Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.
How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!
Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.
This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...
Half-Life 2: Death Edge is finally out as a demo/sneak peek for HL2 GTE!
Anyone can apply, Everyone can collaborate! In this development company people from around the globe can join together to collaborate on each other's...
Worked on my first Source Mod the last Months... Glad to release the demo today...
It has been five months since we announced our comeback, let us show you what we've been working on since then!
Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!
The progress report, update dates and new features planned for Half-Life 2 : Enhanced
The moment has finally come! BrainBread 2 is now available for mass consumption on Steam! Bring your friends and some bravery! Show no mercy, let the...
7th article for Genetic Variation showcasing some of Sabrean's Zombies, #trigger_hurt's model work and some unfinished Citizen faces.
Another bi-weekly issue of our articles. This one specifically goes over Houndeyes, Bullsquids and our new early logo, plus a new song.
This week, we've finally finished our main theme song and we have a little bit of things to show you. Take a look.
We've been quiet lately and we want to make up for ourselves, this weekend (24.10.2014) BrainBread 2 will go public for 3 days! To get started grab our...
Fixing CS:S Playermodels for HL2 and HL2MP yeah!
Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.
It's been a while since the last news post, it's been pretty silent. So we decided to show off some of the current progress at the moment! Notice that...
The Forgotten Ones has been converted to SDK 2013 which has resurrected this mod, memory limits and fps drops has been wiped out thanks to the engine...
The Forgotten Ones has been converted to SDK 2013 and will be released soon!
Yet another fix, this time it clears out the last remainder of hair ripping issues!
The Forgotten Ones has had a rough time, many changes has happened since 2011, and even in these last weeks! Be ready to visit Schienzel's Mansion and...
Finally after 3 long years it's here! The Forgotten Ones is waiting for you. Will you survive its horrors?
The Forgotten Ones has been delayed but for the better, its atmosphere and intensity will increase even more! And don't worry, the release is not too...
This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.
The Forgotten Ones v2.0 is finally approaching its decided release date. The mod is soon ready to be delivered at your doorstep! Now let's setup a brief...
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
Some months has passed since the last news update, many things within the mod has been changed and many new things has been constructed. We are definitely...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
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