the game please
why do i need to download 4 parts when one is enough?
Hey guys what Settings should I use when Playing with the Zone Reclamation Project Mod?
What are your Recommended Settings?
What do you mean by setting?
whoopsy
You know how ZRP Comes with this Modifier.exe Tool that lets you Change some things in the Game (Difficulty Options, Repair Stuff, AI, ect)?
That's what I meant by Settings.
Adding sleep bag, repair and the best gen night vision from the get-go really makes this game way too easier. Skip nights or can see in the dark easy and no worry of gun jam so BORING!!! I'd be careful how you use those three choices. Everything else doesn't seem a major game changer so have fun with it.
Agreed, The challenge is starting with nothing and slowly building up what you have, That was what made Clear Sky great, On the first map you had too earn everything, no looting good weapons etc.
Yeah I just wan't to know what the Best Options for it are for a Vanilla 2.0 Experience without making the Game too Dumbed Down like S.T.A.L.K.E.R. Complete.
Been a long time since I used ZRP so can't remember if ZRP has the trade guns with NPC feature? Though I do believe that Complete used a earlier version of ZRP. I'd leave that unchecked if that is a feature. Another lame exploit too get money easier.
Yeah I'll just Imagine that ever S.T.A.L.K.E.R.'s Gun feels Special to them and don't wan't to Trade them.
Anything else I should have On & Off?
Also are there Mods like ZRP for Clear Sky & Call of Pripyat?
Can't say been too long, but those four was the biggest game changers that stood imo.
I am one of the rare breed that actually just likes playing vanilla gameplay with better eye candy thesedays. Never found a overhaul pack that had the right personal balance for me.
SRP for CS is a must it has optional setting in the folders nothing to lame. I never play CS without it. Like the mod actually had too fix things like the iron sights which the devs messed up on.
No ZRP or SRP for COP. I'd look into the Reloaded mod for COP check the feature list and see if it has got what you like.