Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based strategy game to save humanity from becoming slaves of magic?

Planned features

  • Turn-based combat system with procedurally generated maps.
  • Build up the resistance: You will need to build and manage bases throughout the continent and handle researching new technologies.
  • Outsmart the invaders on a strategic level: They have multiple armies conducting missions every month, and it is your job to figure out the best ways to slow down their advance.
  • Manage and upgrade your team: In combat, you will lead a 6-8 unit team which you can fully customize with equipment and skills.
  • Sabotage the invading armies in turn-based tactical combat: Position and teamwork are key to completing your objective.
  • Try again: The game is being built from the ground up to focus on replayability. There are multiple invading forces with different enemies and strategic AI necessitating a different approach.
  • Permadeath. Characters can (and will!) die permanently in combat.

About us

Amethyst Dreamers is a small independent 2 person team from Budapest, Hungary. Our goal with Slaves of Magic is to create a game with great tactical depth, unique game mechanics, and with high replayability. In short, a game we would love to play as well. In designing the game, we took a lot of inspiration from the XCOM series and the original Guild Wars.

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Hello everyone!

I wanted to give you a sneak peek at the upcoming last major 1.4 patch for the demo!

New equipments

The tier 2 equipments are coming in this patch, so finally, there will be many things to spend your etherglow on, and to keep your scholars busy! Take a look at a few examples:

heavy armor lv2

leather armor

level two light armor


In addition, health potions and throwing nets are added as new utility items! Throwing nets are a one-use guarantee way to distract enemies as they need to spend actions to get out of it, helping the player out of tough situations. Alternative usage is locking down kiting enemies!

throwing net one


New combat mission

There will be a new generic combat mission introduced in this new patch as well called steal supply! In this mission, you will need to gather multiple chests that are randomly placed on the battlefield. The chest's location is only revealed after teleporting in, so additional scrying charges are very useful in this mission!

teleport chest


Closing thoughts

So that's it for today's devlog! There will be a lot of other subtler changes that will arrive in the next patch, but these are the major new features. After the patch, we can consider the demo feature complete, and that means we are one step closer to the full release! This will be a great time to try out the demo on Steam, and if you have any questions feel free to join our Discord.

Story introduction video

Story introduction video

News

Announcement of our new demo release date and the release of our new story introduction video.

Devlog #26 Sneak peak into the upcoming Immersion patch

Devlog #26 Sneak peak into the upcoming Immersion patch

News

Some big changes are coming that just simply couldn't be implemented in smaller increments. We still need some time to deliver the patch itself, but I...

Devlog #25 Devious goblins

Devlog #25 Devious goblins

News

This devlog is about the upcoming content patch for the demo.

New trailer and demo release

New trailer and demo release

News

I'm happy to announce that our new trailer and demo are now available!

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LunarShuriken
LunarShuriken - - 1,293 comments

interesting!

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